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Posted - 2015.01.21 00:03:00 -
[1] - Quote
deezy dabest wrote:IMHO Scouts should have one light weapon slot. This would force them to commit to their role.
Something just really needs to be done about the fact that a person in a scout suit can run multiple styles without ever changing suits. Currently a cloaked shotgun scout with an SMG is free to switch from stealth shotgunning to strafe spray and praying instantly and even carry his own ammo. Why is it that everyone went crazy over slayer logis being able to run multiple styles and excel at all of them yet scouts have experienced the same thing while at times also being far more OP than the slayer logi ever was?
Every suit is meant to have a counter but how do you counter someone with one suit when they have the ability of two or three. Ew. What about poor Minja? What happens when said frame runs into enemy when enemy decides to check his six? Said scout will be dead. A full Proto Minmatar Scout even with a Light Weapon and Nova Knives will die fast. Shield tank? Yeah, to get an EHP of 300. Armor tank? Can't run with plates. Now you're forcing Minja's to either run Nova Knives by themselves or a random gun. I would like you to try to run Nova Knives by themselves.
Shotgunners and SMG is not stealth shotgunning to spray and pray. If a shotgunner misses, the enemy will immediately whip around, backpedal, and fire with whatever weapon. And if you were stealth tanking, you're dead.
The SMG is not a long range weapon that transforms a stealth shotgun into a assault. A stealth shotgunner has very low EHP and with an SMG he's better off running away. Scouts are squishy. It's not a complete change of roles. He still needs stealth to use the SMG effectively if he stealth tanks. If armor tanked and shield tanked, he might as well run a good Light Weapon and Sidearm.
Thus, scouts can't change roles with a swap of a weapon. They need to hit up a supply depot somewhere to change.
Counter? Counter to scout is simple. If he is tanking, back up, and fire and strafe. If he is strafing, toss a grenade at the ground and get him to go away. Use area denial weapons like flaylocks and mass drivers to keep them away. There are many counters to scouts.
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