Mobius Wyvern
Sky-FIRE
5697
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Posted - 2015.01.27 16:52:00 -
[1] - Quote
DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV At the very least, the lock speed and fire rate need to be reduced somewhat. Right now one person can put 3 volleys in the air in under 2 seconds. Given that the missiles commonly don't render or even make noise until after the first volley hits you, that means you're likely to be dead before you can escape. Right now the only way to survive is afterburners and having some kind of active regen.
Also, lock-on warnings. NO other combined-arms game has vehicles with no lock-on warning.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Mobius Wyvern
Sky-FIRE
5699
|
Posted - 2015.01.27 17:03:00 -
[2] - Quote
Echo 1991 wrote:Mobius Wyvern wrote:DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV At the very least, the lock speed and fire rate need to be reduced somewhat. Right now one person can put 3 volleys in the air in under 2 seconds. Given that the missiles commonly don't render or even make noise until after the first volley hits you, that means you're likely to be dead before you can escape. Right now the only way to survive is afterburners and having some kind of active regen. Also, lock-on warnings. NO other combined-arms game has vehicles with no lock-on warning. Lock time is 0.96. So 3 volleys is gonna take nearer 3 seconds. Also sound issues are a game problem, that doesn't mean the swarm is OP. Skill into Assault Dropships and try to avoid dying to Swarms.
I respeced my character almost entirely out of infantry and maxed out every single skill relating to Pythons and Small Missile Launchers.
An investment of around 18 million skillpoints gives me the ability to barely survive 2 people with Swarm Launchers who only need to hold down R1 3 times, reload, and then do that again.
I don't even get a warning when someone locks onto me, like you get in vehicles in EVERY SINGLE other combined-arms game on the ******* market.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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