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Thread Statistics | Show CCP posts - 0 post(s) |
Middas Betancore
Mantodea MC
383
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Posted - 2015.01.20 17:04:00 -
[1] - Quote
Simply hitting a moving target is what makes sniping so difficult
Im not sure if there's a problem with hit detection, I simply put it down to character movement being so twitchy and the general M.O. is to constantly twitch
Overall if ppl refuse to engage the enemy and wish to stay in the redline there's not much one can do to stop this entirely We could implement a "no wp" in the redline policy, but that inadvertently punishes those who are tactically forced into the redline
The maps are partly the problem, quite small and with few areas where snipers can effectively position, not to say there are no areas at all that are unfeasible for sniping, but in a game where you have to hack terminals in built up areas a sniper becomes less useful
Not sure what exactly needs to change in sniping, I think higher base damage and better scaling through tiers But as for redline sniping, it will always be a thing, snipers like to hide, where better than where the enemy cannot fully engage you
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
395
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Posted - 2015.01.21 10:32:00 -
[2] - Quote
The most amusing thing about this thread is u writing up such a large whiny post
Chumpette
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
395
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Posted - 2015.01.21 11:27:00 -
[3] - Quote
How did u know I have the ears of the mighty hoppity hop?
Prove what wrong? That redline sniping can't be fixed?
Technically it can't as it's a choice...either ppl are allowed to make that choice or not??
All I can think is making it more versatile so redline isn't ur only option Variable zoom, reduced sway when standing/moving, tweaking char movement to make target prediction easier Im not very good at balancing though I get why we nerfed snipers, just not sure exactly how we slide it back to a more reasonable state
But moaning an dev bashing only sets us back mmmk Though I am aware of the severity of your bittervet syndrome
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
401
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Posted - 2015.01.21 23:50:00 -
[4] - Quote
Can kind of do it, sqd leader sniper using orders to mark things and a proto flux scanner...
Still though....snipers with built in target painter/relay
Look at it=Lights it up for ur sqd
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
401
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Posted - 2015.01.21 23:58:00 -
[5] - Quote
As for DM shooting, or field sniping as u put it I do it on a calmando with tac sniper/assault rail
I find the main issue is, even if they are beyond their optimal range and are hardly damaging me, the act of being hit still throws off tgthe shooters aim via "flinching" so id like to see that addressed But yes, incremental sway reduction, see how it goes, perhaps rather than having to crouch to stop sway, u just have to be below certain speed, standing or not
"Deploy the gas, we'll burn what's left"- Redacted
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