|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
Molon Labe. General Tso's Alliance
15615
|
Posted - 2015.01.23 15:11:00 -
[1] - Quote
When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15616
|
Posted - 2015.01.23 15:24:00 -
[2] - Quote
REMNANCY 1 wrote:DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV Why does every weapon need to have high skill requirements? After all user friendliness is it's own balancing and variety aspect. True, but a weapon that requires a fraction of the skill and effort probably shouldnt be doing similar amounts of damage. Skill vs skill battles are fun and balanced. Taking guaranteed damage because someone looked up....less so.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15619
|
Posted - 2015.01.23 15:46:00 -
[3] - Quote
Lazer Fo Cused wrote:1. Nice story OP last time i had a battle with a FG was months ago, all i see is SL users now with there never miss weapons I fight forge gunners pretty often but theyre almost exclusively in top corps running IAFGs and let me tell you, those guys can aim,cuz i do NOT make it easy for them.
I just wish it was fun fighting vs swarms, but right now they arent. Theres no opportunity for either player to utilize skill in the engagement. It literallh puts you on a death timer in most cases, which is why non AB fits suffer so badly because you cant fit enough tank to compensate for the extra volley or two youll inevitably eat (except dual hardener python) which would be forced to retreat at this point, but this is mostly an issue thanks to PLC and large blaster being the only anti shield AV in the game
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15622
|
Posted - 2015.01.23 15:55:00 -
[4] - Quote
Aiwha Bait wrote:DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV You assh*le dropshippers get to fly straight up into the sky, us swarmmies get to shoot your a*s while you do it. It's a fair trade, man. :) What you seem to be missing.is.that if.we.do ANYTHING other than fly straight up away from you...we die. Your chances of survival jump exponentially for every second that dropship isnt running away. You think its fun for us either? "Oh wow...sure is pretty up here, so glad im being 100% useless to my team right now. But hey, at least i can see this giant map and multiple sockets ill NEVER get to play on"
Nevermind the fact that the first rule of piloting is:
There is ALWAYS another AVer
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15622
|
Posted - 2015.01.23 15:58:00 -
[5] - Quote
Bahirae Serugiusu wrote:I wish pilots would stop pulling words out of their butts to try and sound skilled. Before the swarms were buffed you just hovered around killing everything and if anyone hit you with anything you'd pop an afterburner and head to the top of the map and repeat. Sins of the past dont justify sins in the present.
I always acknowledged old swarms as being laughable, and supported many ideas to improve them. Sometimes though, you over improve, or the improvements have unexpected results due to.the nature of.the weapon itself. If swarm laucher missiles could.be evaded in some way, the whole issue would go away because now there is opportunity for skill vs skill engagements
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15622
|
Posted - 2015.01.23 16:11:00 -
[6] - Quote
Flying around the map opens you up to:
- being locked by swarms, addin to your death counter - being knocked into things, such as those buildings youre flying between, by the AV hitting you - null cannon missiles (harder to dodge at low altitude thanks to less warning) - forge gunners ::shudders:: - rail tanks - friendly and enemy RDVs
Flying to the sky:
- usually still eat one volley of swarms, but theyre paced out enough to survive - possible random sky RDV. Nowhere is safe ::applies tinfoil:: - Boredom - beautiful lies
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15623
|
Posted - 2015.01.23 16:21:00 -
[7] - Quote
LT SHANKS wrote:PLCs, Swarms, FGs... None of them require skill. Just point, aim, and shoot.
Now, knifing a dropship out of the sky... that requires skill, luck, and the right amount of tactical planning. That bait is so delicious
Everyone knows only pussies use knives.
Real men PUNCH dropships out of the sky
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15647
|
Posted - 2015.01.24 12:56:00 -
[8] - Quote
Soraya Xel wrote:I wish ADS pilots weren't whiny babies. But we can't all get what we want. I know youre incapable of putting forth a thought out argument, so please kindly go waste space somewhere else.
Im sick of your childish trolling derailing my threads. If you want to be useless, do it in silence
As to the guy above this post, ive just about never complained about forges, since they take skill to opperate efficiently
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15649
|
Posted - 2015.01.24 13:34:00 -
[9] - Quote
Jack McReady wrote:DUST Fiend wrote:Soraya Xel wrote:I wish ADS pilots weren't whiny babies. But we can't all get what we want. I know youre incapable of putting forth a thought out argument the irony is strong here... you get what you seed out, karma strikes back... I have yet to see something else than whining from pilots. Thats because all legiimate concerns fulter through your lite heads as whining.
Its not our fault you cant grasp the concepts at hand
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15662
|
Posted - 2015.02.01 16:19:00 -
[10] - Quote
Xerth Frejer wrote:DUST Fiend wrote:[quote=Aiwha Bait] What you seem to be missing.is.that if.we.do ANYTHING other than fly straight up away from you...we die. Your chances of survival jump exponentially for every second that dropship isnt running away. You think its fun for us either? "Oh wow...sure is pretty up here, so glad im being 100% useless to my team right now. But hey, at least i can see this giant map and multiple sockets ill NEVER get to play on"
Nevermind the fact that the first rule of piloting is:
There is ALWAYS another AVer Now let me tell you a Story: Once upon a time (before the ADS firerate nerf) I stood on a hill with some other guys, all in heavy frames and armed with forge guns. We even had a logi. But there was a very good ADS Pilot in the enemy team, and he destroyed everyone and everything. And this one ADS won them the game. He was able to circlestrafe us as fast as we could turn, and the high angular velocity coupled with the ping delay (aka lag) made it almost imposible to hit him, while he was killing the logi first and then us with the splash damage from his front mounted missle launcher. When we managed to hit him several times in a row he just ignited his afterburner and flew away, to recharge his shields, repair his armor and/or reload. Even when I hit three shots in a row he continued to fly. And we were three forge gunners on that hill. If we had one or two swarms in that match, we may have won... The point is:Air Vehicles move so fast, that minimal ping/lag can cause a difference between the actual position of the Dropship, and what the AV'er may see. This causes an inconsistent lead-distance and makes hitting a fast vehicle nearly impossible. For example: A forgegun projectile (should) travel at 7000m/s (25200km/h) A Dropship traverses with 50m/s (180km/h) The Distance between DS and FG is 100m Then the lead distance should be: (Lead-distance = Dropship velocity*forgegun projectle traveltime + Dropship velocity*Ping) 0.71m (with 0ms Ping) 1.21m (with 10ms Ping) 5.71m (with 100ms Ping) Swarms are necessary. For lowskill players, for high-ping players, for effectiv zoning. And they trade their ease of use with flexibility, since they are the only AV-only weapon. Heavys doing AV are also sitting ducks and an easy targets for Vehicles, while light AV weapons give the user the ability to evade incoming fire. Another important point you seem to ignore is that Pilots have the choice. They can control the engagement with superior speed, sustain and damage. Infantry can not hunt down a DS, they can only zone it away. Infantry cant hunt vehicles?
You dont LAV much, do you?
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
|
|
|
|