|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lazer Fo Cused
Shining Flame Amarr Empire
510
|
Posted - 2015.01.17 21:00:00 -
[1] - Quote
shaman oga wrote:Breakin Stuff wrote:shaman oga wrote:Breakin Stuff wrote:
keeping the turrets.
Simple reason is to make it harder to have 4 HAVs spider tanking. As a module doing it is entirely too easy.
Spider tanking was legit imho, but probably blocking large turret while module is active could be the best solution, it would not let people have too much firepower while being repped, meanwhile you have the freedom to move your vehicle as you wish. With transport turret you only need one or two players as logi/gunner, one if hopping from a tank to the other, defeating your purpose. Also made the fitting cost a buttload more than a blaster. Logi vehicles get a fitting break. HAVs do not. You can do it. You just have to make a sacrifice to do so. I saw, but that would require a logi vehicle to have crew too, one would drive and chase the target, the other stay in turret and heal the vehicle.
1. Take 2 to use but 1 AV to kill - Goes against the 1:1 ratio AV pander about on the forums |
Lazer Fo Cused
Shining Flame Amarr Empire
514
|
Posted - 2015.01.17 23:11:00 -
[2] - Quote
shaman oga wrote:Spkr4theDead wrote:shaman oga wrote:
Shield Booster: the main problem with it, is that is only reliable if you are not uder attack, unlinke armor rep, shield is blocked by incoming fire, i have yet to find a balanced solution. The only thing i've thought is to add a resistance to each pulse of the shield booster, which immediatly wear off, something between 50% and 75%.
Shield boosters used to pulse over a short period of time, including while taking damage. That model needs to be restored. Old module restored only few HP per pulse, it wasn't much more useful than what we have today.
1. What we have now is 1 pulse x amount, if damage is caused during boosting it cancels the boost altogether even if only 200hp is restored making the booster useless |
Lazer Fo Cused
Shining Flame Amarr Empire
514
|
Posted - 2015.01.17 23:13:00 -
[3] - Quote
Breakin Stuff wrote:it would make orbiting a little less dicey to have a driver focus on keeping the LAV from exploding while the "Gunner gets the allies up and running.
1. Gunner gets shot out
2. If i use a rep tool as infantry i dont need a 2nd person to hold it with me
3. Goes against the 1:1 ratio that you want |
Lazer Fo Cused
Shining Flame Amarr Empire
514
|
Posted - 2015.01.17 23:42:00 -
[4] - Quote
shaman oga wrote:Lazer Fo Cused wrote:shaman oga wrote:Spkr4theDead wrote:shaman oga wrote:
Shield Booster: the main problem with it, is that is only reliable if you are not uder attack, unlinke armor rep, shield is blocked by incoming fire, i have yet to find a balanced solution. The only thing i've thought is to add a resistance to each pulse of the shield booster, which immediatly wear off, something between 50% and 75%.
Shield boosters used to pulse over a short period of time, including while taking damage. That model needs to be restored. Old module restored only few HP per pulse, it wasn't much more useful than what we have today. 1. What we have now is 1 pulse x amount, if damage is caused during boosting it cancels the boost altogether even if only 200hp is restored making the booster useless At least now you can activate it and have an istant boost if you manage to find a window for its activation, spreading the boost on a longer time it's even worst in my opinion. Probably the best option would be to keep single pulse and add a 75% resistance only that moment.
1. Its worse now, what good is a boost if it doesnt go through?
2. If it had a 75% resistance for the moment it boosted infantry would cry enough to think that we need to build another ark to survive |
Lazer Fo Cused
Shining Flame Amarr Empire
514
|
Posted - 2015.01.18 00:06:00 -
[5] - Quote
shaman oga wrote:Lazer Fo Cused wrote:
1. Its worse now, what good is a boost if it doesnt go through?
2. If it had a 75% resistance for the moment it boosted infantry would cry enough to think that we need to build another ark to survive
1. It didn't go through even before, every pulse was a restart, but at the end of day if you were able to hide for a brief time, you could save a couple of pulse 200-400 HP? At least now if you are smart / lucky enough to wait, you can use the full boost. 2. I remember the situation with old madru and their window of invulnerability, but at least it took some effort for the pilot to activate the modules quickly.
1. It did at the end of a pulse even if i got hit the booster didnt stop working and it helped when fighting
|
|
|
|