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Thread Statistics | Show CCP posts - 66 post(s) |
Regis Blackbird
DUST University Ivy League
573
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Posted - 2015.01.22 11:30:00 -
[1] - Quote
CCP Rattati wrote: Phase 1 1) Introduce ADV and PRO HAVs that only progress in PG/CPU, therefore being able to fit higher tiered gear, making fitting optimizations necessary as well. Adding slots to the progression is not an option.
Regarding the above sentence, will the number of high/low slots stay the same as today? I understand no additional slots will be available through the progression, but will the "base" number (for all tiers) be altered? |
Regis Blackbird
DUST University Ivy League
574
|
Posted - 2015.01.25 09:44:00 -
[2] - Quote
I agree that only two weapons dedicated for AV (Swarms and Forge) are too few, and you are sacrifice a lot (AI) to run them. While the idea of bumping existing small/sidearms weapons AV capabilities are an interesting one, I still remember the bickering when small arms fire would trigger the vehicle shield recharge delay.
If we are bringing racial symmetry to HAVs by using existing models (Caldari and Gallente hulls), can't we do something similar to bring symmetry to the AV weapons?
If we combine the model of the Forge Gun and the effect of the Laser Rifle, can't we get a heavy laser? If we combine the model of the Swarm Launcher and the effect of the Mass Driver, can't we have a heavy artillery?
It is probably not as easy as it sounds, but it might be worth investigating?
Also, please bump AV grenades back to 3 |
Regis Blackbird
DUST University Ivy League
575
|
Posted - 2015.01.25 16:56:00 -
[3] - Quote
Juno Tristan wrote:CCP Rattati wrote:Breakin Stuff wrote:Hey Rattati full breakdowns of the AV capacity of the weapons is more or less done.
I only have the nova knives and flaylock but after looking at the mass driver I'm going to go out on a limb and call bot weapons' AV capacity minimal. Good for a finisher though. I should be able to finish both of them in a few hours after I calculate the level 5 PG/CPU and splash for the mass driver.
Spreadsheet link in signature. Cool, and appreciated. I have been thinking with the possible escalation of HAV strength, that MD and LR could be more useful against vehicles, and possibly IP and Flaylock as well. Rattati, I generally run the laser rifle these days and I think giving it an AV role would cause problems the laser rifle works by increasing the damage the longer you hold the trigger, this is balanced against infantry as they are a small/agile target whist firing at the optimum range. Tanks and Dropships are large targets and it would be quite easy to hit them with the entire magazine (or until overheat) it could end up just being a troll weapon to stop shield regen I'm not against adding the MD as AV (someone mentioned the changing the breach variant) but at this point i feel the AV options are already skewed against armour so would hold off until we get more shield options
Well, LR is one of the better shield weapons in the game. As a Caldari, I really fear those pesky things. I think the LR could work as AV if you need to be close to overheating (like 70-80% heat) before reaching damage enough to stop shield regen. This means that you HAVE TO continuously point towards a tank to damage it, broadcasting both your position and intent. You might as well paint a bullseye on your head while your at it...
I kind of like it.
With regard to the tank slot layout, I really think we should bump to 7 slot configuration before we reintroduce them. It will be a pain to bump them later. The initial calculation (excel) can use the 5 slots, and then rebalance for 7 before introduction.
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Regis Blackbird
DUST University Ivy League
577
|
Posted - 2015.01.27 08:36:00 -
[4] - Quote
CCP Rattati wrote:Hi, can all of you running spreadsheets, please rename them as "Breaking Stuff's something", Spkr4thedead's something so I can more easily cross reference what you say with your data, I am overflowing with data, which is still a good thing.
Much appreciated!
Is it really? https://twitter.com/ccp_frame/status/559976756023951360
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