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Author |
Thread Statistics | Show CCP posts - 66 post(s) |
Alex-ZX
Valor Coalition Red Whines.
175
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Posted - 2015.01.22 05:56:00 -
[1] - Quote
Reserved
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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Alex-ZX
Valor Coalition Red Whines.
175
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Posted - 2015.01.22 06:42:00 -
[2] - Quote
As a future weapon I would add artillery turrets. U can't move while using them, so u are in a siege mode. It has to be a medium range turret to prevent redliners. To make it viable in the battlefield it should have the bonus to reduce all ur profile. Or in a future add something like a kind of stealth tank, to make it more tactical in the battlefield. To shoot it u have to see the map, like using a strike. Short periods of fire, long reload time. Anti infantry.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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Alex-ZX
Valor Coalition Red Whines.
175
|
Posted - 2015.01.22 07:38:00 -
[3] - Quote
About pre fitted turrets I don't really think is a good idea because there would happen the same as apex suits, versatility is what many of us love from this game, and being forced to use a certain weapon isn't something that would completely attract ppl attention...
Names for minmatar comes from Nordic myth, animales, blades, natural disasters and war.
I would never them them with
Excalibur Snake or howl Gungnir (Odin's lance) Tsunami Earthquake Those are the names I would use to name minmatar tanks
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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Alex-ZX
Valor Coalition Red Whines.
176
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Posted - 2015.01.22 08:37:00 -
[4] - Quote
CCP Rattati wrote:True Adamance wrote:Alex-ZX wrote:As a future weapon I would add artillery turrets. U can't move while using them, so u are in a siege mode. It has to be a medium range turret to prevent redliners. To make it viable in the battlefield it should have the bonus to reduce all ur profile. Or in a future add something like a kind of stealth tank, to make it more tactical in the battlefield. To shoot it u have to see the map, like using a strike. Short periods of fire, long reload time. Anti infantry. Why would you have to be stationary to fire a standard conventional tank gun? nownow, this is not a future/real world/eve lore/bickering thread!
Apologizes for that comment, if u can erase it just do it.
If u are going to introduce amarr and minmatar tanks at least give them good things, following the same thing of usual dropsuits Amarr heavy armor tank low movement Caldari heavy shield tank decent shield regeneration Gallente viable rep tanking Minmatar high speed good shield regeneration
Another thing that could help with the specialist role in tanks is a kind if bonus in modules, like 3% bonus in shield modules and armor, in their respective races
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
|
Alex-ZX
Valor Coalition Red Whines.
178
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Posted - 2015.01.22 18:10:00 -
[5] - Quote
One interesting way to make tank battles I propose to add a triangle of fight like in other games with sword, axe and lances
SHAV > DHAV > UHAV > SHAV
How? By adding resistencia between tanks, like 15% + - This to make tank battles something strategic.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
|
Alex-ZX
Valor Coalition Red Whines.
181
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Posted - 2015.01.22 19:50:00 -
[6] - Quote
Soraya Xel wrote:Lazer Fo Cused wrote:1. If it takes 1 AV to 1 SOLO HAV then will it take 3 AV to take a 3man HAV? With the rough point that there's ups and downs to fitting and gear quality and such, yes, that's roughly what I'm suggesting. One player should equal one player.
I disagree with this, because of the prices, I feel u make tanks like 200 thousands isk as some proto logi fits, go ahead, but if vehicles prices goes up like 1 million per tank hell no, I was a tank driver, and believe me paying 2.3 millions for a tank that is able to be destroyed for another guy that spent 140 thousands isk to completely destroy me is out of mind, also here comes specialists.. What if I spent 60 millions SP to train tanks because I love them.... And a militia guy destroys me... That isn't fair for those that spend fortune in tanks, depending on survival and sp I would say 3:1 3 being Av 1 the tanker,
As I mentioned, if the damage goes into a 85 or so let's add to tanks a penalty of movement and recovery, because also something that took effort to deal damage and fight against a tank deserves some payment, and also something that throws fire from all the hull isn't a good signal...
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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Alex-ZX
Valor Coalition Red Whines.
182
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Posted - 2015.01.23 04:51:00 -
[7] - Quote
Spkr4theDead wrote:Alex-ZX wrote: I mean what happens if I put into the field a lot of those super tanks covering their backs each other, I know those are specific situations but, sometimes those are the most op You make it sound like the only ones allowed to use teamwork are infantry, and that pilots covering each other is OP and needs to be nerfed.
Never said anything of nerf, is a kind of example. It is like talking about sentinels. When those tanks touch ppl hands whom knows how this is going to be, that's all.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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