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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2304
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Posted - 2015.01.19 14:28:00 -
[1] - Quote
Of you are a vehicle pilot, AV will kill you. Get over it guys. You are meant to die as well. Your KD/Rs should be measured in the teens for every match.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2306
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Posted - 2015.01.19 17:00:00 -
[2] - Quote
Lazer Fo Cused wrote:1. Swarms are broken anyways and need to either be deleted or a big injection of aim and skill
2. Swarm missiles will set off at full speed, stop on a dime, do a 256deg turn on the spot and set off again at full speed aswell as avoiding corners
3. I like your idea
1.) Every FPS with Vehicles has lock on anti vehicle launchers. Deal with it. Good luck finding one that doesn't that isn't also set in WWII.
2.) You are artificially making it sound worse by saying 256-¦, which is impossible beyond even the exaggeration. Do you understand how degrees work?
3.) Of course you would. All you've ever expressed on these forums is your opinions of how you should be immune to AV.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2307
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Posted - 2015.01.19 17:51:00 -
[3] - Quote
Maybe the reason vehicles don't like swarms is because swarms are the only thing that kills them? Easy fix: Buff all other AV so they can also kill vehicles. Balanced.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2307
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Posted - 2015.01.19 18:19:00 -
[4] - Quote
Ku Shala wrote:Fizzer XCIV wrote:Maybe the reason vehicles don't like swarms is because swarms are the only thing that kills them? Easy fix: Buff all other AV so they can also kill vehicles. Balanced. have you tried a forge gun av nades are a good 'finish him' tactic if you're close enough. I have a forge gun my experience with proxies is limited no comment, remotes compared to other explosive are op~
I should correct. Swarms are the only good light AV. So naturally, they are use a lot. More than any other AV option. So naturally, they get the most vehicle kills in the game. So naturally, vehicle users perceive them to be OP.
So, instead of nerfing the only decent light AV option, why don't we make all light AV decent?
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2307
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Posted - 2015.01.19 18:47:00 -
[5] - Quote
Spkr4theDead wrote:Fizzer XCIV wrote:
3.) Of course you would. All you've ever expressed on these forums is your opinions of how you should be immune to AV.
Where has any pilot ever said they wanted to be immune to AV?
His whole schpiel for the last week has been him proposing that Swarms should need to be manually guided, and if they lose lock, the missiles blow up. Not continue flying in the same direction they were last going, no. Just blow up if the user manages to lose track of the vehicle for even a millisecond.
That would make vehicles immune to swarms. And since vehicles can already practically ignore Plasma Cannons, AV nades and Prox mines, they would become essentially immune. There would be forge guns. That's it.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2307
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Posted - 2015.01.19 20:13:00 -
[6] - Quote
The best way to stop the Swarm frustration is to make Plasma Cannons as viable at AV as them. Some people will migrate to Plasma Cannons, and vehicle users will stop dying by Swarms so much.
How do I know people will drop Swarms for PLCs? People love PLCs. This has been well established by the thread that asked people what their top three favorite weapons are. A vast majority of people listed the Plasma Cannon to be one of their three favorite weapons. They are well established as one of the player favorites.
Make it useful and people will use it. We want to use them. We want a more engaging AV experience available to us, but we also want a simple AV experience for newbros to utilize so that they aren't vehicle food.
Most people just use swarms out of nessecity, rather than personal choice.
So make Plasma Cannons better at AV. Swarm usage will drop, and V/AV will become more engaging for both sides.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2308
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Posted - 2015.01.19 20:37:00 -
[7] - Quote
A Swarm Luncher outputs 1040-1248 damage every 1.4 seconds without factoring any Damage multipliers, just base damage. That's a total of 742-891 DPS, depending on tier.
Currently, Plasma Cannons do 1150-1501.5 damage every 4.1 seconds, without factoring in any Damage multipliers. That's only 280 DPS at the Standard tier, and still only 366.21 DPS at Prototype. A PRO Plasma Cannon deals less than half the DPS a Standard Swarm Launcher does. That's ****** up. Even if we max out every reload and charge time skill, and increase the damage as much as we can with a Gallente Commando and Damage mods... We still only get 696.63 DPS. Still less than a Standard Swarm Launcher on any suit. This is rediculous.
So let's increase Plasma Cannons to Swarm levels of DPS (or similar).
1.) Buff Damage. By a ******* lot. An Allotek Plasma Cannon should outDPS a PRO Swarm launcher, without having to factor in any other multipliers. It just should. Period. With this in mind, an Allotek Plasma Cannon should deal 3653.1 direct damage.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2320
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Posted - 2015.01.20 01:59:00 -
[8] - Quote
a brackers wrote:Fizzer XCIV wrote:A Swarm Luncher outputs 1040-1248 damage every 1.4 seconds without factoring any Damage multipliers, just base damage. That's a total of 742-891 DPS, depending on tier.
Currently, Plasma Cannons do 1150-1501.5 damage every 4.1 seconds, without factoring in any Damage multipliers. That's only 280 DPS at the Standard tier, and still only 366.21 DPS at Prototype. A PRO Plasma Cannon deals less than half the DPS a Standard Swarm Launcher does. That's ****** up. Even if we max out every reload and charge time skill, and increase the damage as much as we can with a Gallente Commando and Damage mods... We still only get 696.63 DPS. Still less than a Standard Swarm Launcher on any suit. This is rediculous.
So let's increase Plasma Cannons to Swarm levels of DPS (or similar).
1.) Buff Damage. By a ******* lot. An Allotek Plasma Cannon should outDPS a PRO Swarm launcher, without having to factor in any other multipliers. It just should. Period. With this in mind, an Allotek Plasma Cannon should deal 3653.1 direct damage. That would puts its DPS on par with a Kaalakiota SL.
This would mean that an Plasma Cannon would OHK or 2-shot ANY vehicles. Any tank would just die if they go shot in th rear. ADSes would always instapop. LAVs too. And you know what? That's ******* reasonable... The problem with this is its ridiculous compared to forge guns. Compare your dps to assault forge guns and come up with a more reasonable damage per shot for the plasma cannon. The second problem is how little time per shot you have to expose yourself, 0.45 sec is ridiculously short and it should be possible for a tank/ads to kill u before u kill it at least 50% in 1 on 1.
Ishukone Assault Forge Gun DPS: 500 The IAFG also has a vastly superior range advantage, is techically fully automatic, has a faster projectile with no drop, and has a 4 round magazine. Generally a lower skill requirement and longer range. Both of which make perfect reasons why they PLC should do more damage/DPS.
You obviously have no idea what you are talking about.
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