|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Godin Thekiller
The Corporate Raiders
2699
|
Posted - 2015.01.17 21:52:00 -
[1] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:I have no issue with escaping to recover.
Vehicles should not easily recover in less time than it takes an AV Gunner to travel to a supply depot, repair and reload. Cover is OP, nerf cover.
The things you've been saying generally don't make sense. Can you please calm your ****? Breakin is trying to create balance, so help him, not shitpost like you usually do, okay?
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
The Corporate Raiders
2700
|
Posted - 2015.01.18 00:38:00 -
[2] - Quote
quote=Breakin Stuff]Chrome vehicles means chrome AV across the board.
which means that forges and av nades go back to beast mode
[/quote]
No, no no no, NO. Forges, sure. They were doable. nades, just no. Especially with Free LAV's being here, just hell no. start with the balls of hell, end with swarms, AV nades were OP then, and I absolutely refuse for them to come back. Packing irrc 6k worth of damage in your back pocket is insane.
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
The Corporate Raiders
2704
|
Posted - 2015.01.19 03:07:00 -
[3] - Quote
Breakin Stuff wrote:5250 in your back pocket.
and I remember what made them bad.
Standing on nanohives that'd regenerate twenty of them instead of like two of them.
I'm not even going to suggest changing how THAT nerf came off. the grenade regen rate was absolutely insane
You could have a solid 8-13k of eHP on a Gal HAV. cutting that in half in such a short time isn't called for. At. All.
You only balance on the basis of heavy with a forge. That isn't the only damn AV suit in the game Breakin. PLC's and Swarms exists, and one of them in a LAV with AV nades and their AV weapon of choice would rip apart HAV's. No.
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
The Corporate Raiders
2707
|
Posted - 2015.01.19 05:35:00 -
[4] - Quote
True Adamance wrote:Godin Thekiller wrote:Breakin Stuff wrote:5250 in your back pocket.
and I remember what made them bad.
Standing on nanohives that'd regenerate twenty of them instead of like two of them.
I'm not even going to suggest changing how THAT nerf came off. the grenade regen rate was absolutely insane You could have a solid 8-13k of eHP on a Gal HAV. cutting that in half in such a short time isn't called for. At. All. You only balance on the basis of heavy with a forge. That isn't the only damn AV suit in the game Breakin. PLC's and Swarms exists, and one of them in a LAV with AV nades and their AV weapon of choice would rip apart HAV's. No. I don't really see how its much of an issue. As was said 5250 in your pocket assumes 3 grenades and Breaking has already covered the grenade regeneration rate issue which means at best on landing all five grenades thats 8750 from a Prototype AV weapons. That would not destroy an old Chromo Marauder, but it would put a dent in other types of tanks assuming you land those hits... if I've learnt anything from this and other games with tanks it's that getting up close and personal in a tank is ******* stupid.
It wasn't back then, it isn't in other games (it's stupid to think that trying to get anywhere near a tank is stupid tbh, putting C4 on tanks in a battlefield game is a very known and valid thing to do), and it still isn't now (hell, it's even more valid to do now than it was before).
What the **** are you talking about?
click me
Blup Blub Bloop. Translation: Die -_-
|
|
|
|