Galvatrona wrote:All looks fine and good for the tank balancing act. It seems that the complaints from us have been yet ignored, maps with no reachable supply depots I wanna boot the blue berries and call a new one, OMG a "eject button" that also resets the get my tank timers for sq members and blues. Now to address the some douche stealing my tank through changing seats or some ass in a heavy suit kill me after calling a tank in factionals then he rides off after the timer has gone, OMG again "PILOT SUITS". You should "ONLY" be able to drive a dropship or a tank if your in a pilot suit. on the pilot suit action I am getting a little pissed off at seeing it in the market and having nothing there for ever. pilot suits could have 1 high, 1 low, 1 light weapon, 1 equiptment, 10 bandwidth. Locking the doors on the tank for only squad members would seem like a good idea, yes I brought out a tank to help the team but most importantly I am investing in side turrets to taxi/save my squad members. sounding a little selfish here but I don't hand out isk to ****** blueberries when the match is done to replace their suits they lost, not too sure if I have ever been paid from a ****** blueberry who wastes all the ammo shooting the enemy mcc giving away my location. Now on to my dropship problem, I get downed (no HP) my **** blows up, why don't I get 4-5 seconds to find a place to bail out. dropships seem to have this benefit, no hp and Its still moving then buddy bails and survives. I still have yet to see any realistic type flying device deploy troops after its destroyed up in the air or not blow up until its hit the ground, I feel my tank should hover for 5 seconds after its reached 0 hp just so I can get out safely behind a wall or something. If I try to ride out my tank to safety and get destroyed I die unless I bail first, why is this not applied to dropships, if you think you can get away stay in but if you can't well you die with your ship. Here is another point of understanding I don't get, a heavy suit can get out of a tank just as fast as my logi or scout can but the heavy can't run or jump anywhere near as fast or as high. the fact that you get spit out of your tank on the side facing the right direction you were firing seems wrong. I have lost matches that I should have won just because buddy has a heavy suit on, if the tank spit you out the back it would be safer for your passengers and make the heavy/scout deployment from tanks balanced as the heavy would have to run around the tank. I have had this discussion over and over. why not just let me wear a scout suit under my heavy suit, just so as I am dieing I can peel the big suit off and shotgun the rest then go back to my heavy suit. O wait I got another good example, out of ammo, see a red supply depot, get out to hack the leter then the supply depot for ammo, a scout spawns and steals my tank because he can run faster than me, I get left in a blueprint logi with all blueprint modules and the toxin sub, before I get back to the supply depot to change I get gunned down, I wonder who got doubly screwed here. we have been asking for door locks and ejection options and got spawn locks for 5 sec for green and 30 sec for blues, but this is waste of our breath for these changes is nothing compared to the time ccp has not added the pilot suits we asked for and the length of time I have viewed the empty pilot list in the market is very disappointing. heres how I am viewing the tank changes, Its a way for ccp to avoid and confuse what we have asked for in the past just to make more money through skill resets, then not use that money to address the changes we have "already" asked for with the money we have put in "already". can anybody say that what was pitched for visual customizations is what we got, no. Or what about the skill point cap plus boosters confusion, you do have to admit that big foot up your own *** got more people playing as they could actually see a future in dust if they played all week for their sp. I don't think pilot suits, door locks and actual exploding dropships is hard.
Yes, I'm that desperate...