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Breakin Stuff
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6474
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Posted - 2015.01.16 10:49:00 -
[1] - Quote
Constructive post. +1
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6476
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Posted - 2015.01.16 14:12:00 -
[2] - Quote
The proposal is making heavy movement speed slower while firing the gun the same way the forge gun slows the firer while charging.
Not barrel spin up. Reading comprehension.
Get some.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6484
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Posted - 2015.01.16 17:54:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:More QQ because Breakin called me on not bothering to read
Please cry directly into the bucket.
I'll take lessons from you in playing sentinel when hell freezes over you stinking newbie.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6488
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Posted - 2015.01.16 18:48:00 -
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Fox Gaden wrote:Shinobi MumyoSakanagare ZaShigurui wrote:There is just no way that a dedicated heavy can look at this post and not think " nerf " . I hate to break it to you, but a nerf is coming. It is up to the dedicated Sentinel community to determine what that nerf will be, because if we don't come up with a viable proposal, then Rettati will have to come up with something on his own. Just go ask the ADS pilots what happen if you stick your head in the sand and pretend that there is nothing wrong. And for the Record, I play 1 hour solo every weekday morning before down time, while playing in squads whenever I can get on in the evening. I look at this from both a solo and squad perspective.
turn off aim assist for all variants of the HMG.
then all of the HMG scrubs will be stuck at my level, and I'll be able to kill them, no longer being handicapped against sentinels with no freaking tactical awareness.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6488
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Posted - 2015.01.16 18:50:00 -
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Shinobi MumyoSakanagare ZaShigurui wrote:You can't kill them because YOU are a scrub .
Now move on scrub . You keep talking.
And nothing useful is heard.
Ever.
I run HMG sent without the aim assist handicap. what's YOUR excuse?
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6488
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Posted - 2015.01.16 18:51:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Breakin Stuff wrote:Shinobi MumyoSakanagare ZaShigurui wrote:More QQ because Breakin called me on not bothering to read Please cry directly into the bucket. I'll take lessons from you in playing sentinel when hell freezes over you stinking newbie. I promise you on the strength of the shining sun that I would eat you for breakfast one on one , I already KNOW that .
Doubt it. I wouldn't even bust out the good stuff. just kill you repeatedly in my pink dropsuits to rub salt into the wound.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6489
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Posted - 2015.01.16 19:18:00 -
[7] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Like I said , he NEEDS it .
ZOMG gaiz Interwebz badazz here! Maek wai, maek wai!
You do realize that all the posturing in the world isn't going to change the fact that you contribute nothing useful to the forums.
Or the game.
Or to my sense of apprehension.
I find it amusing that you seem to think that your opinion matters to anyone on the internet, or that you think you calling out everyone around you as idiots makes you superior.
As far as professional trolls go you're still pretty amateur hour. Learn some subtlety and I might give you some consideration.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6535
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Posted - 2015.01.17 08:29:00 -
[8] - Quote
Just drop heavy machinegun base damage by 10% and turn off aim assist.
I'm not joking. AA has an inordinately large effect on the performance of the HMG.
You could literally dump AA, do the 10% base nerf and rebuff the Heavy Damage Mods to 10% and still have killable sentinels that cannot simply own cqc rather than being powerful in CQC.
You could even revert the heat changes.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6539
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Posted - 2015.01.17 10:47:00 -
[9] - Quote
I'd flame but I'm actually brainstorming sentinel AV weapons.
They are intended to be able to be used on infantry with two caveats:
1: they are a minimum of 200 DPS behind the HMG
2: they do not benefit from aim assist. Rather like the forge gun if you want to kill foot nerds, you need to be a relatively good shot.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6555
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Posted - 2015.01.17 12:45:00 -
[10] - Quote
Exactly
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6557
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Posted - 2015.01.17 17:33:00 -
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Fox Gaden wrote:Lady MDK wrote:The issue as i see is the weapon not the suit. Sentinals were billed as anti vehicle platforms which is fine the forge gun does this job well.
The commando is a heavy class that can field multiple light weapons and does its job well.
The issue is that the game then has allows an anti vehicle platform to field an anti infantry weapon like the hmg. Of course a heavy should take out a medium suit, but from my angle all i often see are groups of sentinals with hmg's.
The rep is sometimes an issue but only because the combo used can normally mow down any opposition with little danger.
IMO make sent weaponry more AV especially if you are thinking of bringing back other HAV's and let commandos be the heavy anti infantry that they are.
Flame on.... Never heard of the Sentinel Suit referred to as an AV platform before, and I have been playing DUST for 2 years. I mean, yes there has always been the Forge Gun, but that is just one of many AV weapons. You've head me call it the ideal Av weapons platform more than once.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6620
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Posted - 2015.01.20 08:53:00 -
[12] - Quote
A lot of the problems with the HMG stem from two things:
1. It benefits greatly from aim assist. I've tested it. I also tend to run HMGs and forges as weapon of choice.
2. I've noticed that the higher the RoF the worse hit detection with the weapon is. So HMGs will fail to damage strafing dancers. This seems to be the same problem the duvolle and small blaster turret has.
Aim assist is really the only way it's viable. I remember the HMG being a monster, though not undefeatable between 1200-1800 RPM without aim assist.
Right now aim assist is what's making it viable as a weapon.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6620
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Posted - 2015.01.20 10:03:00 -
[13] - Quote
Imp Smash wrote:I'm not sure about that. I do equally well with m/MB which has no AA as I do with controller. With all the variants of the HMG. So I'm not sure rpm affects damage applied as far as hit detection goes. Of course higher rpm guns generally have less stability than lower though, smg not withstanding.
But assuming you are right Breakin, are you suggesting change have so they fire slower and do more damage per bullet at a rate that is the same or similar dps as to now? I think slowing them down, cutting a bit of DPS off the top then removing AA.
Then restore the old heavy damage mods. That would make up for hit detection futziness.
I play m/kb too. I always wondered what the crying about the HMG was all about. Turned on AA and voila. Instant KD spike that sustained well beyond the first match.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6620
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Posted - 2015.01.20 10:41:00 -
[14] - Quote
Imp Smash wrote:HDmg mods required to make hmgs viable? That's a bit of a nerf to shield heavies don't you think?
Also, why remove AA when other guns get it? O.o
(Aa doesn't work with m/kb, on or off doesn't matter, it's off) Because the difference between aa on and aa off is inordinate.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6621
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Posted - 2015.01.20 10:52:00 -
[15] - Quote
Imp Smash wrote:Agreed. The AA is huge. I find it less so with HMgs tbh though. My CR on the other hand - omg AA /drool That's because HMG dispersion is huge. It wouldn't have to be as huge without AA.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6643
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Posted - 2015.01.21 11:28:00 -
[16] - Quote
Imp Smash wrote:Wait - you are saying that AA lowers dispersion? I don't understand. Why do you assert that? Aim assist isn't reticle magnetism, it's bullet magnetism. A higher percentage of your shots will hit the target within your dispersion range than they would otherwise. It's the difference between having an assault filling 25% of your reticle and thus taking 15% of the potential DPS and having that assault eat 50-75% of your potential DPS.
Aim assist jumps up the numbers higher before the reticle tightens, so focusing down on a long burst is even more effective.
You lose a lot of fire without the AA.
If you're used to using a DS3 at all, try a few matches without AA on and try a few with AA on. you'll se what I mean.
It won't help if you swap from mouse to DS3 if you're better with a mouse, because the inputs are thoroughly dissimilar.
If you have a xim play a few games without it, then reboot with it connected and try again with AA toggled on.
I guarantee you will see a major variation, and it kinda pisses me off.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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