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Thread Statistics | Show CCP posts - 0 post(s) |
Soraya Xel
Abandoned Privilege Top Men.
5405
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Posted - 2015.01.16 15:41:00 -
[1] - Quote
How does swarms have less warning than forge guns? Swarms have to be locked out in the open, take longer than a forge charge, and move about ten times slower than a forge blast.
I don't get a nifty warning light before a shotgun blast plasters my guts across a wall.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5406
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Posted - 2015.01.16 16:11:00 -
[2] - Quote
DarthJT5 wrote:Soraya Xel wrote:How does swarms have less warning than forge guns? Swarms have to be locked out in the open, take longer than a forge charge, and move about ten times slower than a forge blast.
I don't get a nifty warning light before a shotgun blast plasters my guts across a wall. You are extremely biased against all things vehicle, you know that right? Go ahead and admit it, you hate everyone who has ever driven a vehicle. You really shouldn't try to even engage in a conversation with vehicle users.
I actually want vehicle/anti-vehicle gameplay to be engaging, fun, and fair for both sides. That means both sides die. There are several dedicated vehicle users who also want this. DUST Fiend is not one of them.
Any time swarms are capable of killing a dropship at all, dropship users go out in full force to cry about it. While vehicles, are, in fact, still overpowered. Just a little less overpowered than they used to be.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5406
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Posted - 2015.01.16 16:26:00 -
[3] - Quote
Being CPM doesn't mean I'm not supposed to tell people they're wrong. o_o
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5406
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Posted - 2015.01.16 16:43:00 -
[4] - Quote
Swarms have a higher top speed because it was indeed so easy for dropships to escape them, that they were not relevant.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5406
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Posted - 2015.01.16 16:55:00 -
[5] - Quote
It is not overperforming. The fact that you are no longer invincible means it is working as intended.
I would not actually be opposite to a warning if it was possible. Though I would guess something like vehicles being able to scan AV weapon holders from a larger distance or something would be easier to implement, if I had to take a guess. Though that, I imagine, would probably be pretty OP.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5406
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Posted - 2015.01.16 17:18:00 -
[6] - Quote
IZI doro wrote:If anything, just an audible tone to note that homing warheads are tracking and in proximity would suffice. If I recall correctly, there used to be a "locked on tone" for swarms that have been launched and currently tracking, but it was removed.
Now that swarms are somewhat more effective, shouldn't they bring that "tone" back? Honestly, I'd rather have any vehicle scurry off for a moment from being tracked than actually get the vehicle destruction points. The faster the threat is removed, the less lives are lost.
I thought there used to be as well. But I was told by several players and a couple devs that I was wrong.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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