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Thread Statistics | Show CCP posts - 1 post(s) |

deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1773
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Posted - 2015.01.14 10:17:00 -
[1] - Quote
CCP Rattati wrote: Personally, to make Dust 514 a better game because I passionately care about it and the players.
Not to be mean but.....
Then stop listening to the forums. Bandwidth and the new match making are the worst things that have ever happened to this game.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1780
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Posted - 2015.01.14 17:36:00 -
[2] - Quote
Sgt Kirk wrote: The only people I've seen complain about it used the "I can no longer switch to my heavy suit and still have links argument" the majority of the time
I cared about that the first day and got over it. What I am complaining about is the amazing lack of uplinks on the field horribly slowing down pace of play. This could also be an issue that is increased by the addition of the cheap flux OBs at the same time.
Either way pace of play has been horribly slowed down and when combined with matchmaking it has made this game so boring that it is unbearable when you are not in a squad that has a dedicated link logi or people tossing uplinks on their scouts and assaults.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1781
 |
Posted - 2015.01.14 20:55:00 -
[3] - Quote
Ripley Riley wrote:deezy dabest wrote:What I am complaining about is the amazing lack of uplinks on the field horribly slowing down pace of play. This could also be an issue that is increased by the addition of the cheap flux OBs at the same time. Do you carry uplinks on your fittings? Also, have you ever considered running a logistics dropsuit? Without uplinks on the field you are in a position to make a ton of WP's... Obligatory: logis need a balancing pass.
I have done plenty and love the points I get from being the only one dropping uplinks but then comes along mini flux OB spam to ensure they are gone. Why should I be forced to take a several hundred K loss because I am the only one that cares enough to do something as simple as try to keep uplinks alive.
The real issue with bandwidth is it has not been explained at all to people in the game unless they got second hand info from a forumite. It would probably be fine if CCP took a little bit of effort to actually explain this convoluted principle in game to new players and people that only play the game. But hey, it's cool people will figure that out on their own just like they were figuring out how to push X when the big bold message on the screen told them too so they would not die. Oh wait CCP decided people could not do that at the same time they introduced the most over complicated and unnecessary mechanic this game has every seen with no real explanation in game at all. LOL LOGIC LOGIC LOL |

deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1781
 |
Posted - 2015.01.14 23:04:00 -
[4] - Quote
Ripley Riley wrote:deezy dabest wrote:I have done plenty and love the points I get from being the only one dropping uplinks but then comes along mini flux OB spam to ensure they are gone. Why should I be forced to take a several hundred K loss because I am the only one that cares enough to do something as simple as try to keep uplinks alive. Why don't you hide the links under an overhang? Sometimes an overhang isn't nearby, but with the prevalence of indoor maps it's pretty easy to hide an uplink where a minor flux can't hit it. You can run uplinks on an assault or commando fitting; this allows you to provide a few uplinks and still slay when you have to.
Hiding a link from a flux OB does nothing. Any team quickly locates an uplink through scans or just by looking at what direction the enemy is coming from.
MAYBE bandwidth can be okay if:
a) Uplinks progressively have a lower scan profile ending with atleast one type of proto uplink that is absolutely invisible to any type of scans and possibly even has a smaller emission of light and sound.
b) As previously discussed bandwidth has mechanics added for management as well as an explanation that makes it understandable for all players of all levels. This would also probably call for bandwidth being slightly more simplified. |
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