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Breakin Stuff
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6458
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Posted - 2015.01.15 19:30:00 -
[1] - Quote
Fox Gaden wrote:Swarm Missiles in the air within 100m: Flashing Yellow. Swarm Missiles in the air within 50m: Flashing Red.
I also support a beep when someone has a lock on you.
wonder if it would be possible to make the radar flash red when swarmlock happens
give the projectiles a 200 db profile and can be detected at 150
Use the General Quarters Alarm Naval Ships are Neat
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6473
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Posted - 2015.01.16 08:16:00 -
[2] - Quote
I talked to IWS about giving swarms a Db profile, the missiles, not the launcher, that can be detected 150m out.
We also discussed dynamic profiles so forge gunners charging might be more detectable further out.
He said he'd talk to rattati and see if it's doable.
AV always having no-warning first strike does seem a bit much to me.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6484
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Posted - 2015.01.16 17:51:00 -
[3] - Quote
I don't think soraya understands that a warning isn't going to mean squat if the swarm launcher is directly below you.
If you ever see atiim in the killfeed and you're in a dropship?
He's underneath you to the aft, locking your belly.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6484
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Posted - 2015.01.16 17:52:00 -
[4] - Quote
wiseguy12 wrote:Swarms hard to evade an nd everyone has them. A single minmando can kill any vehicle easily. It takes 3swarms to down any shield dropship. And look at how long it takes to shoot them, not long huh. Add a counter measure slot that when used does something to disrupt average. It has to resupplied at supply depot.
Oh ffs find something other than the minmando to bang on. the difference between a minmando and a gallente assault in TTK is negligible. Go do some f*cking math.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6487
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Posted - 2015.01.16 18:34:00 -
[5] - Quote
Soraya Xel wrote:How does swarms have less warning than forge guns? Swarms have to be locked out in the open, take longer than a forge charge, and move about ten times slower than a forge blast.
I don't get a nifty warning light before a shotgun blast plasters my guts across a wall.
You're missing the argument. It's not JUST swarms. AV 90% of the time has first strike advantage. They want a warning for the swarms because the forge gun first strike can miss because of a sudden shift in trajectory of the dropship or a red dot on the ground can panic you into buggering up your aim.
Wanting a warning that there is a threat is the request.
Let's examine:
Forge gun. First warning is when the flashy ball slams you
Swarms: First warning is when the missiles hit.
One of the two can miss you. It's not horrendously LIKELY, but the chance is there that the forge will miss and tip you off.
the fact that swarms cannot miss the first alpha because of lack of awareness is why there is a push for a warning system.
I want them to see me on the map when I charge my forge gun because I want them to be dumbasses, get brave and get close enough to try and kill me so I can tear their asses off more easily.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
Internal Error. Negative-Feedback
6488
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Posted - 2015.01.16 18:45:00 -
[6] - Quote
actual lock warning is impossible. they apparently tried it.
My suggestion was giving swarms a 200 Db profile so you can see fast movers coming in to whack you.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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