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Sequal's Back
Intara Direct Action Caldari State
162
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Posted - 2015.01.21 10:00:00 -
[1] - Quote
What about fixing the real issues once and for all? Adding content is a great thing, and I'm pretty excited about it. But what is the point of all this new content, if IG, things are still the same?
Hit detection MUST be fixed. It is the most important "aspect" of an FPS, and it doesn't work properly (not at all indeed). It's not only about lags, even when then game runs well the hit detection is terrible. And some weapons are worse than others..
The weapons that are the most impacted by this issue are the explosive ones. PLC, MD, Flaylock, grenades.. How many times was I supposed to kill my target with a grenade or a flaylock shot, and it dealt absolutely nothing? I can't tell..
The balance between the main rifles is quite good now, it was a tough job. It's time to focus on the real issues, and bring Hit detection to Critical lvl on your trello board.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Sequal's Back
Intara Direct Action Caldari State
167
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Posted - 2015.01.21 16:49:00 -
[2] - Quote
Pseudogenesis wrote:You say that as if it's even fixable. Don't you think that if it were simple as that, they would have fixed it already? I'm sure they would if they could. Creating new content is much, much harder than altering a few lines of code.
More than likely, the performance issues are a result of the poorly coded foundation. If that's the case, then there's nothing that can be done but press on. I think that it requires quite some work to fix it, and that it's not only a lag issue. Explosives work 40% of the time since they had the damage falloff (REs dont have this issue, or way less). The problem I see is that it's not a fix/update they can monetize so they are not doing it. I may be wrong, but then I'd like to know the reason why, on a FPS, the broke hit detection everybody's complaining about is stil not fixed.
Honestly, I dont care about new content. Not that I think that they are bad (not at all -except strongboxes-) but I'd rather have this issue fixed than new suits/maps/weapons/whatever.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Sequal's Back
Intara Direct Action Caldari State
168
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Posted - 2015.01.21 17:37:00 -
[3] - Quote
Soraya Xel wrote:Complete nonsense. And CCP has been working on hit detection here and there since forever. Nobody is ever satisfied with it, and everyone has a different opinion on it, except everyone agrees that it is bad. This makes total sense to me as what I saw from the last 2 patches were mostly cashgrab. They may have be working on it, but they never finished the job.
Soraya Xel wrote: Also, note that last time a major hit detection change was made, it broke all of the game balance, which is roughly based on how effective different types of weapons are in the current balance. Changing hit detection would actually make gameplay worse even if hit detection was better. And then we'd have to balance everything again. No offense, but what you call a "major hit detection change" was when Aim Assist was added to the game. It wasn't a hit detection fix at all. It was made to hide the broken hit detection, but didn't change the hit detection itself!
Soraya Xel wrote:(So realistically, consider that if you miss a hit, your gun is already balanced on the assumption you would miss some hits.) This is the worst way to deal with this. A balance can't exist if there's a huge random factor on it. If a rebalance has to be made after the hit detection get fixed, then there will be one. But at least we will NOT have to pray that our guns work properly just before engaging (damn the flaylock/plc are so frustrating because of this). We should be able to rely on our weapon, not "considering that missing is normal because hit detection sucks".
Soraya Xel wrote:It's also completely different developer skill sets to create items, create maps, add new menus and options in the UI, and change FPS mechanics in games. There is not any way to trade doing X for Y in the manner you seem to be suggesting, as often different developers specialize in different aspects of the product. This is true. But it's the choice of the company to chose if they'll pay for new content or fixing the actual one.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Sequal's Back
Intara Direct Action Caldari State
169
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Posted - 2015.01.21 18:17:00 -
[4] - Quote
Maken Tosch wrote:People will still complain regardless if CCP fixes all the issues. There are people who rather have more content over fixing old issues because they are bored with what they got. There are also people who rather have the issues fixed first before more content is added. Then there are people like me who are at least looking for a balance between the two. This is the kind of fix that, if done right, will make everybody happy believe me. Then a total rebalance will have to be made (just lowering the DPS of some weapons) and after a month of hotfixes, the terrible hit detection will be already forgotten!
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Sequal's Back
Intara Direct Action Caldari State
172
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Posted - 2015.01.22 10:11:00 -
[5] - Quote
Eruditus 920 wrote:Don't you understand?
Fixing bugs would only make things worse.
CCP understands this logic.
Stay gold, DUST bugs. As I said, if a balance is done with a working hit detection, there are no reasons that fixing it would make things worse^^
I understand that they dont have huge teams, and that they have to work on different games. But they could at least write somewhere that they are a little bit concerned about this issue.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Sequal's Back
Intara Direct Action Caldari State
172
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Posted - 2015.01.22 12:31:00 -
[6] - Quote
Shaco Mordekaiser wrote:On topic though, hit detection has barely changed since closed beta. In fact I'd go so far as to say closed beta played better than the current build, at least immediately prior to open beta. I think it's safe to say that they never changed it at all. In open beta, there weren't all the weapons we have now. AR, HMG and SMG have a pretty good hit detection. That's probably why you think hit detection was better before ^^
Then, when they added new weapons, they didn't adapt hit detection on every one of them, such as IoP (they partially fixed it after a while), all explosives weapons, shotgun (the Bon's shotgun shows that it's not a lag issue so perfectly!) and some others..
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Sequal's Back
Intara Direct Action Caldari State
172
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Posted - 2015.01.22 13:52:00 -
[7] - Quote
On many weapons the hit detection is terrible, but not all of them. Take the AR for example, sometimes hits are not all registered but it's not a real problem as it has a quite good rof, same for the ACR and most rifles.
The problem is mostly with slow rof weapons where each shot matters and explosives ones as the explosion is random as fu*k. The hit detection is different between weapons which shows that it's not a lag issue.
IWS: fixing hit detection on weapons in a fps is both for new players AND veterans. It's so obvious I can't understand why you keep arguing against that. When there are important bugs in a game, you dont release new content over these bugs to make the community "forget" about them, you fix them.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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