bolsh lee wrote:Vrain Matari wrote:bolsh lee wrote:All this fluff still doesn't mean **** if the game still runs like **** ...
https://forums.dust514.com/default.aspx?g=posts&t=187433Although I don't see much of that stuff happening. By the time Phase 1 has its bugs worked out the player base will be under 2k concurrent, and development halted...
This is what is bothering me.
Most of this new ''content is smoke and mirrors, tbh. Where it does contact actual in-match gameplay, i.e. the warbarge, it's an arbitrary and immersion-breaking kludge that make very little sense. It's also potentially harmful, given the way Rattai was so willing to propose in-match damage bonuses - he should have been the one fighting marketing on that. Instead, once again, it's left to the playerbase to defend DUST.
There are many ways to fix PC, this warbarge mechanic is totally unnecessary. This is a mechanic driven almost solely by a marketing model, imo. That marketing model is obviously bad for the game and really doesn't have any respect for DUST's core FPS gameplay or New Eden itself.
Yeah, and it's unbelievably frustrating to anyone (vet or new comer) who has put time and money into Dust and who is awake enough see what's going on..
Then we have Rattati
posting in this thread like he cares for the players and/or game.. I really want to believe him and I like what he has done so far outside of the strong boxes..
But when threads like above go unmentioned and have seemingly little concern to Rattati and friends. It's hard to stay positive, because anyone who can think outside of the shiny things mentality can see this game for what it is and realize why people have and continue to leave.. I would go on but that threads sums it up nicely...
I actually do believe Ratatti cares, and is working to make the game better. But there's a stupidly stark comparison I'm going to make between EVE and DUST and no its not about lore, mechanics or the community.
Its about the Dev-cycle.
The real reason we're getting 'smoke and mirrors' besides the actually mentioned intent to enlarge the game and make it feel more engaging, is because as someone mentioned somewhere earlier (prolly you Bolsh) is that the core is rotten.
As in, UNFIXABLE.
Think of when the mechanics where first first made, 3 years ago now.
All brilliant and beautiful hard coding that behaved..."magically" ...at first. Probably made by one or two dedicated devs.
Then it was a new build here, and some new items there, everything still fairly 'rainbows and unicorns' because the core mechanics, while not perfect, fit decently well with the game.
Then devs got shuffled and/or lost to work on the Uprising snafu.
And snafu it did.
The remake of textures and objects, additions to the game code continued to pile on the original 'legacy' code (FORESHADOWING) burying it deeper and deeper in lines of hardly distinguishable bits from one another.
Development then continued to ramp up, adding more and more to try and 'fix' the dark ages of 1.0-1.4.
Somewhere in the passage of time, the original coders have been lost. The people that could semi-easily go in and find what they're looking for and change it accordingly.
Then Rouge came by and took everything not nailed down to do Legion.
Far less devs, same ol' problems
fastforward to today: Ratatti most likely KNOWS of the glaring issues, but quite possibly CAN NOT fix them. Either because the game architecture wont allow it, or the man-hours are sooo vast, it will kill anything else we could possibly have
Just like EVE's Player Owned Structure coding. and why its never been fixed. In fact, EVE created a whole new class of deployables to dance around the POS code without having to fix it, because its too costly.
So in reality, we're getting the shiny new stuff kitchen because we cant fix the crack in the basement walls without tearing the house apart.
And that makes me a sad merc.