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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16724
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Posted - 2015.01.21 19:54:00 -
[1] - Quote
Meh doesn't matter. They are just really boring.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16724
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Posted - 2015.01.21 19:56:00 -
[2] - Quote
Vulpes Dolosus wrote:Fizzer XCIV wrote:No. They are imbalanced with each other, though. Shield HAVs>>>>Armor HAVs for example. AV is also imbalanced in this same way, with some AV being great (probably too great) like swarms, and others... not so great (by that I mean terrible). But overall, AV/V is balanced, but not with themselves. Shield tanks are only slightly better compaired to armor because they're more versatile (especially fitting small turrets) and maneuverable. Shields suck defensively compaired to armor.
Indeed...... that 15% better hardener really makes them bad in a defensive sense....not to mention on tanks a passice 168 passive regeneration per second without requiring a module to be fit.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16724
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Posted - 2015.01.21 20:27:00 -
[3] - Quote
Vulpes Dolosus wrote:True Adamance wrote:Vulpes Dolosus wrote:Fizzer XCIV wrote:No. They are imbalanced with each other, though. Shield HAVs>>>>Armor HAVs for example. AV is also imbalanced in this same way, with some AV being great (probably too great) like swarms, and others... not so great (by that I mean terrible). But overall, AV/V is balanced, but not with themselves. Shield tanks are only slightly better compaired to armor because they're more versatile (especially fitting small turrets) and maneuverable. Shields suck defensively compaired to armor. Indeed...... that 15% better hardener really makes them bad in a defensive sense....not to mention on tanks a passice 168 passive regeneration per second without requiring a module to be fit. Hardeners come down eventually, sure they can burst tank but after that they're tissuepaper. Edit: also you need to use on everytime you're attacked because your defenses depend on them, meaning even a single swarmer can cause you to use up your hardener(s) in some cases. Not to mention you're toast if youre caught with them down, even if you keep some shields you've lost most of it. Shield reps only work after a battle where as armor is constant, not to mention higher (typically 200-250). Sure it takes mods but you also require 3x defensive mods for max efficiency, plus using your lows for fitting mods where as armor gets at least one utility high (typically an overdrive which can help outrun/strafe missiles). On a Shield Tank (since I always think in terms of tanks) you rarely ever have to come down from the active module high.
2x Hardeners create a 60 second resistance period with 30 seconds down time with an incredibly manageable 4 second regen delay for 168 per second (and effective 235.2 while module remains active).
Ideally I'm never on field for longer than I can manage my active modules and always in a place to exploit some form of cover.
The issue I find is that for the most part I can ignore swarm launcher users unless they appear in force unlike Forgegunners and Plasma Cannoniers as as such can ignore the most common AV form that I'm likely to encounter.
I mean from a defensive stand point.....I get everything and more on the Shield HAV than I do on the Armour HAV.
15% better hardeners, effectively a free repairer, natural resistance to most forms of AV and comprable if not better eHP values due to my fitting capacities.
I can't speak for Dropshippers.....never been able to fly.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16726
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Posted - 2015.01.21 21:23:00 -
[4] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote: AV is also imbalanced in this same way, with some AV being great (probably too great) like swarms,
Wow, I'm surprised you actually admitted that. The first step towards rectifying a problem is admitting you have one.
But overall, AV/V is balanced,
No it's not.
Why do you think I'm a Swarm user? I use Plasma Cannons. I just think swarms being fairly OP isn't a problem so long as they are the only viable Light AV. Right now, they are the best Light AV option for both Armor and Shield vehicles, despite their shield penalty. When/if Plasma Cannons become good AV options for fighting shield vehicles, I'll probably lobby for toning swarms down. Until then, they should remain OP. They act as an equalizer right now.
Go talk to Ceej and Kubo.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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