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Sequal's Back
Intara Direct Action Caldari State
162
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Posted - 2015.01.21 10:00:00 -
[1] - Quote
What about fixing the real issues once and for all? Adding content is a great thing, and I'm pretty excited about it. But what is the point of all this new content, if IG, things are still the same?
Hit detection MUST be fixed. It is the most important "aspect" of an FPS, and it doesn't work properly (not at all indeed). It's not only about lags, even when then game runs well the hit detection is terrible. And some weapons are worse than others..
The weapons that are the most impacted by this issue are the explosive ones. PLC, MD, Flaylock, grenades.. How many times was I supposed to kill my target with a grenade or a flaylock shot, and it dealt absolutely nothing? I can't tell..
The balance between the main rifles is quite good now, it was a tough job. It's time to focus on the real issues, and bring Hit detection to Critical lvl on your trello board.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Khulmach
Royal Uhlans Amarr Empire
98
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Posted - 2015.01.21 12:03:00 -
[2] - Quote
The Warbarge thing is for attraction Lags are connection base Some weapons I stay away from and one thing,mate. Don't get shot...
Darkness,Evil,Hatred,Even Fear My Ally While The Light Taughts,Mocks,and Burns Me.I Have No Side But The Side I Choose.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1344
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Posted - 2015.01.21 12:05:00 -
[3] - Quote
You say that as if it's even fixable. Don't you think that if it were simple as that, they would have fixed it already? I'm sure they would if they could. Creating new content is much, much harder than altering a few lines of code.
More than likely, the performance issues are a result of the poorly coded foundation. If that's the case, then there's nothing that can be done but press on.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Orchi Aizen
THE DESTROYERS AMONG DEATH
141
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Posted - 2015.01.21 12:05:00 -
[4] - Quote
Lags are the main reason I die 34% of the time but I couldn't care at the moment. Warbarges 1st and than fix things... or don't. Fix thing and it will get worse. |
JIMvc2
The Wanga Empire Strikes Back
523
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Posted - 2015.01.21 12:55:00 -
[5] - Quote
Soon Tm... (-í-¦ -£-û -í-¦)
Copy this and watch what happens. (-í-¦ -£-û -í-¦)
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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xavier zor
Rogue Instincts
450
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Posted - 2015.01.21 13:02:00 -
[6] - Quote
Well, for one the removed all passive scans from the game and i am ******* sick of it
why would they do such a ******* thing?
Stabbed to death:
Radar R4D-47, duna2002, killed again
more to come...
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1167
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Posted - 2015.01.21 13:09:00 -
[7] - Quote
10/10
Please support fair play!
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LUGMOS
Quafe Premium
1617
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Posted - 2015.01.21 14:19:00 -
[8] - Quote
xavier zor wrote:Well, for one the removed all passive scans from the game and i am ******* sick of it
why would they do such a ******* thing? If you think they removed passives, your obviously doing it wrong.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Sequal's Back
Intara Direct Action Caldari State
167
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Posted - 2015.01.21 16:49:00 -
[9] - Quote
Pseudogenesis wrote:You say that as if it's even fixable. Don't you think that if it were simple as that, they would have fixed it already? I'm sure they would if they could. Creating new content is much, much harder than altering a few lines of code.
More than likely, the performance issues are a result of the poorly coded foundation. If that's the case, then there's nothing that can be done but press on. I think that it requires quite some work to fix it, and that it's not only a lag issue. Explosives work 40% of the time since they had the damage falloff (REs dont have this issue, or way less). The problem I see is that it's not a fix/update they can monetize so they are not doing it. I may be wrong, but then I'd like to know the reason why, on a FPS, the broke hit detection everybody's complaining about is stil not fixed.
Honestly, I dont care about new content. Not that I think that they are bad (not at all -except strongboxes-) but I'd rather have this issue fixed than new suits/maps/weapons/whatever.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Soraya Xel
Abandoned Privilege Top Men.
5485
|
Posted - 2015.01.21 16:54:00 -
[10] - Quote
Sequal's Back wrote:The problem I see is that it's not a fix/update they can monetize so they are not doing it. I may be wrong, but then I'd like to know the reason why, on a FPS, the broke hit detection everybody's complaining about is stil not fixed.
Complete nonsense. And CCP has been working on hit detection here and there since forever. Nobody is ever satisfied with it, and everyone has a different opinion on it, except everyone agrees that it is bad.
Also, note that last time a major hit detection change was made, it broke all of the game balance, which is roughly based on how effective different types of weapons are in the current balance. Changing hit detection would actually make gameplay worse even if hit detection was better. And then we'd have to balance everything again.
(So realistically, consider that if you miss a hit, your gun is already balanced on the assumption you would miss some hits.)
Sequal's Back wrote:Honestly, I dont care about new content. Not that I think that they are bad (not at all -except strongboxes-) but I'd rather have this issue fixed than new suits/maps/weapons/whatever.
It's also completely different developer skill sets to create items, create maps, add new menus and options in the UI, and change FPS mechanics in games. There is not any way to trade doing X for Y in the manner you seem to be suggesting, as often different developers specialize in different aspects of the product.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Sequal's Back
Intara Direct Action Caldari State
168
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Posted - 2015.01.21 17:37:00 -
[11] - Quote
Soraya Xel wrote:Complete nonsense. And CCP has been working on hit detection here and there since forever. Nobody is ever satisfied with it, and everyone has a different opinion on it, except everyone agrees that it is bad. This makes total sense to me as what I saw from the last 2 patches were mostly cashgrab. They may have be working on it, but they never finished the job.
Soraya Xel wrote: Also, note that last time a major hit detection change was made, it broke all of the game balance, which is roughly based on how effective different types of weapons are in the current balance. Changing hit detection would actually make gameplay worse even if hit detection was better. And then we'd have to balance everything again. No offense, but what you call a "major hit detection change" was when Aim Assist was added to the game. It wasn't a hit detection fix at all. It was made to hide the broken hit detection, but didn't change the hit detection itself!
Soraya Xel wrote:(So realistically, consider that if you miss a hit, your gun is already balanced on the assumption you would miss some hits.) This is the worst way to deal with this. A balance can't exist if there's a huge random factor on it. If a rebalance has to be made after the hit detection get fixed, then there will be one. But at least we will NOT have to pray that our guns work properly just before engaging (damn the flaylock/plc are so frustrating because of this). We should be able to rely on our weapon, not "considering that missing is normal because hit detection sucks".
Soraya Xel wrote:It's also completely different developer skill sets to create items, create maps, add new menus and options in the UI, and change FPS mechanics in games. There is not any way to trade doing X for Y in the manner you seem to be suggesting, as often different developers specialize in different aspects of the product. This is true. But it's the choice of the company to chose if they'll pay for new content or fixing the actual one.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Maken Tosch
DUST University Ivy League
10826
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Posted - 2015.01.21 17:42:00 -
[12] - Quote
People will still complain regardless if CCP fixes all the issues. There are people who rather have more content over fixing old issues because they are bored with what they got. There are also people who rather have the issues fixed first before more content is added. Then there are people like me who are at least looking for a balance between the two.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Soraya Xel
Abandoned Privilege Top Men.
5488
|
Posted - 2015.01.21 18:05:00 -
[13] - Quote
Maken Tosch wrote:People will still complain regardless if CCP fixes all the issues. There are people who rather have more content over fixing old issues because they are bored with what they got. There are also people who rather have the issues fixed first before more content is added. Then there are people like me who are at least looking for a balance between the two.
And every update has included both some content and some fixes. The next release will also include some content and some fixes.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Sequal's Back
Intara Direct Action Caldari State
169
|
Posted - 2015.01.21 18:17:00 -
[14] - Quote
Maken Tosch wrote:People will still complain regardless if CCP fixes all the issues. There are people who rather have more content over fixing old issues because they are bored with what they got. There are also people who rather have the issues fixed first before more content is added. Then there are people like me who are at least looking for a balance between the two. This is the kind of fix that, if done right, will make everybody happy believe me. Then a total rebalance will have to be made (just lowering the DPS of some weapons) and after a month of hotfixes, the terrible hit detection will be already forgotten!
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Maken Tosch
DUST University Ivy League
10831
|
Posted - 2015.01.22 04:14:00 -
[15] - Quote
Sequal's Back wrote:Maken Tosch wrote:People will still complain regardless if CCP fixes all the issues. There are people who rather have more content over fixing old issues because they are bored with what they got. There are also people who rather have the issues fixed first before more content is added. Then there are people like me who are at least looking for a balance between the two. This is the kind of fix that, if done right, will make everybody happy believe me. Then a total rebalance will have to be made (just lowering the DPS of some weapons) and after a month of hotfixes, the terrible hit detection will be already forgotten!
I agree. But don't expect a major fix and a major update anytime soon at once. CCP just doesn't have the team big enough for that as they are mostly focused on Project Legion and Eve: Valkyrie.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Reign Omega
T.H.I.R.D R.O.C.K General Tso's Alliance
1131
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Posted - 2015.01.22 04:18:00 -
[16] - Quote
Fix the marshmallow hills, fix the getting stuck on a 2 inch rise in terrain.
Mark a$$ tricks, and bags of dicks....
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Eruditus 920
Nemo Malus Felix
1158
|
Posted - 2015.01.22 04:22:00 -
[17] - Quote
Don't you understand?
Fixing bugs would only make things worse.
CCP understands this logic.
Stay gold, DUST bugs.
"Stay gold, Ponyboy..."
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1731
|
Posted - 2015.01.22 05:51:00 -
[18] - Quote
Reign Omega wrote:Fix the marshmallow hills, fix the getting stuck on a 2 inch rise in terrain. 100 likes .
I still get that sprint glitch as well but I guess that's not suppose to happen after they fixed that right ?
Doubts are like flies and should be treated as such and crushed .
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Maken Tosch
DUST University Ivy League
10832
|
Posted - 2015.01.22 07:14:00 -
[19] - Quote
Eruditus 920 wrote:Don't you understand?
Fixing bugs would only make things worse.
CCP understands this logic.
Stay gold, DUST bugs.
99 bugs of code on the wall, 99 bugs of code. Take one down, Patch it around, 147 bugs of code on the wall!
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10832
|
Posted - 2015.01.22 07:15:00 -
[20] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Reign Omega wrote:Fix the marshmallow hills, fix the getting stuck on a 2 inch rise in terrain. 100 likes . I still get that sprint glitch as well but I guess that's not suppose to happen after they fixed that right ?
I haven't experienced it at all since the fix. Are you sure you didn't sprint over the marshmallow hills?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Sequal's Back
Intara Direct Action Caldari State
172
|
Posted - 2015.01.22 10:11:00 -
[21] - Quote
Eruditus 920 wrote:Don't you understand?
Fixing bugs would only make things worse.
CCP understands this logic.
Stay gold, DUST bugs. As I said, if a balance is done with a working hit detection, there are no reasons that fixing it would make things worse^^
I understand that they dont have huge teams, and that they have to work on different games. But they could at least write somewhere that they are a little bit concerned about this issue.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Jack the Rlpper
MONSTER SYNERGY
25
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Posted - 2015.01.22 10:47:00 -
[22] - Quote
Soraya Xel wrote:Sequal's Back wrote:The problem I see is that it's not a fix/update they can monetize so they are not doing it. I may be wrong, but then I'd like to know the reason why, on a FPS, the broke hit detection everybody's complaining about is stil not fixed. Complete nonsense. And CCP has been working on hit detection here and there since forever. Nobody is ever satisfied with it, and everyone has a different opinion on it, except everyone agrees that it is bad. Also, note that last time a major hit detection change was made, it broke all of the game balance, which is roughly based on how effective different types of weapons are in the current balance. Changing hit detection would actually make gameplay worse even if hit detection was better. And then we'd have to balance everything again. (So realistically, consider that if you miss a hit, your gun is already balanced on the assumption you would miss some hits.) Sequal's Back wrote:Honestly, I dont care about new content. Not that I think that they are bad (not at all -except strongboxes-) but I'd rather have this issue fixed than new suits/maps/weapons/whatever. It's also completely different developer skill sets to create items, create maps, add new menus and options in the UI, and change FPS mechanics in games. There is not any way to trade doing X for Y in the manner you seem to be suggesting, as often different developers specialize in different aspects of the product. From my experience CCP has done nothing to fix hit detection and has mainly focused on cash grabs to fund legion which wont go no where cause only people who play pc games or use kbm on dust alredy will play and ccp wil lfall bank rupt failing on what they thought would be good stop with new content for now take the time to fixes all the issues drop to god forsaken legion idea and then make dust a place for godly fps players to have fun simple as that |
Shaco Mordekaiser
BIG BAD W0LVES
6
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Posted - 2015.01.22 12:21:00 -
[23] - Quote
Jack the Rlpper wrote: From my experience CCP has done nothing to fix hit detection and has mainly focused on cash grabs to fund legion which wont go no where cause only people who play pc games or use kbm on dust alredy will play and ccp wil lfall bank rupt failing on what they thought would be good stop with new content for now take the time to fixes all the issues drop to god forsaken legion idea and then make dust a place for godly fps players to have fun simple as that
I can't tell if this comment is for real or not...
On topic though, hit detection has barely changed since closed beta. In fact I'd go so far as to say closed beta played better than the current build, at least immediately prior to open beta. |
Jack the Rlpper
MONSTER SYNERGY
27
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Posted - 2015.01.22 12:27:00 -
[24] - Quote
Shaco Mordekaiser wrote:Jack the Rlpper wrote: From my experience CCP has done nothing to fix hit detection and has mainly focused on cash grabs to fund legion which wont go no where cause only people who play pc games or use kbm on dust alredy will play and ccp wil lfall bank rupt failing on what they thought would be good stop with new content for now take the time to fixes all the issues drop to god forsaken legion idea and then make dust a place for godly fps players to have fun simple as that
I can't tell if this comment is for real or not... On topic though, hit detection has barely changed since closed beta. In fact I'd go so far as to say closed beta played better than the current build, at least immediately prior to open beta. Its real and im being honest the hit detection has gotten worse and closed beta and sometime after open did play much better and in all honesty only rich people that can get a good pc to play legion current kbm users and people how do pc games will play legion they will lose toons of money going into legion and thats a fact ccp is doing cash grabs right now to fund the making of legion just to lose money and end up bank rupt cause of it imho |
Sequal's Back
Intara Direct Action Caldari State
172
|
Posted - 2015.01.22 12:31:00 -
[25] - Quote
Shaco Mordekaiser wrote:On topic though, hit detection has barely changed since closed beta. In fact I'd go so far as to say closed beta played better than the current build, at least immediately prior to open beta. I think it's safe to say that they never changed it at all. In open beta, there weren't all the weapons we have now. AR, HMG and SMG have a pretty good hit detection. That's probably why you think hit detection was better before ^^
Then, when they added new weapons, they didn't adapt hit detection on every one of them, such as IoP (they partially fixed it after a while), all explosives weapons, shotgun (the Bon's shotgun shows that it's not a lag issue so perfectly!) and some others..
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Iron Wolf Saber
Den of Swords
18394
|
Posted - 2015.01.22 12:49:00 -
[26] - Quote
For those of you who do not do game development or understand the business behind it needs to understand that fixing a bug is by far no means as cheap as producing new content.
This is generally referred to technical debt; CCP has had a bad history with it with long standing issues. Case in point POS Starbase code is so archaic and unnatural that there is not a developer within the company currently willing to touch it with a 40 foot pole. Last time it was touched in a QA environment it launched titans into uncontrollable light speed that landed right on the bubble making it impossible for the pilot to ever regain control of the ship within a reasonable time (a lifetime). Because the Star base code responsible for that bug is a mystery they never attempted to touch it again and reverted the changes. Its getting to the point they're going the chernobyl option (bury it) and hope nothing ugly ever arises from its grave.
To single out CCP would be unfair to I'll point to another game company that has a massive issue with its technical Debt. Digital Extremes and their free to play MMO game Warframe. The problem here? Bugs DON'T STAY fixed. Warframe sadly reeks of quickly done fixes as easily done as the OP suggests to be done; yet ever patch a immense number of bugs return and return frequently. DE only fixes the symptoms and rarely the cause of them. My favorite one that still pops up every other month is the ancient retribution bug. Oh how many a player tried to claim that prize only to find out its a fake power card designed to test the text length on cards in testing environments never designed for live play.
As to how this applies to Dust 514 there are a few things to consider. 1. We constantly need new players. 2. We are a flux income based game; how well it either attracts new customers; retains customers; or get recurring customers is a critical component to keeping the lights on. A nature similar to all Free to play games. 3. Thirdly we have limited resources and experience. CCP Rattati and his team are not the avengers; they cannot save the world in one afternoon. Even with community help reducing development and redevelopment costs (reducing rework) its not enough to justify buying new experience every month. I would kill million mercenaries if it meant we got a new model/technical artist, new netcode engineer, and engine expert and maybe a sound guy as well.
New content brings new players in; keeps semi interested folks in longer. Bugs fixes keeps veterans players in.
A balanced approach is best to this; forsaking one for the other is not healthy and so far the development team for dust 514 is expressing both approaches as evenly as they can afford.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Jack the Rlpper
MONSTER SYNERGY
27
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Posted - 2015.01.22 12:58:00 -
[27] - Quote
Iron Wolf Saber wrote:For those of you who do not do game development or understand the business behind it needs to understand that fixing a bug is by far no means as cheap as producing new content.
This is generally referred to technical debt; CCP has had a bad history with it with long standing issues. Case in point POS Starbase code is so archaic and unnatural that there is not a developer within the company currently willing to touch it with a 40 foot pole. Last time it was touched in a QA environment it launched titans into uncontrollable light speed that landed right on the bubble making it impossible for the pilot to ever regain control of the ship within a reasonable time (a lifetime). Because the Star base code responsible for that bug is a mystery they never attempted to touch it again and reverted the changes. Its getting to the point they're going the chernobyl option (bury it) and hope nothing ugly ever arises from its grave.
To single out CCP would be unfair to I'll point to another game company that has a massive issue with its technical Debt. Digital Extremes and their free to play MMO game Warframe. The problem here? Bugs DON'T STAY fixed. Warframe sadly reeks of quickly done fixes as easily done as the OP suggests to be done; yet ever patch a immense number of bugs return and return frequently. DE only fixes the symptoms and rarely the cause of them. My favorite one that still pops up every other month is the ancient retribution bug. Oh how many a player tried to claim that prize only to find out its a fake power card designed to test the text length on cards in testing environments never designed for live play.
As to how this applies to Dust 514 there are a few things to consider. 1. We constantly need new players. 2. We are a flux income based game; how well it either attracts new customers; retains customers; or get recurring customers is a critical component to keeping the lights on. A nature similar to all Free to play games. 3. Thirdly we have limited resources and experience. CCP Rattati and his team are not the avengers; they cannot save the world in one afternoon. Even with community help reducing development and redevelopment costs (reducing rework) its not enough to justify buying new experience every month. I would kill million mercenaries if it meant we got a new model/technical artist, new netcode engineer, and engine expert and maybe a sound guy as well.
New content brings new players in; keeps semi interested folks in longer. Bugs fixes keeps veterans players in.
A balanced approach is best to this; forsaking one for the other is not healthy and so far the development team for dust 514 is expressing both approaches as evenly as they can afford. But the main fixes we all ***** about would bring 90% if not all out players back keep all curent paying players paying even more i know ive put in a hell of alot just in respecs cause i was testing different suits plus boosters and bpos ive bought so id like to see fixes for sure and when new players come in they would stay cause they wont come fresh out the academy and go straight to proto hoes in pubs and deal with bad lag graphic lag framerate issues and poor hit detection so please no offense intended but please dont make up **** using fancy words and bullshit reason as to why ccp and the team wont do nothing but fast money grabs ok |
Freccia di Lybra
Maphia Clan Corporation
373
|
Posted - 2015.01.22 12:59:00 -
[28] - Quote
Sequal's Back wrote:What about fixing the real issues once and for all? Adding content is a great thing, and I'm pretty excited about it. But what is the point of all this new content, if IG, things are still the same?
Hit detection MUST be fixed. It is the most important "aspect" of an FPS, and it doesn't work properly (not at all indeed). It's not only about lags, even when then game runs well the hit detection is terrible. And some weapons are worse than others..
The weapons that are the most impacted by this issue are the explosive ones. PLC, MD, Flaylock, grenades.. How many times was I supposed to kill my target with a grenade or a flaylock shot, and it dealt absolutely nothing? I can't tell..
The balance between the main rifles is quite good now, it was a tough job. It's time to focus on the real issues, and bring Hit detection to Critical lvl on your trello board.
Hit detection was actually a bit better when we had stronger aim assist. Well, at least it felt better for controller users. That's why I think it's not hit detection itself, but it's us missing our shots most of the times. Any other game I've ever played has both bullet magnetism (Halo, MAG, Battlefield, plenty of videos showing how it works) and aim magnetism/friction.
Either way, it's not entirely because it's generally a bit harder to aim with a controller, it's actually a game design choice in order to compensate from 10 to 30 ms of lag (actually the compensation time also depends on many other things). In fact, almost all recent PC FPS has bullet magnetism (but no aim friction and/or no aim magnetism for obvious reasons).
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Sequal's Back
Intara Direct Action Caldari State
172
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Posted - 2015.01.22 13:52:00 -
[29] - Quote
On many weapons the hit detection is terrible, but not all of them. Take the AR for example, sometimes hits are not all registered but it's not a real problem as it has a quite good rof, same for the ACR and most rifles.
The problem is mostly with slow rof weapons where each shot matters and explosives ones as the explosion is random as fu*k. The hit detection is different between weapons which shows that it's not a lag issue.
IWS: fixing hit detection on weapons in a fps is both for new players AND veterans. It's so obvious I can't understand why you keep arguing against that. When there are important bugs in a game, you dont release new content over these bugs to make the community "forget" about them, you fix them.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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demonkiller 12
The Rainbow Effect Negative-Feedback
478
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Posted - 2015.01.22 13:57:00 -
[30] - Quote
Sequal's Back wrote:What about fixing the real issues once and for all? Adding content is a great thing, and I'm pretty excited about it. But what is the point of all this new content, if IG, things are still the same?
Hit detection MUST be fixed. It is the most important "aspect" of an FPS, and it doesn't work properly (not at all indeed). It's not only about lags, even when then game runs well the hit detection is terrible. And some weapons are worse than others..
The weapons that are the most impacted by this issue are the explosive ones. PLC, MD, Flaylock, grenades.. How many times was I supposed to kill my target with a grenade or a flaylock shot, and it dealt absolutely nothing? I can't tell..
The balance between the main rifles is quite good now, it was a tough job. It's time to focus on the real issues, and bring Hit detection to Critical lvl on your trello board. fk hit detection, I want a supersize warbage to sit in with the other 20 corp members while we all afk |
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Arkena Wyrnspire
Fatal Absolution
21011
|
Posted - 2015.01.22 14:29:00 -
[31] - Quote
Soraya Xel wrote:Sequal's Back wrote:The problem I see is that it's not a fix/update they can monetize so they are not doing it. Complete nonsense.
I can see how someone might get this impression TBH. Strongboxes, APEX suits, booster stacking, instant boosters, daily missions, BPO reintroduction, loyalty ranks...
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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castba
Rogue Instincts
697
|
Posted - 2015.01.22 15:05:00 -
[32] - Quote
Pseudogenesis wrote:You say that as if it's even fixable. Don't you think that if it were simple as that, they would have fixed it already? I'm sure they would if they could. Creating new content is much, much harder than altering a few lines of code.
More than likely, the performance issues are a result of the poorly coded foundation. If that's the case, then there's nothing that can be done but press on. Might be possible with a new build, much like the differences from Chromosome to Uprising.
"When everything is OP, nothing is" - CCP Ratatti
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Soraya Xel
Abandoned Privilege Top Men.
5529
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Posted - 2015.01.22 15:33:00 -
[33] - Quote
Arkena Wyrnspire wrote:Soraya Xel wrote:Sequal's Back wrote:The problem I see is that it's not a fix/update they can monetize so they are not doing it. Complete nonsense. I can see how someone might get this impression TBH. Strongboxes, APEX suits, booster stacking, instant boosters, daily missions, BPO reintroduction, loyalty ranks...
It's important that DUST makes money. DUST making money equals DUST still existing and getting made better.
But the last patch, strongboxes were a trivial item. Most of the dev effort went into the scan range changes and the equipment bandwidth system. Things like APEX suits don't even cost dev time to make, they're just database values.
Daily missions is actually meant to introduce new players to concepts they should understand, like hacking objectives, assisting with kills, etc. and rewarding players for accomplishing them. There is a minor AUR component (the re-roll), but that's far from the point of the system.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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