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Thread Statistics | Show CCP posts - 66 post(s) |
H0riz0n Unlimit
Dead Man's Game
333
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Posted - 2015.01.22 14:23:00 -
[1] - Quote
shaman oga wrote:About slot progression, i still think that only 5 module slots are not enough, i would rather have more and less powerful modules, but have the possibility to personalize MY HAV.
It would not be interesting to skill in powerful suits if they have the same slot layout of STD suit, but more PG/CPU, same applies to HAV. I almost completely agree with Breakin Stuff model, as it was reintroducing chrome variety, but at this point i think that almost all my hopes in having fun again with tanks, are just wasted. What a news?
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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H0riz0n Unlimit
Dead Man's Game
366
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Posted - 2015.01.26 09:57:00 -
[2] - Quote
Doc when there is lack of tankers this is what happen..sad story but true story
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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H0riz0n Unlimit
Dead Man's Game
367
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Posted - 2015.01.26 11:29:00 -
[3] - Quote
Lazer Fo Cused wrote:1. Tesfa has proven why its a bad idea for infantry to talk about vehicle related subjects - Really i dont think you could have been anymore wrong and just proves that you dont use vehicles at all let alone turrets
2. Doc is right about opening a subject to everyone because as we have seen non pilots are trying to talk about something they do not know
3. AV/infantry now want all light weapons to do damage to vehicles - Really in todays terms that is like asking for an AK-47 to damage and destroy a Challenger tank - No to mention that if all weapons do damage then the DS and especially the LAV are then even weaker than before 3a. This is really double standards - My large missile which fires 6ft missiles doesnt even have enough splash let alone damage to kill a scout and they want laser rifles to damage a vehicle 3b. More double standards - My large blaster could kill infantry once upon a time, now it cant even hit a bunny hopping sentinal let alone a vehicle at 50m
4. Flux grenades should be flux grenades and not have a 2nd ability because all shield vehicles would be worse off espc if they lose 1500shield and cant move
5. Webifiers - Make it into a tool of some sorts so you have to hold it into place Point 3 is not bad, if every weapon deal damage to LAV, it means less murder taxi
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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H0riz0n Unlimit
Dead Man's Game
369
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Posted - 2015.01.26 12:36:00 -
[4] - Quote
Who use a LAV for something different from murder taxi or Jlav now?
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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H0riz0n Unlimit
Dead Man's Game
376
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Posted - 2015.01.29 16:11:00 -
[5] - Quote
Armor hardner has a lower percentage of resistance and quite all AV weapon have bonus against armour so i think shield hardner is bettwr than armour hardner and if you have core vehicles upgrade maxed you recharge modules faster...
Vote "Stucazz" for new gallente HAV. "H0riZ0n, spaghetti, pizza , pomodoro" cit.BLACK HEART 555
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H0riz0n Unlimit
Dead Man's Game
434
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Posted - 2015.02.08 14:24:00 -
[6] - Quote
Doc DDD wrote:With the new skill cap I like the 12x, will keep the level 5 specialist tanks for the first couple months in the hhands of those really interested in investing the time ( which really isn't that long when you can get 1 mil sp a week if you cap + passive )
I am guessing electronics and engineering will also serve a purpose and need to be leveled.
Seriously, even playing a couple games a day until this update comes out will probably bank you enough to level pretty high into everyrhing.
Regular Havs will still have thier place with 7 slots.
I am still hoping that instead of nerfing shields ( the only tank build that can survive 2 proto AV infantry for 10 seconds before death is eminent if the pilot doesn't find cover deep in the redline) that armor hardners have thier % reduction increased at the cost of duration so they have a fighting chance. Even if armor hardeners were at 30% damage reduction at current duration there would be more parity with the immediate armor reps. Right now armor hardners are not useful on tanks. Totally agree, if you want a good Hav spend Sp in it, after this it s obvious pretend a bit of immortality with that skill at level 5
Welcome to Aurlord 1.0. Building a vayu in my garage, waiting for aurlord 1.1 soon(tm)
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