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Jack McReady
DUST University Ivy League
1918
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Posted - 2015.01.26 12:58:00 -
[1] - Quote
THUNDERGROOVE wrote:Breakin Stuff wrote:Thundergroove:
The 0.5 second delay between shot fired and reload on the PLC. And if there is an iidentical trait on any other weapon. I'll look again. Roughly 450 attributes and nothing that I found pertaining to that. there does not have to be an attribute, it can be simply hardcoded because of reasons...
and there definately is a lock after after firing. the swarm launcher had this long time ago too. |
Jack McReady
DUST University Ivy League
1962
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Posted - 2015.01.28 14:35:00 -
[2] - Quote
Breakin Stuff wrote: yeah I know, something is fishy with the numbers here
there is nothing fishy, most pilots are just whiny wimps exaggerating.
with fire interval, burst interval, lock on delay (not lock on time which is also additionally to that) you will at best fire a volley per 2,55s and that is not accounting any UI delays we currently have. that is 489 base dps with proto swarms before reload and 326 base dps factoring in reload. his video shows it perfectly how reality is vs the blurred vision of whiny pilots.
in comparision: PLC has 0.5s fire interval additionally to charge up. with max reload skill and proto PLC that would be ~294 base dps.
forge guns has 480 dps without reload and 365 dps with reload. it appears to have no fire interval at all, only charge up.
in short: swarms are currently, performance wise, in line with all other AV options we have |
Jack McReady
DUST University Ivy League
1965
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Posted - 2015.01.28 15:41:00 -
[3] - Quote
Breakin Stuff wrote:Jack McReady wrote:Breakin Stuff wrote: yeah I know, something is fishy with the numbers here
there is nothing fishy, most pilots are just whiny wimps exaggerating. with fire interval, burst interval, lock on delay (not lock on time which is also additionally to that) you will at best fire a volley per 2,55s and that is not accounting any UI delays we currently have. that is 489 base dps with proto swarms before reload and 326 base dps factoring in reload. his video shows it perfectly how reality is vs the blurred vision of whiny pilots. in comparision: PLC has 0.5s fire interval additionally to charge up. with max reload skill and proto PLC that would be ~294 base dps. forge guns has 480 dps without reload and 365 dps with reload. it appears to have no fire interval at all, only charge up. in short: swarms are currently, performance wise, in line with all other AV options we have they have a 1 second fire interval for forges. my bad but that is still 360 dps without reload for the regular forge. there is still the option for the assault forge which has higher dps. this thing is still a beast considering the amount of shots per reload and range coupled with the alpha and AI capabilities.
I also think one second doesnt change the fact that swarms are not the powerful as the pilot wimps are claiming. |
Jack McReady
DUST University Ivy League
1989
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Posted - 2015.01.29 07:49:00 -
[4] - Quote
THUNDERGROOVE wrote: It takes only three volleys of proficiency two prototype swarms to kill a complex 60mm plated Incubus.
.
if you dont fit your ship properly, dont use your modules and dont react accordingly you die, who would guess.
beside that, if swarm would kill you in that "scrub pilot scenario" then a forge would too. |
Jack McReady
DUST University Ivy League
1989
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Posted - 2015.01.29 09:01:00 -
[5] - Quote
THUNDERGROOVE wrote: some stuff
you are supposed to die just like everyone else. if you cant accept that, then dont fly a drophship. the dropship isnt even that expensive compared to a full proto suit and you get immunity to all AI weapons, huge mobility and a gtfo button.
fun fact, the following fit survives 3 volleys from max skills proto swarm with 2 complex damage mods on a minmando 20GJ Particle Cannon Basic 120mm Armor Plates Enhanced Armor Hardener Complex Light Armor Repairer Basic Afterburner
the only thing I can agree with is that a dropship needs a lock on warning, everything else is just biased whining. |
Jack McReady
DUST University Ivy League
1989
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Posted - 2015.01.29 09:21:00 -
[6] - Quote
THUNDERGROOVE wrote: lol a fit that requires small railgun fitting V and armor fitting V.
A fit shouldn't need an oversized plate to survive, same thing goes with Pythons and oversized extenders.
a fit that requires max skills survivies an AV fit that requires/has max skills. I would say it is working as intended. |
Jack McReady
DUST University Ivy League
1990
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Posted - 2015.01.29 13:07:00 -
[7] - Quote
MINA Longstrike wrote:^No, as there is a disproportionate level of investment required by the vehicle user. read: "I spent some isk and SP, thus I want to be immune to everything and be able to do everything"
you are supposed to die just like everyone else especially against something that counters you. you are not supposed to be able to do everything on your own. beside that, your SP carry over to all other vehicles. you get huge mobility and immunity to majority of weapons. I have proven several times it is possible to survive against specialized max skill AV.
deal with it and git gud or continue to be a whiny wimp. your choice.
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Jack McReady
DUST University Ivy League
1990
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Posted - 2015.01.29 13:18:00 -
[8] - Quote
MINA Longstrike wrote: I find it to be in very poor taste to believe that a vehicle user should have to have what, 20m dropped into their role in order to have a 'chance' at surviving against individuals with first mover advantage. Before I'm jumped on for this or have my words twisted [b]this is nothing even close to expressing a desire to flit about in an invincible death machine[b]. I want my investments into vehicles to feel meaningful, not to lead to frustration because I was blindsided and instant murdered by things I can see..
so, just because you use vehicles you are special and should get better treatmeant? what you are complaining about is true for anyone ingame. you already get massive advantages, yet it is not enough...
I have already busted this "instant murdered" myths on several occassion now. a single person cannot ever kill a properly tanked dropship or HAV under 19 seconds. if you cant react in 9 seconds accordingly then maybe a FPS is not for you. if you overextend and get alphad by several AV specialist you failed and deserved to get rekt.
MINA Longstrike wrote:Pissy ad-hominem attacks are not why I've participated in this thread. except this is what you wrote, stretched over several sentences... |
Jack McReady
DUST University Ivy League
1994
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Posted - 2015.01.29 13:48:00 -
[9] - Quote
Breakin Stuff wrote:stuff well, does your zeus fatsuit have great mobility, escape button and is immune to majority of weapons? vehicles always were force multipliers, thats how they were implemented into the game and I dont see how you can actually fix that in a reasonable fashion.
maps are too small. dev cycles take too long. and most pilots just cry about how they die |
Jack McReady
DUST University Ivy League
1994
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Posted - 2015.01.29 14:18:00 -
[10] - Quote
Breakin Stuff wrote: Forcing more ground fights or having LADDERS to campable rooftops would be amazing.
+1
I want ladders!
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