Pokey Dravon
OSG Planetary Operations Covert Intervention
4398
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Posted - 2015.01.15 15:03:00 -
[1] - Quote
Damage threshold is perfectly reasonable. The shields still need to take damage but there should be a minimum amount of DPS needed to stop the regen as not to make random stray shots totally screw a player over. Should it be 100 DPS? Ehhh devil is in the details but the concept is solid enough.
I understand where you're going with the rest of your proposals, and I think most of them are reasonable (except the headshot damage one). However I'd suggest we start with just the damage threshold and then see where things land before making further changes. Don't want to overbuff shields and end up with the opposite problem yeah?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4398
|
Posted - 2015.01.15 15:19:00 -
[2] - Quote
Jathniel wrote:Seems everyone got caught up with the headshot modifier.
It was meant to work as a system of 'the more damage done to the shield, the more damage done to the head'. And was meant as a sweetener for shields. Something that makes them appealing and important to consider, even for armor suits. Just as armor reps can be considered universally important. Shield regulation, getting your shields back would be considered universally important. A way of better protecting your head, and being able to shave damage off of a few initial rounds.
EDIT: Considering long range combat is something that the Caldari specialize in, I would imagine, they would make sure that sufficient protection exists.
The dampening would be percentage based. The percent of shield HP remaining = the percent of headshot damage dampened.
This would make Caldari and Min suits especially ideal for open field and ranged combat.
I get what you're going for but your reason of "because lore" doesn't really justify it. Bonus damage to head shields makes as much sense as bonus damage to head armor. Armor is not your health, armor just protects you from taking damage. In fact you can actually survive with essentially 0 armor because that last bullet didn't actually punch through your armor into your meaty bits.
My point is, does it make sense that shields are weaker on the head? Meh...not really? But the same holds true for armor....so it doesn't make sense to me that one would be deficient but the other would not.
Buffing shields is a good idea and I applaud you for trying to be creative, but I just don't think the headshot one makes sense.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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