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Breakin Stuff
Internal Error. Negative-Feedback
6489
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Posted - 2015.01.16 19:23:00 -
[1] - Quote
delay is back to back
bullet delay bullet delay bullet delay.
However there is a REFIRE delay limiting trigger pulls.
so you cannot pull the trigger fast enough to mimic autofire, which causes the RoF of a combat rifle to stutter instead of run constant.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
Internal Error. Negative-Feedback
6490
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Posted - 2015.01.16 19:37:00 -
[2] - Quote
Fizzer XCIV wrote:Breakin Stuff wrote:delay is back to back
bullet delay bullet delay bullet delay.
However there is a REFIRE delay limiting trigger pulls.
so you cannot pull the trigger fast enough to mimic autofire, which causes the RoF of a combat rifle to stutter instead of run constant. Precisely. I'm saying that there are effectively only 3 delays per burst. 2 of them last 0.05s and the last one lasts 0.06s. This is why the CR can never perfectly fire at 1200 RPM, but it instead can only reach 1125 RPM. They are saying that there is a 0.05 delay behind every bullet plus a 0.06 delay after the three other delays. And their arguement just doesnt add up. There is no way the CR can only fire at an effective rate of 857.14... You don't need math th be able to tell that the CR can fire faster than that.
realistically it doesn't matter, controlled bursts that don't approach the actual fire rate will kill faster than spastic butan mashing anyway. but. you can realistically only do 4 bursts per second. even when yanking the trigger like a chump.
rate of fire is how fast the bullets leave the barrel when the trigger is pulled. it is a completely separate number from the number of times you can pull the trigger per minute. so the timing delay is 1200 RPM, yes, but because of the refire delay RPM ACTUAL is around 720 give or take assuming 3 round bursts.
so their math is correct, sadly, you have a tenth of a second delay between when your last bullet leaves, and the next trigger pull registers.
it's designed that way so you cannot use a modded controller to turn a combat rifle into a poor man's ACR deliberately.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
Internal Error. Negative-Feedback
6494
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Posted - 2015.01.16 20:20:00 -
[3] - Quote
Fizzer XCIV wrote:Breakin Stuff wrote:Fizzer XCIV wrote:Breakin Stuff wrote:delay is back to back
bullet delay bullet delay bullet delay.
However there is a REFIRE delay limiting trigger pulls.
so you cannot pull the trigger fast enough to mimic autofire, which causes the RoF of a combat rifle to stutter instead of run constant. Precisely. I'm saying that there are effectively only 3 delays per burst. 2 of them last 0.05s and the last one lasts 0.06s. This is why the CR can never perfectly fire at 1200 RPM, but it instead can only reach 1125 RPM. They are saying that there is a 0.05 delay behind every bullet plus a 0.06 delay after the three other delays. And their arguement just doesnt add up. There is no way the CR can only fire at an effective rate of 857.14... You don't need math th be able to tell that the CR can fire faster than that. realistically it doesn't matter, controlled bursts that don't approach the actual fire rate will kill faster than spastic butan mashing anyway. but. you can realistically only do 4 bursts per second. even when yanking the trigger like a chump. rate of fire is how fast the bullets leave the barrel when the trigger is pulled. it is a completely separate number from the number of times you can pull the trigger per minute. so the timing delay is 1200 RPM, yes, but because of the refire delay RPM ACTUAL is around 720 give or take assuming 3 round bursts. so their math is correct, sadly, you have a tenth of a second delay between when your last bullet leaves, and the next trigger pull registers. it's designed that way so you cannot use a modded controller to turn a combat rifle into a poor man's ACR deliberately. Wrong. Effective RoF is 1125, not 720. Where do you get 720? No calculation gets that number, at all. You are obviously another CR peasant that doesn't understand their own gun. 720 because I did the math wrong, get over it, it happens. But you're wrong about the fire delay. You can only pull the trigger after the full delay has passed on, because the rate of fire doesn't take into account the refire delay.
It's 857 actual.
.05 + .05 + .05 + .06 = 0.21
1(second) / 0.21 =4.76 trigger pulls per second
4.76 * 60 seconds = 285.6 trigger pulls per minute.
285 trigger pulls per minute * 3 bullets per burst = 856.8 Rounds per Minute Actual.
The trigger interrupt is completely separate from the rate of fire, and adds to the count rather than replacing it.
It's why turbo controls are harder to set up for the CR than the scram.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
Internal Error. Negative-Feedback
6500
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Posted - 2015.01.16 21:25:00 -
[4] - Quote
right. unfortunately you're not accounting for the fact that it's CCP.
what is more likely?
the way you explain it?
Or the idea that the stutter is added on to the end of the last delay?
Use CCP logic, not Fizzer Logic or even Rattati logic here.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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