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Author |
Thread Statistics | Show CCP posts - 66 post(s) |
Juno Tristan
Obscure Reference
277
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Posted - 2015.01.22 07:15:00 -
[1] - Quote
Tesfa Alem wrote:CCP Rattati wrote:
I have been discussing this with Xel.
One normal HAV with 3 manned turrets - "will" win a solo HAV, just due to extra fire power One normal HAV with only driver - will have exactly the same fitting power as a solo HAV with only driver - draw
Where does the solo HAV must be worse than an empty HAV come from?
Could we upgrade the Solo HAV so that, with tiers, it could balance out the fittings? This way, we wont have to fight min maxed fittings, but if pro MBT want to fit equavlent small turrets, then the should have the fitting capacity to do so. Other wise, a Proto MBT would have be able to fit weak turrets in order to have a strong defense. there ought to be some sort of tradeoff. PG/CPU wise: STD HAV < STD MBT with SD turrets ADV Solo HAV = ADV MBT with STD small turrets ADV solo HAV < ADV MBT with ADV small turrets Proto Solo HAV = Proto MBT with STD / ADV small turrets Proto solo HAV < Proto MBT with Pro turrets.
You can also create substantial fitting bonuses to small turrets as part of the MBT skillbook |
Juno Tristan
Obscure Reference
279
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Posted - 2015.01.22 11:13:00 -
[2] - Quote
Syeven Reed wrote:As an infantry player and as potential AV, please create a 3 second timer (similar to the hacking circle) to enter and exit all vehicles.
only exit is needed, calling in a vehicle already leaves you vulnerable enough |
Juno Tristan
Obscure Reference
288
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Posted - 2015.01.22 22:59:00 -
[3] - Quote
Pokey Dravon wrote:
Also one thing I would caution you on for the Anti Infantry HAVs. If you want to boost up the raw HP that's fine but excessively high raw HP means more time waiting around behind cover or in the redline, waiting for your regen to rep all of the missing HP which isn't exactly fun. Waves of opportunity yes, but not to a point where I can go make a sandwich while my armor repairs in the redline. I'd lean more towards a higher resistance/regen bonuses to compensate and avoid this issue.
I respectfully disagree, high regeneration annoys AV as they feel like they've accomplished nothing when you come back 30 seconds later with full health
If logi vehicles are in the pipeline, along with the existing av repair tool, then I would prefer high health, low regeneration (that can be overcome with modules if sacrificing tank) |
Juno Tristan
Obscure Reference
288
|
Posted - 2015.01.22 23:49:00 -
[4] - Quote
Pokey Dravon wrote: Pokey stuff
Unlike the old days supply depots now repair vehicles as well, if they could only place them in accessible locations (and maybe add shield regen) I'd be happy
Hopefully an increase in slots will make both styles viable
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Juno Tristan
Obscure Reference
301
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Posted - 2015.01.25 14:37:00 -
[5] - Quote
CCP Rattati wrote:Breakin Stuff wrote:Hey Rattati full breakdowns of the AV capacity of the weapons is more or less done.
I only have the nova knives and flaylock but after looking at the mass driver I'm going to go out on a limb and call bot weapons' AV capacity minimal. Good for a finisher though. I should be able to finish both of them in a few hours after I calculate the level 5 PG/CPU and splash for the mass driver.
Spreadsheet link in signature. Cool, and appreciated. I have been thinking with the possible escalation of HAV strength, that MD and LR could be more useful against vehicles, and possibly IP and Flaylock as well.
Rattati, I generally run the laser rifle these days and I think giving it an AV role would cause problems
the laser rifle works by increasing the damage the longer you hold the trigger, this is balanced against infantry as they are a small/agile target whist firing at the optimum range.
Tanks and Dropships are large targets and it would be quite easy to hit them with the entire magazine (or until overheat)
it could end up just being a troll weapon to stop shield regen
I'm not against adding the MD as AV (someone mentioned the changing the breach variant) but at this point i feel the AV options are already skewed against armour so would hold off until we get more shield options
ADS Ramming Revenge!!
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Juno Tristan
Obscure Reference
301
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Posted - 2015.01.25 15:02:00 -
[6] - Quote
Breakin Stuff wrote: Ok back to finishing the flaylock and NK stats. NK use the plasma profile, correct? We need to add the profiles to in-game information for the weapons
going by the proficiency skill bonus they are netural
ADS Ramming Revenge!!
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