Atiim
Titans of Phoenix
15243
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Posted - 2015.01.24 16:35:00 -
[2] - Quote
THUNDERGROOVE wrote:It's kinda both. Ditching Minmando bonus would be one thing to help. I don't think any suits should get AV related bonuses it just invalidates the usage by other suits(if it's balanced) or makes them ZOMG **** your Incubus in in three rounds(otherwise).
Actually, removing the MinCom's bonus wouldn't do anything as it has no effect on the Swarm Launcher's TTK when compared to Dropsuits which use 3 DMs (which any suit other than MinComs would put on an SL.
Here's an example:
Atiim wrote:Against an LAV? Not even remotely.
Matari Commando vs. Saga
Volley 1: -1323 HP (721.6 Armor HP Remaining) Volley 2: -2067 HP (-1346 Structure HP Remaining)
TTK: 2.5s
Matari Assault vs. Saga
Volley 1: -1328 HP (128 Shield HP / 900 Armor HP Remaining) Volley 2: -1838 HP ( -964 Structure HP Remaining)
TTK: 2.5s What does make a difference however, is the Reload Speed bonus as it reduces the time between Volley 3 and Volley 4. Given how this bonus is used for other weapons on the Commando platform, removing this is not neccessary.
Dispite that, most vehicles are gone before the 4th volley can hit them either way, and if they aren't they'd be screwed regardless of whether or not it was a MinCom firing them.
In case you wanted a look, here's the math explaining why there's no TTK difference.
Atiim wrote: Not trying to start an argument, but MinComs only have 2 High Slots.
To put that into perspective, MinAssaults with 4 DMs can reach +20% Damage (with stacking penalties) while the MinCom can reach +23.5% Damage with 2 DMs.
The 3.5% won't increase the SL's TTK (neither would the 5.5% if the Assault only used 3 DMs).
THUNDERGROOVE wrote:The time it does take to fire three volleys of swarms is stupidly low. For sure. If Swarms were hit-scan or hit near instantaneous like the FG, I'd agree with you. However this is not the case, nor will it ever be unless you're 0m away from the Swarmer (in which case, you screwed up).
Swarm Launchers travel at 60m/s, since most SL engagements against HAVs or ADSs take place at around 90m, it will take 1.5s for each volley to hit the vehicle. It takes 1.05s to launch each volley (coupled by the 0.1s re-fire delay) and 3 Volleys actually impacting takes a good 8s.
Compared to an AFG, which has a .2s travel time (just a quick guess) and a 2.25s charge time, it takes 7.35s to have 3 volleys impact so the time is no more or less broken than the IAFG's.
The 1st Matari Commando
-HAND
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