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Binx Klepto
Molon Labe.
9
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Posted - 2015.01.19 17:41:00 -
[1] - Quote
one great skill they are the masters of the light weapons. that's about the only good thing they got going for themselves, there regeneration is awful they are slow with big fat hit boxs. It would be nice to at least have a slot buff to help the commando become more solo instead of relying on a logi to be near by. Can I get a hell ya??
Fellow Flaylock Believer
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Joel II X
Bacon with a bottle of Quafe
5613
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Posted - 2015.01.19 17:43:00 -
[2] - Quote
Nah. Speed, scan, and regen buff or bust. |
Middas Betancore
Mantodea MC
373
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Posted - 2015.01.19 17:47:00 -
[3] - Quote
It could work
But generally no, their purpose is to spew dmg You want solo survivability id take an assault
Or fit for It Calmando with a regulator and energizer is a good fit if u got the skills
An extra slot would make it more a super assault
Though a stamina buff isn't a terribad idea My thoughts
I run Calmando with very high skills
"Deploy the gas, we'll burn what's left"- Redacted
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
186
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Posted - 2015.01.19 17:55:00 -
[4] - Quote
I've got proto minmando, proto MD's, swarms and CR.
I never use the proto suit as it costs too much and sods law I always die imediately in it to some douche scout with a shotgun/RE's or a team of heavies, but the skills really help the basic and advanced suits shine, the CR melts armour and the MD is great at covering/indirect fire. and then swarms are obviously great at deterring vehicles.
I do miss grenades but I can live without em, and I have around 300 shields and 400 armour with decent reps and recharge, I'd say help the scan profile maybe as it's currently as bad as other heavies, but other than that, I like it as it is.
Part time Logi,
Full time heavy.
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Iria Gren
Liquid Swords
84
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Posted - 2015.01.19 17:58:00 -
[5] - Quote
out side the box idea hear. have a hp and ewar progression from standard to adv to proto. at standard its pretty balanced but a proto commando is worse than a assault in every way so a little more hp and ewar at adv and proto. |
Feldt-Grace
Anaheim Electronics Manufacture Company
67
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Posted - 2015.01.19 18:11:00 -
[6] - Quote
- delete
TRANS-AM!
Gundam, DUST and more Gameplays
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DeadlyAztec11
Ostrakon Agency
7156
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Posted - 2015.01.19 18:40:00 -
[7] - Quote
Mobility is a non issue: use Kincats, Ferroscale and Cardiac Regulators.
The only issue is EWAR.
Real Commandos get behind enemy lines and devastate the enemy with firepower and surprise. Commandos in Dust have the firepower but not the surprise.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Operative 1174 Uuali
Y.A.M.A.H
363
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Posted - 2015.01.19 20:11:00 -
[8] - Quote
Commandoes need to go away. They are the redheaded stepchild. A bad idea that doesn't bring anything but more scrubby tactics to the game that would be better served forcing ppl to man up in a medium suit. The commando should have been a light suit with guns akimbo.
I'm better than laser focused; I'm hybrid focused.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9298
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Posted - 2015.01.19 20:41:00 -
[9] - Quote
Especially as assaults have been buffed with slots and HP, the commando doesn't really feel like a step up from medium frame to heavy frame anymore. That's probably where I'd focus. The ewar is pretty terrible but they can scan sentinels so ok.
I would say one big thing is we need light AV in the form of lasers and rails to balance out their versatility.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Savage Mangler
Molon Labe. General Tso's Alliance
245
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Posted - 2015.01.19 22:01:00 -
[10] - Quote
Operative 1174 Uuali wrote:Commandoes need to go away. They are the redheaded stepchild. A bad idea that doesn't bring anything but more scrubby tactics to the game that would be better served forcing ppl to man up in a medium suit. The commando should have been a light suit with guns akimbo. Yeah, because we need more people in their pajamas doing the ballerina peepee dance with rifles right? Hell let's give them two, so when they empty their clip they can say "**** reloading, I've got a spare".
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Jakkal Shoobah
Y.A.M.A.H
47
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Posted - 2015.01.20 18:40:00 -
[11] - Quote
Operative 1174 Uuali wrote:Commandoes need to go away. They are the redheaded stepchild. A bad idea that doesn't bring anything but more scrubby tactics to the game that would be better served forcing ppl to man up in a medium suit. The commando should have been a light suit with guns akimbo.
Your in my corp but
**** YOU. My squad in YAMAH will put up a fight. And my suit of choice is the commando. They are an absolutely unique suit that can be built to have no more than two seconds of downtown between firefights with support. They can out dps anything in a sustained firefight besides a ******* tank.
I'm leaving yamah because of your ignorance.
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
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MINA Longstrike
Kirjuun Heiian
1937
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Posted - 2015.01.20 19:04:00 -
[12] - Quote
Fixed shield recharge / shield delays / stamina. Maybe an extra high for amarr, gal & min, extra low for cal (these should fly in the face of slot layouts 3h/2l for cal & min 2h/3l for am & gal). Re-adjusted ewar. Little bit more pg/CPU for the extra slots. They'll be in a terrifyingly good spot after that.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cat Merc
Fatal Absolution General Tso's Alliance
14533
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Posted - 2015.01.20 19:24:00 -
[13] - Quote
Merge them with Assault suits? Almost everything you guys are suggesting seems like you're trying to get an Assault with two light weapons.
But ya know, that happens when CCP introduces suit roles out of their arses.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
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REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
126
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Posted - 2015.01.20 19:34:00 -
[14] - Quote
I wouldnt say they need a buff as a whole but certain racial suits/weapons need looked at. The difference between an advanced suit and weapons vs proto suit and weapons is definitely not worth the cost between the two. Very minor dps/ehp increase between two. On the other hand you risk making the Proto suits OP by going too far.
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Savage Mangler
Molon Labe. General Tso's Alliance
246
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Posted - 2015.01.20 19:34:00 -
[15] - Quote
Just for the lulz, how about boosting their damage bonus? Give them a giant 20% bonus instead of 10%. They have a hitbox a blindfolded Stevie Wonder could hit, move like a stoned fat kid and have the ewar of capabilities of a happy meal toy.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Middas Betancore
Mantodea MC
387
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Posted - 2015.01.20 19:45:00 -
[16] - Quote
Another great thought from "Moron Lab"
"Deploy the gas, we'll burn what's left"- Redacted
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Savage Mangler
Molon Labe. General Tso's Alliance
247
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Posted - 2015.01.20 20:07:00 -
[17] - Quote
Middas Betancore wrote:Another great thought from "Moron Lab" Funny. Not as funny as you thinking my suggestion was serious in anyway, but funny nonetheless.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
309
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Posted - 2015.01.20 20:24:00 -
[18] - Quote
DeadlyAztec11 wrote:Mobility is a non issue: use Kincats, Ferroscale and Cardiac Regulators.
The only issue is EWAR.
Real Commandos get behind enemy lines and devastate the enemy with firepower and surprise. Commandos in Dust have the firepower but not the surprise.
Not possible with Caldari Comm. |
Riptalis
Horizons' Edge
162
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Posted - 2015.01.20 20:32:00 -
[19] - Quote
HP buff would be nice
Python pilot
Logistics mk.0
Assault mk.0
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Middas Betancore
Mantodea MC
388
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Posted - 2015.01.20 20:44:00 -
[20] - Quote
Not as funny as u thinking it's funny that your thinking that im thinking your serious thinking funny I just saw a good opportunity to use "moron lab" thought it more amusing than the old name "molon lame"
"Deploy the gas, we'll burn what's left"- Redacted
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Savage Mangler
Molon Labe. General Tso's Alliance
249
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Posted - 2015.01.20 23:09:00 -
[21] - Quote
Middas Betancore wrote:Not as funny as u thinking it's funny that your thinking that im thinking your serious thinking funny I just saw a good opportunity to use "moron lab" thought it more amusing than the old name "molon lame" That's a lot of funny business mister. For the record I thought it was much more clever than the old names.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Darken-Sol
BIG BAD W0LVES
1572
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Posted - 2015.01.20 23:25:00 -
[22] - Quote
Savage Mangler wrote:Middas Betancore wrote:Not as funny as u thinking it's funny that your thinking that im thinking your serious thinking funny I just saw a good opportunity to use "moron lab" thought it more amusing than the old name "molon lame" That's a lot of funny business mister. For the record I thought it was much more clever than the old names. Colon lube?
Crush them
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Jakkal Shoobah
Seykal Expeditionary Group Minmatar Republic
50
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Posted - 2015.01.23 07:51:00 -
[23] - Quote
What if commandos got a slight bonus to the inherent regen and tank of their suit ?They would be the kings of suppression by having decent hp and regen with good dps and little downtime. They would still be very vulnerable to high alpha such as hmg, sniper, and shotguns. They would not have the mobility of assaults, hp of sentinels, or regen of scouts but they would be somewhere in between. The proposed skill bonus would be similar to sentinels, but geared toward the conventional regen / tank of said race.
For example. Amarr-plus 3% to armor and 2% armor repair Gallente-plus 3% to armor repair and 2% to armor Caldari- plus 3% shield regen and 2% delay reduction And vice versa
From my experience , I feel the slight bonuses would help promote the suppressive fighter playstyle that is the commando. Although this may not seem underwhelming , if the suits are used with these bonuses in mind, a commando can become a much better flanker and general fire support without the need to hide for long times if used in conjunction with the modules best suited for said race.
Since commandos aren't as armored as heavies, or as versatile as assaults with all their modules, or as fast and ewar capable as scouts I think regen seems to be a good niche for commandos. Not ewar or speed or tank. Just regen.
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
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pegasis prime
BIG BAD W0LVES
1971
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Posted - 2015.01.23 08:08:00 -
[24] - Quote
DeadlyAztec11 wrote:Mobility is a non issue: use Kincats, Ferroscale and Cardiac Regulators.
The only issue is EWAR.
Real Commandos get behind enemy lines and devastate the enemy with firepower and surprise. Commandos in Dust have the firepower but not the surprise.
^^^ this. and a regen buff.
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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Supacharjed
Storm Wind Strikeforce Caldari State
164
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Posted - 2015.01.23 08:15:00 -
[25] - Quote
So uh, I don't usually post in these "q.q commandos need buffs CCP" threads, but I can really get behind a regen buff. A boost to Scan precision would be nice and all, seeing as knowing is half the battle.
Commando CK.0 Proto Combat Rifle
Commando MK.0 Proto Rail Rifle
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DeadlyAztec11
Ostrakon Agency
7195
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Posted - 2015.01.23 11:37:00 -
[26] - Quote
Vesta Opalus wrote:DeadlyAztec11 wrote:Mobility is a non issue: use Kincats, Ferroscale and Cardiac Regulators.
The only issue is EWAR.
Real Commandos get behind enemy lines and devastate the enemy with firepower and surprise. Commandos in Dust have the firepower but not the surprise. Not possible with Caldari Comm. Caldari suits don't need armor; they have shields which have no speed penalties. Anyways Caldari Commandos have long range weapons so they can afford to stay far away without needing to move as much as other Commandos.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Nirwanda Vaughns
1258
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Posted - 2015.01.23 11:49:00 -
[27] - Quote
be nice if they received an Ammo carried bonus to their racial wepaons ontop of the damage bonus to make them more independant i'd also preffer to go back to a similar system as to when they were first released but keep a uniform slot layout (H/L/E)
STD - 0/0/0 ADV - 1/1/1 PRO - 2/2/2
slightly alter racial shield/armour to compensate so lower base caldari armour but raise shields a small amount and by adding the extra equipment slot at proto level encourages more use of higher tiers and makes them more versatile. the minmando coud become the AV suit it always dreamed of with prox mines and a hive, caldari snipers have the extra ammo and a scanner, gallente has two hives to ensure it actually has enough rounds to shoot the BAR or PLC's ect all hopes and dreams of course but hey ho
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Binx Klepto
Molon Labe.
11
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Posted - 2015.01.23 16:02:00 -
[28] - Quote
Middas Betancore wrote:Another great thought from "Moron Lab" Haters gonna hate
Fellow Flaylock Believer
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Binx Klepto
Molon Labe.
12
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Posted - 2015.01.23 17:35:00 -
[29] - Quote
I want to thank everyone in this thread for their input there is some really good ideas going on I really like the idea of a regen buff.
Fellow Flaylock Believer
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
329
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Posted - 2015.01.23 19:11:00 -
[30] - Quote
DeadlyAztec11 wrote:Vesta Opalus wrote:DeadlyAztec11 wrote:Mobility is a non issue: use Kincats, Ferroscale and Cardiac Regulators.
The only issue is EWAR.
Real Commandos get behind enemy lines and devastate the enemy with firepower and surprise. Commandos in Dust have the firepower but not the surprise. Not possible with Caldari Comm. Caldari suits don't need armor; they have shields which have no speed penalties. Anyways Caldari Commandos have long range weapons so they can afford to stay far away without needing to move as much as other Commandos.
Agree, and it just goes to highlight something we need to think about when talking about commandos: due to the weapons they are encouraged to equip, each commando tends to play quite a bit different from the others and have very different play style options. |
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Killer's Coys
Prima Gallicus
203
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Posted - 2015.01.23 19:42:00 -
[31] - Quote
I agree. Commando's need a buff.
For all (one of these proposal MUST be done) - More HP - More speed + more stamina - +1 mod
For the calcommando & minmando : better shield regulation
Like a dream
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
333
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Posted - 2015.01.23 20:22:00 -
[32] - Quote
Killer's Coys wrote:I agree. Commando's need a buff.
For all (one of these proposal MUST be done) - More HP - More speed + more stamina - +1 mod
For the calcommando & minmando : better shield regulation
I think the cal commando needs a low default shield recharge delay like the caldari sentinel does, he just seems insanely squishy and with a very low regen, even with a complex regulator on.
Not sure about minmitar, the other shield capable commando, havent used them at all yet. |
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