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Stefan Stahl
Seituoda Taskforce Command
923
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Posted - 2015.01.24 12:59:00 -
[1] - Quote
I'm split about how to proceed with the Swarm. While I see that, within it's range, it is much superior to all other AV options, it also isn't much of a problem from my perspective as a pilot. Sure I'd like to shrug them off better, but I generally don't break a sweat unless somebody brings a specialized Minmando with a pro SL, which seems fair.
I could support opening it's lock-on range and reducing the sustained DPS, but I feel the SL has an important role in scaring off blaster tanks, which is more in line with it's comparatively short range.
As a combined measure we could move the SL towards lower sustained long-range DPS while improving the performance of the PLC significantly. That would align much better with racial styles, but also be a pretty large change.
This could go like this: Swarm Launcher: - Lock on time to 1.6 seconds - Lock on range to 250 m - Missile range to 250 m - Shots per clip to 4 - Decrease direct hit damage to dial in a ~20% reduction in sustained DPS (- Increase missile speed by ~15-20% to improve damage application on moving targets within range)
Plasma Cannon: - Simple ~30-40% direct damage buff.
As an effect I as a DS pilot expect to be able to linger temporarily within SL range, but I will have to repeatedly leave to regenerate. Given that the damage-per-clip is now distributed over 4 shots I will have more time to leave the SL's range. I expect to more often catch a stray shot from the increased lock-on range, but less finishing shots due to the decreased travel range. For HAVs I expect the PLC to become a serious threat within 50 meters and thus take over the blaster-deterrent role.
Disclaimer: I'm making this (unfinished) suggestion here to start a constructive discussion. Feel free to suggest a different model if you have something to improve. |
Stefan Stahl
Seituoda Taskforce Command
923
|
Posted - 2015.01.24 18:09:00 -
[2] - Quote
Let's assume we gave the SL an increased lock-on-time (~2.5 secs) while increasing lock-on range (~250 m) and adjusting for DPS. Would it then not infringe on the purpose of the FG?
Other than that I do think the PLC should be the 0-75 meter AV weapon of choice. For that it mainly needs a direct damage buff of about 30%. |
Stefan Stahl
Seituoda Taskforce Command
923
|
Posted - 2015.01.25 15:00:00 -
[3] - Quote
THUNDERGROOVE wrote: mLockOnLosingAngle 90 mLockOnLosingTime 1
These stats are the same on all variants of swarms.
Supa s33kr3t
Thanks for digging this up.
Does that mean there's currently a system implemented that could be used to dial back the "Lock an, turn around and shoot in the air"-behavior of Swarms? And it's been there all the time? And could be patched in a hotfix?
I'd love to hear some experience from the devs what happens when you set mLockOnLosingAngle to 25-30.
... Some of these mechanics have a hugely detailed design to them. We already saw the in-depth mechanics related to dispersion on hit-scan weapons. I'm starting to think the person who did the design on the FPS mechanics actually knew what he was doing. Except there was no QA-team to dial in the right numbers and thus we have good mechanics with the wrong parameters. |
Stefan Stahl
Seituoda Taskforce Command
931
|
Posted - 2015.01.28 22:22:00 -
[4] - Quote
Thanks for the playtesting and footage. It really helps giving those spreadsheets a proper foundation.
I sometimes tend to get caught up in numbers myself - and there's only a limited time available for trying out different roles. |
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