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Nothing Certain
Bioshock Rejects
1489
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Posted - 2015.01.24 20:36:00 -
[1] - Quote
Although it is out of the scope of your post, HAV/AV "balance" can't be achieved without changing the expectations of vehicle users. If they pay 500K for a vehicle and can only make 150K a match they understandably think that they should rarely be killed. You can't balance around that, they must be OP to achieve that. The price of well fitted vehicles should drop drastically, and they should expect to be roughly equivalent to a proto dropsuit in survivability.
Second, the "swarm problem" is less a problem with swarms themselves and more a problem of how easy it is to fit a SL at a SD and then go back to whatever. Remove this ability and only let those in dedicated swarm fits have them and almost all the problems are solved. Increased turn radius for swarms against DS is in order. A small change in profile damage making them more effective against shields and less effective against armor seems like it would help the armor/shield imbalance. Forge guns remain Ok, but with the Gunnloggi being prominent struggles. I personally found that BW eliminated my ability to play forge. I do not camp with the blues, I would set up nests in unlikely spots to ambush vehicles. This is no longer possible. If I play forge I spend the whole match looking for a hive.
Small turrets need some love across the board. Large Missile turrets seem to need some toning down.
What is needed is some data to look at to see how things are actually performing. Tankers say blasters are useless against infantry now, as infantry it seems to me that they are still overperforming. Who is right? The data knows.
Without it we are all just throwing darts with our bias blinders on.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1489
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Posted - 2015.01.24 22:06:00 -
[2] - Quote
Breakin Stuff wrote:Nothing Certain wrote:Although it is out of the scope of your post, HAV/AV "balance" can't be achieved without changing the expectations of vehicle users. If they pay 500K for a vehicle and can only make 150K a match they understandably think that they should rarely be killed. You can't balance around that, they must be OP to achieve that. The price of well fitted vehicles should drop drastically, and they should expect to be roughly equivalent to a proto dropsuit in survivability.
Second, the "swarm problem" is less a problem with swarms themselves and more a problem of how easy it is to fit a SL at a SD and then go back to whatever. Remove this ability and only let those in dedicated swarm fits have them and almost all the problems are solved. Increased turn radius for swarms against DS is in order. A small change in profile damage making them more effective against shields and less effective against armor seems like it would help the armor/shield imbalance. Forge guns remain Ok, but with the Gunnloggi being prominent struggles. I personally found that BW eliminated my ability to play forge. I do not camp with the blues, I would set up nests in unlikely spots to ambush vehicles. This is no longer possible. If I play forge I spend the whole match looking for a hive.
Small turrets need some love across the board. Large Missile turrets seem to need some toning down.
What is needed is some data to look at to see how things are actually performing. Tankers say blasters are useless against infantry now, as infantry it seems to me that they are still overperforming. Who is right? The data knows.
Without it we are all just throwing darts with our bias blinders on.
the BW change didn't affect my ability to assault vehicles even slightly. There's a knack to it, and playing it safe means less fun violence
I switched to swarms. Which seems to be the cause of many complaints. I don't mean me personally switching but so many doing it.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1500
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Posted - 2015.01.29 14:11:00 -
[3] - Quote
Tanks have issues, including lack of utility if the skill tree, but those are not AV balance issues. Using terms like "lazy man's way" "instakilled" and "blindsided" are is not being helpful, constructive or accurate.
Because, that's why.
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