| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Horizon Limit
 Nexus Balusa Horizon
 
 144
 
 
      | Posted - 2015.01.18 18:31:00 -
          [1] - Quote 
 What about make the swarm explode after 350-450 meters?
 It will still be the longest range AV weapon.
 
 
 INB4 Atiim post about swarm taking skill to use
 
 Cal scout vs Cal scout | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2296
 
 
      | Posted - 2015.01.18 18:33:00 -
          [2] - Quote 
 They already explode after 300m, iirc.
 
 So, what's the complaint again?
 
 Home at Last <3 | 
      
      
        |  Lazer Fo Cused
 Shining Flame
 Amarr Empire
 
 526
 
 
      | Posted - 2015.01.18 18:33:00 -
          [3] - Quote 
 1. Id rarther the SL have to guide the missiles to the target and if lock on is lost the missile blow up
 | 
      
      
        |  Spkr4theDead
 Red Star.
 
 2796
 
 
      | Posted - 2015.01.18 18:40:00 -
          [4] - Quote 
 
 Fizzer XCIV wrote:They already explode after 300m, iirc.
 So, what's the complaint again?
 400m
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  Horizon Limit
 Nexus Balusa Horizon
 
 144
 
 
      | Posted - 2015.01.18 18:42:00 -
          [5] - Quote 
 
 Fizzer XCIV wrote:They already explode after 300m, iirc.
 So, what's the complaint again?
 Feels like they chase for 600+ meters
 
 Cal scout vs Cal scout | 
      
      
        |  Sir Dukey
 Murphys-Law
 General Tso's Alliance
 
 1549
 
 
      | Posted - 2015.01.18 18:42:00 -
          [6] - Quote 
 
 Fizzer XCIV wrote:They already explode after 300m, iirc.
 So, what's the complaint again?
 
 It's 400m.
 
 Acquire Currency, Disregard Female Canis lupus familiaris | 
      
      
        |  Sir Dukey
 Murphys-Law
 General Tso's Alliance
 
 1549
 
 
      | Posted - 2015.01.18 18:48:00 -
          [7] - Quote 
 
 Horizon Limit wrote:Fizzer XCIV wrote:They already explode after 300m, iirc.
 So, what's the complaint again?
 Feels like they chase for 600+ meters 
 It feels like I'm a soldier in U.S. training camp and I got sniped by a terrorist somewhere in the Middle East.
 
 Acquire Currency, Disregard Female Canis lupus familiaris | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2296
 
 
      | Posted - 2015.01.18 18:50:00 -
          [8] - Quote 
 
 Spkr4theDead wrote:Fizzer XCIV wrote:They already explode after 300m, iirc.
 So, what's the complaint again?
 400m Still. Point stands.
 400m is within the ranges he suggested, and is in fact perfectly situated in the middle.
 
 So, what's the complaint again?
 
 Home at Last <3 | 
      
      
        |  Horizon Limit
 Nexus Balusa Horizon
 
 144
 
 
      | Posted - 2015.01.18 18:52:00 -
          [9] - Quote 
 
 Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:They already explode after 300m, iirc.
 So, what's the complaint again?
 400m Still. Point stands. 400m is within the ranges he suggested, and is in fact perfectly situated in the middle. So, what's the complaint again? I've edited, now i suggest something between 250 & 300 meters.
 
 Cal scout vs Cal scout | 
      
      
        |  Lazer Fo Cused
 Shining Flame
 Amarr Empire
 
 528
 
 
      | Posted - 2015.01.18 18:53:00 -
          [10] - Quote 
 
 Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:They already explode after 300m, iirc.
 So, what's the complaint again?
 400m Still. Point stands. 400m is within the ranges he suggested, and is in fact perfectly situated in the middle. So, what's the complaint again? 
 1. It requires no skill
 | 
      
      
        |  Lazer Fo Cused
 Shining Flame
 Amarr Empire
 
 528
 
 
      | Posted - 2015.01.18 18:53:00 -
          [11] - Quote 
 
 Horizon Limit wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:They already explode after 300m, iirc.
 So, what's the complaint again?
 400m Still. Point stands. 400m is within the ranges he suggested, and is in fact perfectly situated in the middle. So, what's the complaint again? I've edited, now i suggest something between 250 & 300 meters. 
 1. Im fine with that
 | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2296
 
 
      | Posted - 2015.01.18 18:57:00 -
          [12] - Quote 
 
 Horizon Limit wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:They already explode after 300m, iirc.
 So, what's the complaint again?
 400m Still. Point stands. 400m is within the ranges he suggested, and is in fact perfectly situated in the middle. So, what's the complaint again? I've edited, now i suggest something between 250 & 300 meters. 
 So less range than the Plasma Cannon, a Blaster?
 Missiles with less range than a blaster? Alright, sure...
 
 Home at Last <3 | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2296
 
 
      | Posted - 2015.01.18 18:59:00 -
          [13] - Quote 
 
 Lazer Fo Cused wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:They already explode after 300m, iirc.
 So, what's the complaint again?
 400m Still. Point stands. 400m is within the ranges he suggested, and is in fact perfectly situated in the middle. So, what's the complaint again? 1. It requires no skill Neither do HAVs, comparatively.
 
 Home at Last <3 | 
      
      
        |  Horizon Limit
 Nexus Balusa Horizon
 
 144
 
 
      | Posted - 2015.01.18 19:04:00 -
          [14] - Quote 
 
 Fizzer XCIV wrote:Neither do HAVs, comparatively.
 Classic BS of someone who has never piloted anything but is ass around the battlefield.
 
 Cal scout vs Cal scout | 
      
      
        |  Spkr4theDead
 Red Star.
 
 2796
 
 
      | Posted - 2015.01.18 19:05:00 -
          [15] - Quote 
 
 Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:They already explode after 300m, iirc.
 So, what's the complaint again?
 400m Still. Point stands. 400m is within the ranges he suggested, and is in fact perfectly situated in the middle. So, what's the complaint again? 400m is pushing it for a sniper rifle. No reason idiot-proof auto-aim AV should have max range comparable to a sniper rifle which uses miniaturized railgun tech.
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  Spkr4theDead
 Red Star.
 
 2796
 
 
      | Posted - 2015.01.18 19:06:00 -
          [16] - Quote 
 
 Fizzer XCIV wrote:Horizon Limit wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:They already explode after 300m, iirc.
 So, what's the complaint again?
 400m Still. Point stands. 400m is within the ranges he suggested, and is in fact perfectly situated in the middle. So, what's the complaint again? I've edited, now i suggest something between 250 & 300 meters. So less range than the Plasma Cannon, a Blaster? Missiles with less range than a blaster? Alright, sure... What on god's green Earth are you talking about? A plasma cannon and blaster having more range than swarm missiles? The large missile turret is already capped at 250m max range.
 
 You absolutely have never been in a vehicle.
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2297
 
 
      | Posted - 2015.01.18 19:11:00 -
          [17] - Quote 
 
 Horizon Limit wrote:Fizzer XCIV wrote:Neither do HAVs, comparatively.
 Classic BS of someone who has never piloted anything but is ass around the battlefield. I'm just using tit for tat, bruh.
 And what I said is completely true. HAVs are easy mode as **** compared to killing an HAV with a Plasma Cannon.
 
 So while we are going on about this whole ides of how higher skilled roles should be practically immune to lower skill ones, I request that vehicles are practically unable to kill me of I'm holding a Plasma Cannon. How does 10% damage sound while I've got one equipped?
 
 It would only take you 70-80 blaster rounds to kill me, which would take about 11-12 seconds if your aim is really good. Suprise! That's about how long it takes me to kill you if my aim is good! Sounds balanced. Roll it out CCP.
 
 Home at Last <3 | 
      
      
        |  DeadlyAztec11
 Ostrakon Agency
 
 7137
 
 
      | Posted - 2015.01.18 19:14:00 -
          [18] - Quote 
 There is nothing wrong with Swarm Range.
 
 Put your flags up in the sky.
And wave them side to side. 
Show the world where you're from. 
Show the world we are one. | 
      
      
        |  Spkr4theDead
 Red Star.
 
 2796
 
 
      | Posted - 2015.01.18 19:19:00 -
          [19] - Quote 
 
 Fizzer XCIV wrote:Lazer Fo Cused wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote:They already explode after 300m, iirc.
 So, what's the complaint again?
 400m Still. Point stands. 400m is within the ranges he suggested, and is in fact perfectly situated in the middle. So, what's the complaint again? 1. It requires no skill Neither do HAVs, comparatively. Because it's so easy taking on two tanks at the same time in your own tank.
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  Horizon Limit
 Nexus Balusa Horizon
 
 146
 
 
      | Posted - 2015.01.18 19:22:00 -
          [20] - Quote 
 
 Fizzer XCIV wrote:Horizon Limit wrote:Fizzer XCIV wrote:Neither do HAVs, comparatively.
 Classic BS of someone who has never piloted anything but is ass around the battlefield. I'm just using tit for tat, bruh. And what I said is completely true. HAVs are easy mode as **** compared to killing an HAV with a Plasma Cannon. So while we are going on about this whole ides of how higher skilled roles should be practically immune to lower skill ones, I request that vehicles are practically unable to kill me of I'm holding a Plasma Cannon. How does 10% damage sound while I've got one equipped? It would only take you 70-80 blaster rounds to kill me, which would take about 11-12 seconds if your aim is really good. Suprise! That's about how long it takes me to kill you if my aim is good! Sounds balanced. Roll it out CCP. Since we are in the mood of being stupid today i will post my reply at level you can understand.
 
 What if my tank had legs, tiny size and tiny hitbox so i can squish around the corners and follow you with my blaster or my rail cannon.
 
 Wait... that's infantry!
 
 I don't know why guys have to be so stupid when it comes to vehicles. It's just plain logic, tanks are big and can't avoid hits, they have to "tank" them, if every AV in the game could one shot tanks, there would be no reason to use them.
 
 Cal scout vs Cal scout | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2299
 
 
      | Posted - 2015.01.18 19:23:00 -
          [21] - Quote 
 
 Spkr4theDead wrote:Fizzer XCIV wrote:Neither do HAVs, comparatively.
 Because it's so easy taking on two tanks at the same time in your own tank. Wut.
 
 1v2 is difficult no matter what role you use, or what roles the enemies are?!
 What?!
 That sounds like it's... working as intended!
 
 Home at Last <3 | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2299
 
 
      | Posted - 2015.01.18 19:25:00 -
          [22] - Quote 
 
 Horizon Limit wrote:Fizzer XCIV wrote:Horizon Limit wrote:Fizzer XCIV wrote:Neither do HAVs, comparatively.
 Classic BS of someone who has never piloted anything but is ass around the battlefield. I'm just using tit for tat, bruh. And what I said is completely true. HAVs are easy mode as **** compared to killing an HAV with a Plasma Cannon. So while we are going on about this whole ides of how higher skilled roles should be practically immune to lower skill ones, I request that vehicles are practically unable to kill me of I'm holding a Plasma Cannon. How does 10% damage sound while I've got one equipped? It would only take you 70-80 blaster rounds to kill me, which would take about 11-12 seconds if your aim is really good. Suprise! That's about how long it takes me to kill you if my aim is good! Sounds balanced. Roll it out CCP. Since we are in the mood of being stupid today i will post my reply at level you can understand. What if my tank had legs, tiny size and tiny hitbox so i can squish around the corners and follow you with my blaster or my rail cannon. Wait... that's infantry! I don't know why guys have to be so stupid when it comes to vehicles. It's just plain logic, tanks are big and can't avoid hits, they have to "tank" them, if every AV in the game could one shot tanks, there would be no reason to use them. 
 It in no way takes more skill to shot an infantry with a Blaster than it does to shoot a vehicle with a Plasma Cannon.
 Giant hitscan ARs are still giant hitscan ARs.
 
 Home at Last <3 | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2299
 
 
      | Posted - 2015.01.18 19:26:00 -
          [23] - Quote 
 
 Horizon Limit wrote:Fizzer XCIV wrote:Horizon Limit wrote:Fizzer XCIV wrote:Neither do HAVs, comparatively.
 Classic BS of someone who has never piloted anything but is ass around the battlefield. I'm just using tit for tat, bruh. And what I said is completely true. HAVs are easy mode as **** compared to killing an HAV with a Plasma Cannon. So while we are going on about this whole ides of how higher skilled roles should be practically immune to lower skill ones, I request that vehicles are practically unable to kill me of I'm holding a Plasma Cannon. How does 10% damage sound while I've got one equipped? It would only take you 70-80 blaster rounds to kill me, which would take about 11-12 seconds if your aim is really good. Suprise! That's about how long it takes me to kill you if my aim is good! Sounds balanced. Roll it out CCP. Since we are in the mood of being stupid today i will post my reply at level you can understand. What if my tank had legs, tiny size and tiny hitbox so i can squish around the corners and follow you with my blaster or my rail cannon. Wait... that's infantry! I don't know why guys have to be so stupid when it comes to vehicles. It's just plain logic, tanks are big and can't avoid hits, they have to "tank" them, if every AV in the game could one shot tanks, there would be no reason to use them. 
 It in no way takes more skill to shoot infantry with a Blaster than it does to shoot a vehicle with a Plasma Cannon.
 Giant hitscan ARs are still giant hitscan ARs.
 Skilless, and by your logic, skilless weapons should suck, right? So we should nerf it.
 
 Home at Last <3 | 
      
      
        |  KING CHECKMATE
 Opus Arcana
 Covert Intervention
 
 7070
 
 
      | Posted - 2015.01.18 19:29:00 -
          [24] - Quote 
 
 Horizon Limit wrote:Feels like they chase for 600+ meters
 
 The most RAW and PERFECT example of the logic of Vehicle users while talking about AV balance.
 
 Playing as : Calscout + Amarr Assault | 
      
      
        |  Horizon Limit
 Nexus Balusa Horizon
 
 146
 
 
      | Posted - 2015.01.18 19:31:00 -
          [25] - Quote 
 
 Fizzer XCIV wrote:It in no way takes more skill to shot an infantry with a Blaster than it does to shoot a vehicle with a Plasma Cannon.
 Giant hitscan ARs are still giant hitscan ARs.
 Ask for buff on PLC then, but remember it's gallente stuff, just because it CAN hit at long range, doesn't mean it is supposed to be used at long range.
 I have an alt with PLC prof 3 and galmando, it's very fun to use it, but i don't expect it to be good as forgegun against vehicle, mostly because it's good against infantry too.
 
 Cal scout vs Cal scout | 
      
      
        |  Horizon Limit
 Nexus Balusa Horizon
 
 146
 
 
      | Posted - 2015.01.18 19:33:00 -
          [26] - Quote 
 
 KING CHECKMATE wrote:Horizon Limit wrote:Feels like they chase for 600+ meters
 The most RAW and PERFECT example of the logic of Vehicle users while talking about AV balance.
 Dust meters are not exactly what a meter is supposed to be, try to fly with an afterburner active at the limit of the redline and tell me how many meters you feel you have traveled.
 
 The map is over, the swarm are still chasing.
 
 Cal scout vs Cal scout | 
      
      
        |  Nirwanda Vaughns
 
 1229
 
 
      | Posted - 2015.01.18 20:23:00 -
          [27] - Quote 
 are they adding stupidity to the water these days? the forums seem to be getting worse
 
 Never argue with an idiot. they bring you down to their level and beat you through experience proud C-II bpo owner | 
      
      
        |  Nothing Certain
 Bioshock Rejects
 
 1472
 
 
      | Posted - 2015.01.18 21:01:00 -
          [28] - Quote 
 I will take tanker complaints seriously when they can no longer jump in or out of their tank in less than a second. Right now a tanker and I can be both wearing the exact same fit, we are completely equal, then the add the tank and complain that they are the ones getting screwed.
 
 Because, that's why. | 
      
      
        |  shaman oga
 Dead Man's Game
 
 3721
 
 
      | Posted - 2015.01.18 21:47:00 -
          [29] - Quote 
 
 Nothing Certain wrote:I will take tanker complaints seriously when they can no longer jump in or out of their tank in less than a second.  Well, it's not actually their fault, like it's not the fault of AV community for using what CCP give to them.
 
 Situational awareness also known as passive scan. Minmatar omni-merc | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 5582
 
 
      | Posted - 2015.01.18 22:42:00 -
          [30] - Quote 
 
 Lazer Fo Cused wrote:1. Id rarther the SL have to guide the missiles to the target and if lock on is lost the missile blow up  I feel as if this would require a separate button operation scheme, then. L1 to lock-on, and R1 (while holding L1) to fire. This way, you can maintain locks, but you wouldn't super-nerf the weapon by allowing the use of one volley at a time.
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