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Spkr4theDead
Red Star.
2764
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Posted - 2015.01.15 20:43:00 -
[1] - Quote
ADAM-OF-EVE wrote:seems getting the balance between effective infantry killing and effective AV killing on a vehicle versus the infantry versions is always going to be off.
i think what we need is to separate the infantry killing tanks from the tank killing tanks and then give the av role back to the tankers and reduce light av to killing light vehicles.
in doing this we will get a much better balance on the field which doesn't require infantry to stop doing everything to clear out tankers.
my suggestion is make all current tank turrets av only. dont worry they will have reduced damage from all forms of light weapon av and remotes (excluding proximity mines or forge) so not going to be weak against infantry. now create a new turret mount which takes the main weapon slot. equip this turret and it will allow you to fit 2-4 small turrets to it depending on level. skills for this turret mount will increase effectiveness of small turrets in all ways. these small turrets will be very weak to tanks but great for anti infantry and light vehicles.
rails mount 2-4 would essentially become AA guns (can look straight up 90 degrees from forward but not down,long range) missile mount 2-4 would become light vehicle av (fast tracking short range) blaster mount 2-4 would become anti infantry guns (medium range, medium tracking)
with this tanks have no worry from infantry av yet to go anti infantry they will be weak to av tanks. imagine a squad of tanks covering all roles with infantry in between in with the vehicles fighting away. 1 tank to do all tasks is not going to get any reasonable balance with infantry. A non-pilot talking about turrets. Maybe I should start commenting on infantry.
Oh wait.... I have Gk0 assault, scout and logi; Amarr sentinel; Min scout. PRO AR, shotgun, knives, HMG.
So I actually can say how infantry should work.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2765
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Posted - 2015.01.15 20:44:00 -
[2] - Quote
Shotgun-style turret for anti-infantry work. Semi-auto, does quite a bit of damage. 6 or 8 rounds before having to reload; longer refire time due to no overheat.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2765
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Posted - 2015.01.15 20:57:00 -
[3] - Quote
Megaman Trigger wrote:So infantry would have no way of effectively fighting back against HAVs and would have to rely on tanks to deal with tanks? Rattati's first proposed idea has tanks being a great counter to other tanks. I don't see a problem with it. That's how it worked during Chrome, and it was great. Every match I was in, there were at least 3 pilots on each team.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2765
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Posted - 2015.01.15 20:58:00 -
[4] - Quote
ADAM-OF-EVE wrote: the point is we will never see any balance on tank vs AV not while tanks can kill both infantry and av from a single vehicle and Complains that pilots have good aim, gets the ability to aim nerfed.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2765
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Posted - 2015.01.15 20:59:00 -
[5] - Quote
Atiim wrote:I fail to see why Light AV Weapons should be inferior to Heavy AV Weapons. Because they're so easy to use, a child can do it with deadly proficiency.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2770
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Posted - 2015.01.15 21:00:00 -
[6] - Quote
True Adamance wrote:
I was thinking more..... since Swarms have simple AI and plough right on in there instead of detonating over the top of the vehicle.
Going around 3 corners, ignoring obstacles and terrain is simple AI? Sounds more like a full, almost sentient AI to me for each missile.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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