Maken Tosch
DUST University Ivy League
10742
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Posted - 2015.01.15 08:49:00 -
[1] - Quote
Joel II X wrote:I saw a few of them around, but I pretty much see the same people every 20 matches or so. If it were up to be, I'd say the playerbase consists of around 2k players, most of which are corp-less.
That said, I STILL DO SEE some of them. I've also seen other training corps try to start out and fail, so best of luck and don't get your hopes up if you try and make your own.
The 2k figure is how many they are on at any given moment (updated every 15 minutes if I recall).
I'm only speaking for myself when I state the following.
Anyways, we're still around but we're not that active as we use to be when it comes to holding lectures and stuff like that. The current recruiting tools we have are too limited (only chat channels, forums, and mail). The recruiter reward system as seen here needs to be overhauled for better flexibility, better progress tracking, and have better integration with the PlayStation Network so we can get more players to join the game. The NPE needs to be overhauled as well to encourage new players to grind 100,000 WPs each for this to work. Until we have all of these in place, the Ivy League and the Learning Coalition are not likely to be 100% effective for a long time.
Another problem we have is what happened during Fanfest 2014 when the Dust 514 Keynote went Live with only news about Project Legion which gave people the impression that Dust is dead. As a result, the motivation to continue the lectures at D-UNI greatly diminished in the span of less than half an hour that day. Since then, classes were less frequent and eventually we kind of fell silent.
But we are not really dead as a corp.
We still have players joining D-UNI on a regular basis which is about 21 new members a week -- some are returning from a long break and then having to rejoin the corp after being booted every month for inactivity. Dennie Fleetfoot (aka Kevall Longstride, aka one of our CPMs) is still actively keeping tabs on who's been logging in within the past 30 days, hands out written guides as mail to the new recruits, etc. The monthly culling of inactive characters in our corp is meant to help CCP get a better idea on how player retention is going for Dust.
Also, now that we're seeing a massive jump in progress for Dust in terms of actual updates and a brand new release featuring personal warbarges, it seem I might actually decide to come back to giving more lectures. And since now I have cross trained into a lot of things outside my Nova Knifing profession, I might be able to teach more in my lectures. But I'll have to wait until the "Next Release" comes next month.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10749
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Posted - 2015.01.15 19:52:00 -
[2] - Quote
CommanderBolt wrote:People like to say "oh well when I started back in beta, back in 1.0 etc.. it was just as hard blah blah". Honestly that's not entirely true. Yes of course you would run into good squads and proto gear back then but it was much more few and far between as it is now. I just think if you want new players to stick around and get involved in DUST, they need a better and longer transition from the academy.
I agree with this. I remember when back in closed beta it was pretty brutal for a new player but that doesn't mean we should force new players today to experience that kind of hell. Eve Online had the same problem (it eventually got addressed). Some say respecs help, but that clearly didn't solve the problem. The NPE still sucks.
There have been many recommendations on how to make NPE better. We just need to start implementing them.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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