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Finn Colman
Immortal Guides Learning Alliance
107
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Posted - 2015.01.13 00:54:00 -
[1] - Quote
I've noticed many others saying this either directly or indirectly. The primary problem is that due to the fact that most of the AV present in the game is Anti-armor, with only the PLC (requiring the most skill) having an anti-shield damage profile.
It is easy to see how this could have AV players calling for more nerfs to vehicles (as shield vehicles have a significant resistance), while armor vehicles have become very vulnerable.
Also, since there are so few people throwing balls of plasma at vehicles (and even fewer hitting), either anti-armor AV begins to be balanced against shields or shield vehicles begin roam the battleground (and airspace above it) with little fear of any significant damage.
I would imagine a heavy laser quickly causing a shield vehicle to run for cover, but an armor vehicle being able to shrug it off for a bit before needing to retreat. Anti-armor AV could be toned back a bit, and so armor-based vehicles might possibly be brought back into use.
I imagine someone else could elaborate a bit more than me, as I am both dysgraphic and dysphasic (and so my word selection is significantly worse than most, as well as my my general ability to write).
PSA: Tell players to terminate in order to access mCRUs.
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La Lore Sleipnier
Grupo de Asalto Chacal RISE of LEGION
268
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Posted - 2015.01.13 01:11:00 -
[2] - Quote
Man, i use python and swarms make a lot of damage, the problem are gunlogis not the weapons. P.D.: swarma are very op now
Soy una hoja al viento a merced de los elementos...
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Finn Colman
Immortal Guides Learning Alliance
107
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Posted - 2015.01.13 01:20:00 -
[3] - Quote
La Lore Sleipnier wrote:Man, i use python and swarms make a lot of damage, the problem are gunlogis not the weapons. P.D.: swarma are very op now Sorry, could you rephrase that for me, and elaborate on the part about the Gunnlogis? I'm a bit confused by what you mean.
Anyway, I suggested that the problem is likely caused indirectly (at least in part) by the lack of AV parity.
PSA: Tell players to terminate in order to access mCRUs.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16536
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Posted - 2015.01.13 01:28:00 -
[4] - Quote
Finn Colman wrote:La Lore Sleipnier wrote:Man, i use python and swarms make a lot of damage, the problem are gunlogis not the weapons. P.D.: swarma are very op now Sorry, could you rephrase that for me, and elaborate on the part about the Gunnlogis? I'm a bit confused by what you mean. Anyway, I suggested that the problem is likely caused indirectly (at least in part) by the lack of AV parity.
Gunnlogi can do two things that make them incredibly difficult to kill.
One is stack 5300 Shields and use a hardener to reduce incoming damage by 40%. The other is to stack 3975 Shielding and use two hardeners to reduce incoming damage by 40%+ a second hardener.
In addition to that a Gunnlogi has superior fitting statistics. Slightly 370 less PG but almost double the CPU. But sacrificing one Low Slot to a PG module the Gunnlogi can also afford to use a 120mm armour plate to boost it's armour HP to around 3000 if desired.
In this case the Gunnlogi is very hard to kill when compared to other vehicles which are very easy to kill.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
34
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Posted - 2015.01.13 01:31:00 -
[5] - Quote
(i've been posting in all AV v Vehicle thread i've seen... My phone must be tired by now.)
Do not buff av, or nerf shield vehicles.
A nerfing line is the result of that.
The cannon only has a rare few to wield it, i like it that way.... It's the hardest to use AV, and if anything get's nerfed or buffed, i hope the PLC stays on it's own.
A +20/-20 AV weapon wouldn't be too bad. Except shield vehicles will need a slight buff (100-300 ahp) to base ahp. (as shield recharge skill is useless) |
Finn Colman
Immortal Guides Learning Alliance
107
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Posted - 2015.01.13 01:40:00 -
[6] - Quote
True Adamance wrote:Finn Colman wrote:La Lore Sleipnier wrote:Man, i use python and swarms make a lot of damage, the problem are gunlogis not the weapons. P.D.: swarma are very op now Sorry, could you rephrase that for me, and elaborate on the part about the Gunnlogis? I'm a bit confused by what you mean. Anyway, I suggested that the problem is likely caused indirectly (at least in part) by the lack of AV parity. Gunnlogi can do two things that make them incredibly difficult to kill. One is stack 5300 Shields and use a hardener to reduce incoming damage by 40%. The other is to stack 3975 Shielding and use two hardeners to reduce incoming damage by 40%+ a second hardener. In addition to that a Gunnlogi has superior fitting statistics. Slightly 370 less PG but almost double the CPU. But sacrificing one Low Slot to a PG module the Gunnlogi can also afford to use a 120mm armour plate to boost it's armour HP to around 3000 if desired. In this case the Gunnlogi is very hard to kill when compared to other vehicles which are very easy to kill. Okay, I can see that adding anti-shield AV alone would not fix that...
Shamarskii Simon wrote:(i've been posting in all AV v Vehicle thread i've seen... My phone must be tired by now.)
Do not buff av, or nerf shield vehicles.
A nerfing line is the result of that.
The cannon only has a rare few to wield it, i like it that way.... It's the hardest to use AV, and if anything get's nerfed or buffed, i hope the PLC stays on it's own.
A +20/-20 AV weapon wouldn't be too bad. Except shield vehicles will need a slight buff to base ahp. (as shield recharge skill is useless) I never said to buff AV, nor did I say to directly nerf shield vehicles. In fact I recall saying to nerf anti-armor AV, at least slightly.
PSA: Tell players to terminate in order to access mCRUs.
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Sir Dukey
Murphys-Law General Tso's Alliance
1529
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Posted - 2015.01.13 01:54:00 -
[7] - Quote
True Adamance wrote:Finn Colman wrote:La Lore Sleipnier wrote:Man, i use python and swarms make a lot of damage, the problem are gunlogis not the weapons. P.D.: swarma are very op now Sorry, could you rephrase that for me, and elaborate on the part about the Gunnlogis? I'm a bit confused by what you mean. Anyway, I suggested that the problem is likely caused indirectly (at least in part) by the lack of AV parity. Gunnlogi can do two things that make them incredibly difficult to kill. One is stack 5300 Shields and use a hardener to reduce incoming damage by 40%. The other is to stack 3975 Shielding and use two hardeners to reduce incoming damage by 40%+ a second hardener. In addition to that a Gunnlogi has superior fitting statistics. Slightly 370 less PG but almost double the CPU. But sacrificing one Low Slot to a PG module the Gunnlogi can also afford to use a 120mm armour plate to boost it's armour HP to around 3000 if desired. In this case the Gunnlogi is very hard to kill when compared to other vehicles which are very easy to kill.
Are you butt hurt? Looks like somebody is butt hurt... My Gal Commando with two PLC's can take out all a Gunnlogi's shields in 2-3 seconds before they can even react.
Acquire Currency, Disregard Female Canis lupus familiaris
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
34
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Posted - 2015.01.13 02:01:00 -
[8] - Quote
Finn Colman wrote:True Adamance wrote:[quote=Finn Colman]
[quote=Shamarskii Simon](i've been posting in all AV v Vehicle thread i've seen... My phone must be tired by now.)
Do not buff av, or nerf shield vehicles.
A nerfing line is the result of that.
The cannon only has a rare few to wield it, i like it that way.... It's the hardest to use AV, and if anything get's nerfed or buffed, i hope the PLC stays on it's own.
A +20/-20 AV weapon wouldn't be too bad. Except shield vehicles will need a slight buff to base ahp. (as shield recharge skill is useless) I never said to buff AV, nor did I say to directly nerf shield vehicles. In fact I recall saying to nerf anti-armor AV, at least slightly.
I was supporting the addition of a 20/20 av weapon, while puting down future replies involving nerfing some, or buffing another.
I apologize for not being clear and concise.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16540
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Posted - 2015.01.13 02:35:00 -
[9] - Quote
Sir Dukey wrote:True Adamance wrote:Finn Colman wrote:La Lore Sleipnier wrote:Man, i use python and swarms make a lot of damage, the problem are gunlogis not the weapons. P.D.: swarma are very op now Sorry, could you rephrase that for me, and elaborate on the part about the Gunnlogis? I'm a bit confused by what you mean. Anyway, I suggested that the problem is likely caused indirectly (at least in part) by the lack of AV parity. Gunnlogi can do two things that make them incredibly difficult to kill. One is stack 5300 Shields and use a hardener to reduce incoming damage by 40%. The other is to stack 3975 Shielding and use two hardeners to reduce incoming damage by 40%+ a second hardener. In addition to that a Gunnlogi has superior fitting statistics. Slightly 370 less PG but almost double the CPU. But sacrificing one Low Slot to a PG module the Gunnlogi can also afford to use a 120mm armour plate to boost it's armour HP to around 3000 if desired. In this case the Gunnlogi is very hard to kill when compared to other vehicles which are very easy to kill. Are you butt hurt? Looks like somebody is butt hurt... My Gal Commando with two PLC's can take out all a Gunnlogi's shields in 2-3 seconds before they can even react.
With Kubo's I'd actually believe that since Arkena has worked out the DPS and total damage values before and posted them.
However I can't recall a time recently that I've actually been killed by one, though I'm sure I have in the past. KLA-90 resonates with me strongly for some reason.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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