Xerth Frejer
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
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Posted - 2015.01.28 14:49:00 -
[1] - Quote
DUST Fiend wrote:[quote=Aiwha Bait] What you seem to be missing.is.that if.we.do ANYTHING other than fly straight up away from you...we die. Your chances of survival jump exponentially for every second that dropship isnt running away. You think its fun for us either? "Oh wow...sure is pretty up here, so glad im being 100% useless to my team right now. But hey, at least i can see this giant map and multiple sockets ill NEVER get to play on"
Nevermind the fact that the first rule of piloting is:
There is ALWAYS another AVer
Now let me tell you a Story:
Once upon a time (before the ADS firerate nerf) I stood on a hill with some other guys, all in heavy frames and armed with forge guns. We even had a logi. But there was a very good ADS Pilot in the enemy team, and he destroyed everyone and everything. And this one ADS won them the game. He was able to circlestrafe us as fast as we could turn, and the high angular velocity coupled with the ping delay (aka lag) made it almost imposible to hit him, while he was killing the logi first and then us with the splash damage from his front mounted missle launcher. When we managed to hit him several times in a row he just ignited his afterburner and flew away, to recharge his shields, repair his armor and/or reload. Even when I hit three shots in a row he continued to fly. And we were three forge gunners on that hill. If we had one or two swarms in that match, we may have won...
The point is: Air Vehicles move so fast, that minimal ping/lag can cause a difference between the actual position of the Dropship, and what the AV'er may see. This causes an inconsistent lead-distance and makes hitting a fast vehicle nearly impossible. For example: A forgegun projectile (should) travel at 7000m/s (25200km/h) A Dropship traverses with 50m/s (180km/h) The Distance between DS and FG is 100m Then the lead distance should be: (Lead-distance = Dropship velocity*forgegun projectle traveltime + Dropship velocity*Ping) 0.71m (with 0ms Ping) 1.21m (with 10ms Ping) 5.71m (with 100ms Ping)
Swarms are necessary. For lowskill players, for high-ping players, for effectiv zoning. And they trade their ease of use with flexibility, since they are the only AV-only weapon. Heavys doing AV are also sitting ducks and an easy targets for Vehicles, while light AV weapons give the user the ability to evade incoming fire. Another important point you seem to ignore is that Pilots have the choice. They can control the engagement with superior speed, sustain and damage. Infantry can not hunt down a DS, they can only zone it away. |