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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2150
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Posted - 2015.01.13 01:15:00 -
[1] - Quote
Absolute range isn't infinite on any weapons but Large Missile Turrets, and I think they might have even changed that...
For Rifles and Laser it is 250m. Plasma Cannon and Swarms is 300m. Those are the ones I know off the top of my head, bit all weapons have a finite absolute range.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2152
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Posted - 2015.01.13 01:25:00 -
[2] - Quote
Aeon Amadi wrote:Fizzer XCIV wrote:Absolute range isn't infinite on any weapons but Large Missile Turrets, and I think they might have even changed that...
For Rifles and Laser it is 250m. Plasma Cannon and Swarms is 300m. Those are the ones I know off the top of my head, bit all weapons have a finite absolute range. Miscommunication on my end. Relative to their optimal range. So if an Assault Rifle has a 40m optimal and 250m absolute, Sniper Rifle would justifiably have infinite absolute range with 'x' optimal to allow for falloff.
Well, it probably wouldn't scale like an AR with like 2500m absolutes. But I'm for giving snipers a 500m absolute so they can plink at a longer range.
I am really wary of extending the ranges they can effectively kill at, though. Unless something a bit more, elegant, is done to address redline sniping, I'm kinda against extending their range in any way.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2156
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Posted - 2015.01.13 01:43:00 -
[3] - Quote
Aeon Amadi wrote:Fizzer XCIV wrote:Aeon Amadi wrote:Fizzer XCIV wrote:Absolute range isn't infinite on any weapons but Large Missile Turrets, and I think they might have even changed that...
For Rifles and Laser it is 250m. Plasma Cannon and Swarms is 300m. Those are the ones I know off the top of my head, bit all weapons have a finite absolute range. Miscommunication on my end. Relative to their optimal range. So if an Assault Rifle has a 40m optimal and 250m absolute, Sniper Rifle would justifiably have infinite absolute range with 'x' optimal to allow for falloff. Well, it probably wouldn't scale like an AR with like 2500m absolutes. But I'm for giving snipers a 500m absolute so they can plink at a longer range. I am really wary of extending the ranges they can effectively kill at, though. Unless something a bit more, elegant, is done to address redline sniping, I'm kinda against extending their range in any way. Redline sniping is a circumstance of game mode mechanics and is rather unique to certain maps/game-modes. Ambush does not have this problem for obvious reasons. Domination does, but in a much less impactful way than Skirmish. Skirmish 1.0 did not have this issue because of progressive movement of attackers in a forward manner.
I don't really think the same... Redline sniping happened in MAG as well. I know because I was one, my AGVK saw many 900m kills from behind a rock by spawn with a bipod. And it definitely had forward movement for attackers. Domination matches were the best for Redline Sniping. Especially Raven Dom, that ship was a feast.
Redline Sniping is a byproduct of a broken risk vs reward system for redlines. Not game modes. If there is a way for people to get easynkills without much or any risk to themselves they will abuse it.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2157
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Posted - 2015.01.13 01:59:00 -
[4] - Quote
Edau Skir2 wrote:Raptor Princess wrote:I haven't seen many people using the csr in matches I've played since Christmas. It's mostly the NT-511 and Ishukone, and more Covenants since the packs were released. There was a guy using a Csr next to me earlier whilst I was using my NT-511. Poor guy, I went 11-0 with like 12 assists and he didn't get a single kill. Seeing a Csr user with 60 wp who went 0-0 is....wow. What a waste of sp! Uh. He sucked? I don't see how it would be possible to get 0 kills for an entire match with a Charged... Just shoot them in the head man! You're practically guaranteed a kill! I almost always get 10+ kills using a Militia Sniper. I just don't see how someone who has skilled all the way to Prototype cant even get a single kill with a Charged, unless they're terrible.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2178
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Posted - 2015.01.13 18:20:00 -
[5] - Quote
Yay! We made him mad!
Keep in mind the only reason I'm actually against increasing their range is that there aren't other ways to curb redline snipers, currently. If there was some other way to strongly disencentivize the behavior, I would definitely say that the range should be increased. But until then, its the only way to alleviate the issue.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2178
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Posted - 2015.01.13 18:31:00 -
[6] - Quote
If there was some mechanic that would apply a damage debuff that gets stronger the further away you are from the battle zone, I'd think a range buff would be reasonable. Probably only make it affect the really long range weapons like Forge Guns, Swarms, Snipers and Plasma Cannons, though. So that a team trying to push out of a redlined match with ARs doesn't have to be kicked while they are down.
Or maybe we could take pages from MAG's and Planetside's books. Spawn Rooms. Instead of spawning right on the ground, with only the redline to protect you, add safe spawning rooms and remove the redline altogether. Make these rooms VERY easy to defend, and VERY hard to camp. Place 2-3 of them on every map for each team. Remove the redline.
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