|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
Onslaught Inc RISE of LEGION
15546
|
Posted - 2015.01.15 16:31:00 -
[1] - Quote
There's no notification that youre being tracked by swarm missiles that have already been fired.-á
Why is this a problem? Its simple, swarm flight duration is MASSIVE, and will follow you for a long time. Now, as youre doing your job as a pilot and running from that single swarmer, you're very likely to catch the attention of other swarmers along the way, who also toss rounds into the air as you fly by. However, there is virtually no way to know this unless you're hit by them. You usually can't hear them detonate behind you, you can't hear them traveling untill theyre hitting you, and you most certainly cant hear them being launched as you fly by. So, as you're running from one swarmer, a lot of times you'll pick up a couple extra pairs of swarms whicht will increase the amount of time needed to fly away, and there is currently no way to assess that information as a pilot since you're mostly in the dark.
Give an on screen indicator that swarms are currently tracking you, (missiles already in flight, no indicator that you're being locked) and that will go a LONG way towards making piloting a more satisfying experience, while not touching swarm launchers in any way.
Or at absolute least give us a rear view option so we can check for ourselves, since turning = hit by swarms. This however should be a general feature for all vehicles, and won't help pilots nearly as much when trying to evade fire and forget missiles.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Onslaught Inc RISE of LEGION
15546
|
Posted - 2015.01.15 16:36:00 -
[2] - Quote
Kuruld Sengar wrote:Mouse and keyboard users have a rear view mirror mapped to c I believe. Ive never played MKB, but if theres an option for this on controller then ive missed it for years haha, which knowing me is entirely possible. Hopefully it does exist, because that would be nice, but still wouldn't invalidate the need to notify pilots of incoming missiles.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Onslaught Inc RISE of LEGION
15552
|
Posted - 2015.01.15 22:36:00 -
[3] - Quote
Alena Ventrallis wrote:We need some sort of warning system, that's for sure. For balance, we could have all vehicles indicate a lock has been made, without indicating from where. This has one alarm sound. Once the missiles have been released, the system informs you, in blatant flashing red letters where the "you have been scanned" goes, "Incoming Missiles" while near the center-bottom of the screen, it tracks how close the closest swarm is in relation to your vehicle. Once that swarm lands/runs out, it tracks the next closest swarm, so on and so forth until you are no longer being chased. Forges have no warning at all, since there is no tracking mechanism. While a distance tracker would be nice, I think its far from needed. I personally would like the warning indicator to be less intrusive, something smaller and towards the corner of the screen. Enough of our view is already taken up by the ship lol.
As for the post above yours, while cool, I think it would be way more work than its worth, plus would cause a lot of clutter, and possibly lag. A simple warning should be more than enough
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Mannar Focused Warfare Gallente Federation
15554
|
Posted - 2015.01.16 01:03:00 -
[4] - Quote
Hector Carson wrote:Dropships are a little easy to take out maybe adding counter measures should help survival rate increase for them
OR
Dropship pilots could just quit complaining and deal with what they got We'll stop providing feedback when things are a bit more even. Its close, but still not there, and nevermind all the ways you can die as a pilot that are almost if not entirely out of your control.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
duna corp
15559
|
Posted - 2015.01.16 15:46:00 -
[5] - Quote
Soraya Xel wrote:How does swarms have less warning than forge guns? Swarms have to be locked out in the open, take longer than a forge charge, and move about ten times slower than a forge blast.
I don't get a nifty warning light before a shotgun blast plasters my guts across a wall. You should probably just, not chime in on vehicle threads.
Do forges auto aim and auto track? Can you empty a forge clip as fast a swarm clip? Can you carry two forge guns at once? Do forge rounds follow you for nearly a minute? Do they go around buildings to hit you, or turn invisible?
Im sorry, but vehicle play =/= infantry play, and posts like this make me cringe at the thought of CPM existing at all.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
duna corp
15559
|
Posted - 2015.01.16 16:04:00 -
[6] - Quote
Jack McReady wrote:DUST Fiend wrote:Soraya Xel wrote:How does swarms have less warning than forge guns? Swarms have to be locked out in the open, take longer than a forge charge, and move about ten times slower than a forge blast.
I don't get a nifty warning light before a shotgun blast plasters my guts across a wall. You should probably just, not chime in on vehicle threads. Do forges auto aim and auto track? Can you empty a forge clip as fast a swarm clip? Can you carry two forge guns at once? Do forge rounds follow you for nearly a minute? Do they go around buildings to hit you, or turn invisible? Im sorry, but vehicle play =/= infantry play, and posts like this make me cringe at the thought of CPM existing at all. do swarms instagib infantry? do swarms have 300m range allowing me to fire it in peace out of all combat action? if I am about to lock on and someone jumps at me to kill me I am dead before I can even swtich my second weapon, not to mention a double swarm fit which is defenseless. if am about to charge a forge gun to derp the dropship I simply point it at the attacker and insta derp him instead, huge sentinel HP allow me to switch to sidearm and still come out alive. beside that, the last time I used dropships ( was last week) I could hear swarms being fired almost accross its whole lock on range. you wont hear a charging forge before it hits you. The forge gun doesnt aim or track on its own. Thats the issue. Ive logged hundreds if not thousands of hours flying, I can assure you that you will NOT always hear swarms firing, or even approaching.
We're just lookimg for a notification saying hey, auto trackimg missiles are inbound from somewhere, you may want to gtfo bro.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
duna corp
15559
|
Posted - 2015.01.16 16:18:00 -
[7] - Quote
Soraya Xel wrote:DarthJT5 wrote:Soraya Xel wrote:How does swarms have less warning than forge guns? Swarms have to be locked out in the open, take longer than a forge charge, and move about ten times slower than a forge blast.
I don't get a nifty warning light before a shotgun blast plasters my guts across a wall. You are extremely biased against all things vehicle, you know that right? Go ahead and admit it, you hate everyone who has ever driven a vehicle. You really shouldn't try to even engage in a conversation with vehicle users. I actually want vehicle/anti-vehicle gameplay to be engaging, fun, and fair for both sides. That means both sides die. There are several dedicated vehicle users who also want this. DUST Fiend is not one of them. Any time swarms are capable of killing a dropship at all, dropship users go out in full force to cry about it. While vehicles, are, in fact, still overpowered. Just a little less overpowered than they used to be. You exemplify why CPM shouldn't existat all. Unless an idea is exactly in line with your own narrow vision, you just troll and spew nonsense and pretend to have any idea what you're talking about. I threw out my back this morning so im not in the mood to deal with you today, but kindly go troll someone else, or post something worth posting for a change
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
duna corp
15559
|
Posted - 2015.01.16 16:29:00 -
[8] - Quote
Soraya Xel wrote:Being CPM doesn't mean I'm not supposed to tell people they're wrong. o_o But it does mean you aren't supposed to assume you're right, as you're supposed to be a neutral party who discusses all Information at hand, not just the few cases that fit your narrow, unshiftable view. Seriously though, please post on topic or go away.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
duna corp
15561
|
Posted - 2015.01.16 16:39:00 -
[9] - Quote
Stefan Stahl wrote:Jack McReady wrote:swarms are a problem (to armor tanked vehicles) but actually there are bigger issues to solve first I wholeheartedly agree with you that there are bigger problems than swarms. A damage amped pro railgun kills pretty much all DS in 2-3 shots unless we're talking about a dual-hardened Myron. That's about 2 seconds from first impact to destruction. I would much appreciate if during the HAV bring back initiative the railgun's alpha would be toned down a bit while keeping long term DPS stable. Since for HAV-vs-HAV fights only long term DPS is used this wouldn't be a nerf at all - at least that's what I think from a DS pilot with a limited HAV experience. I agree with railgun alpha being an issue, but thats a much bigger issue for a different topic that isnt easily addressed. Incoming missile notification is standard fare for things in the air, just something to say hey, theres a bunch of boom stuff auto tracking you . This still gives power to the smart swarmer who waits for the right time to strike, while not sentencing a pilot to death just because some random dude tossed auto track missiles into the air as you flew by, but you have literally no way of knowing that.
Unlike forge guns, evasive maneuvers actually INCREASE your chances of getting hit by swarms, and even running away will often leave you getting hit because swarms have higher top speed than you do. So, a tiny indicator that something is in the air is a standard and much needed feature.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
duna corp
15561
|
Posted - 2015.01.16 16:47:00 -
[10] - Quote
Soraya Xel wrote:Swarms have a higher top speed because it was indeed so easy for dropships to escape them, that they were not relevant. Im well aware how swarms were. Just because something WAS under performing in the past, is NOT an excuse for it to over perform in the present.
Im not asking for a single nerf or change to swarm mechanics, just a way for us to know we're being followed by auto track missiles that track for a VERY long time.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
|
DUST Fiend
duna corp
15563
|
Posted - 2015.01.16 18:46:00 -
[11] - Quote
No warning while being locked, just when missiles are in the air. This allows swarm traps to still be powerful and lets careless pilots get ambushed
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
|
|
|