Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
320
|
Posted - 2015.01.21 19:13:00 -
[1] - Quote
DUST Fiend wrote:Yes or No, and why
Yes. Sort of.
1. Against AV, Vehicle players get to decide the terms of every engagement unless they are hit by so much AV that they are instantly or almost instantly killed, this means that the opposing AV has a massive disadvantage at all times which is magnified by the disparity in TTK (even a large blaster turret with the lowest anti-infantry TTK will be able to kill even the most tanked suit in the game before the tank is killed, this is even more pronounced when you get into railgun vs. forge or swarm where the railgun can sit at max range and just peck at the AV player until they manage to land a hit, AV player doesnt get that luxury and CANNOT kill a properly driven rail tank at long ranges)
2. Inter-vehicle balance is ****. The Gunloggi HAV is stupendously overpowered compared to any other kind of tank, including the madruger. Any rail tank is just absurdly dangerous to any dropship in the field. Shield dropships take stupid amounts of damage from bumping into anything. LAVs and Dropships take massive falling damage or impact damage from anything whereas a tank is almost invincible to it (they can fall from insane heights and not die, run into just about anything and take only a little damage, yadda yadda). Small turrets have issues that make them nearly unusable in some situations, small rails have bad hit detection, small blasters are just ****, and missile turrets have some kind of weird thing where they take inertia from the parent vehicle and fly off in some random direction instead of where you are aiming. And last but not least, tank power to kill other tanks is so far above AV that it makes a militia sica with all militia mods a better AV choice to a non vehicle spec player than actual proto AV is.
3. While as mentioned in 1. AV is **** at killing vehicles, they are also good enough against vehicles to force vehicles into incredibly cautious play because vehicles are tremendously expensive and nobody wants to lose them. This results in boring play for both AV and vehicle players as they are in a kind of stalemate. AV ends up dodging infantry all game and doing nothing but having no fun, and vehicles end up sniping from safe spots (be it redline or near handy cover) at enemy redberries, having no fun as well, and not really doing much either.
So no, vehicles are OP, but at the same time they are sort of stupidly implemented so its not like the vehicle player is having any fun with it most of the time. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
328
|
Posted - 2015.01.23 18:53:00 -
[2] - Quote
These claims that damage profiles of AV is making Gunnlogi overpowered is rediculous.
You dont see people complaining about how they cant kill shield tanked dropsuits with a rail rifle or combat rifle, you dont see people bitching about how its impossible to kill a heavy with a scrambler rifle or plasma rifle, it should be a little more difficult to kill someone with a weapon that isnt focused on whatever kind of tank they are using, but not impossible like against the gunnlogis.
The reality of the situation is that all vehicles are a huge pain in the ass to kill with AV, to the point of it being completely impossible to kill unless the vehicle player is an idiot or they are dramatically outnumbered. This is magnified by the current Gunnlogi because it is just straight up significantly better than the Madruger in every way aside from straight travel speed and in fight regen. |