Sequal's Back
Intara Direct Action Caldari State
185
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Posted - 2015.01.24 00:53:00 -
[1] - Quote
You know I am a fan of the ScR Hughes, and if there's one thing I'd change, I'd increase A BIT the kick when hipfiring. It's a bit too precise for what it should be. But thing is that this hipfire accuracy helps to counter lags, strafe and f*cked up hit detection..
ScR really hurts shield tanked suits, but when you go against an armor one, you must deal with that heat build up, and that's a real inconvinient.
I think, as someone said before, that they should change its profil to -15/+15 and decrease its base damages by 5%. This would reduce its damages on shields by 10% and wont change anything against armor (which is good).
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Sequal's Back
Intara Direct Action Caldari State
190
|
Posted - 2015.01.24 11:57:00 -
[2] - Quote
All Gucci wrote:Sequal's Back wrote:You know I am a fan of the ScR Hughes, and if there's one thing I'd change, I'd increase A BIT the kick when hipfiring. It's a bit too precise for what it should be. But thing is that this hipfire accuracy helps to counter lags, strafe and f*cked up hit detection..
ScR really hurts shield tanked suits, but when you go against an armor one, you must deal with that heat build up, and that's a real inconvinient.
I think, as someone said before, that they should change its profil to -15/+15 and decrease its base damages by 5%. This would reduce its damages on shields by 10% and wont change anything against armor (which is good). No damage nerf..... profile change only...the constant argument you people use is it destroys shields.... why would we reduce the damage shield are taking by 5% from profile change then another 5% from a damage nerf? nerf all the other rifles by 5% then we'll agree, and its not too precise. You dont seem to understand the maths (very simple) behind this. If you change the profile to -15/+15, you will increase the damages on armor by 5% and that's not what I was proposing. The aim is to decrease the damage on shields. In order to let the armor damages untouched, reduce the base damages by 5% and it'll deal the same damage on armour than it used to do.
Now if 10% damage reduction is a bit too much, just change the profile to -15/+20 for a final -5% damage on shield.
I am one of the rare ScR user who uses the charged shots all the time, and I follow them by few normal shots as the heat a charged shot creates is really huge. Using this tactic isn't OP at all as, if I fail or fight against an armor tank, I'll have to wait for the weapon to cooldown..
The problem is with people who spam R1 and use charged shots. But nerfing the rof for them would also nerfing it for the way I use it and that isn't needed at all.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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