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Yokal Bob
Murphys-Law General Tso's Alliance
616
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Posted - 2015.01.13 00:00:00 -
[1] - Quote
In the interest of fairness
/{o.o}/ ---L Inflatable hammer strikes again
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LUGMOS
Quafe Premium
1484
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Posted - 2015.01.13 00:02:00 -
[2] - Quote
Oh no...
Here come the pitchforks.
Why must it come to this?
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Pocket Rocket Girl
Psygod9
244
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Posted - 2015.01.13 00:06:00 -
[3] - Quote
then remove proto and adv turrets in the name of fairness :)
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Yokal Bob
Murphys-Law General Tso's Alliance
616
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Posted - 2015.01.13 00:06:00 -
[4] - Quote
LUGMOS wrote:Oh no...
Here come the pitchforks.
Why must it come to this?
because a forgegun can take out more than half a tanks armour in one hit -_- not everyone likes shield tanking
/{o.o}/ ---L Inflatable hammer strikes again
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Yokal Bob
Murphys-Law General Tso's Alliance
616
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Posted - 2015.01.13 00:07:00 -
[5] - Quote
Pocket Rocket Girl wrote:then remove proto and adv turrets in the name of fairness :)
fine by me
/{o.o}/ ---L Inflatable hammer strikes again
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Pocket Rocket Girl
Psygod9
244
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Posted - 2015.01.13 00:09:00 -
[6] - Quote
Yokal Bob wrote:Pocket Rocket Girl wrote:then remove proto and adv turrets in the name of fairness :) fine by me not what i was expecting lol, but really what issue are you having with AV?
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Heimdallr69
Imperfects Negative-Feedback
4324
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Posted - 2015.01.13 00:11:00 -
[7] - Quote
Pocket Rocket Girl wrote:then remove proto and adv turrets in the name of fairness :) There's really no difference other than price.. Adv/proto only helps killing other vehicles so by removing them you'll allow vehicles to last longer as well. Sounds pretty good actually
Removed inappropriate content - CCP Logibro
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16530
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Posted - 2015.01.13 00:15:00 -
[8] - Quote
BOOOOOOOOOOOOOOOO worst suggestion yet!
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Miokai Zahou
WarRavens Capital Punishment.
451
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Posted - 2015.01.13 00:17:00 -
[9] - Quote
There are advance tank hulls and there is the ADS which is the advance drop ship hull so..... just remove proto turrets from vheicles and proto av for all fairness you mean?
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16530
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Posted - 2015.01.13 00:19:00 -
[10] - Quote
Miokai Zahou wrote:There are advance tank hulls and there is the ADS which is the advance drop ship hull so..... just remove proto turrets from vheicles and proto av for all fairness you mean?
There are no Advanced Tank Hulls in Dust.
Soma and SIca are Militia, while Gunlogi and Madrugar are considered Standard.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Iron Wolf Saber
Den of Swords
18276
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Posted - 2015.01.13 00:21:00 -
[11] - Quote
No.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Yokal Bob
Murphys-Law General Tso's Alliance
617
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Posted - 2015.01.13 00:23:00 -
[12] - Quote
Pocket Rocket Girl wrote:Yokal Bob wrote:Pocket Rocket Girl wrote:then remove proto and adv turrets in the name of fairness :) fine by me not what i was expecting lol, but really what issue are you having with AV?
1. min commando with proto swarms is OP 2. A forge gun is like a hand held turret, however it does far more damage than an actual turret which i find obsurd in my opinion
/{o.o}/ ---L Inflatable hammer strikes again
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Yokal Bob
Murphys-Law General Tso's Alliance
617
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Posted - 2015.01.13 00:25:00 -
[13] - Quote
Iron Wolf Saber wrote:No.
because? i want a valid argument for your rejection. otherwise it should be considered as i stated in the interest of fairness
/{o.o}/ ---L Inflatable hammer strikes again
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Iron Wolf Saber
Den of Swords
18276
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Posted - 2015.01.13 00:26:00 -
[14] - Quote
Yokal Bob wrote:Iron Wolf Saber wrote:No. because? i want a valid argument for your rejection. otherwise it should be considered as i stated in the interest of fairness
Sagaris.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Yokal Bob
Murphys-Law General Tso's Alliance
617
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Posted - 2015.01.13 00:27:00 -
[15] - Quote
Iron Wolf Saber wrote:Yokal Bob wrote:Iron Wolf Saber wrote:No. because? i want a valid argument for your rejection. otherwise it should be considered as i stated in the interest of fairness Sagaris.
coming back? when? o.o
/{o.o}/ ---L Inflatable hammer strikes again
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Miokai Zahou
WarRavens Capital Punishment.
451
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Posted - 2015.01.13 00:35:00 -
[16] - Quote
True Adamance wrote:Miokai Zahou wrote:There are advance tank hulls and there is the ADS which is the advance drop ship hull so..... just remove proto turrets from vheicles and proto av for all fairness you mean? There are no Advanced Tank Hulls in Dust. Soma and SIca are Militia, while Gunlogi and Madrugar are considered Standard.
So... then was the falcion and vayu considered the advance and the surya and sagaris considered the proto?
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Yokal Bob
Murphys-Law General Tso's Alliance
618
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Posted - 2015.01.13 00:35:00 -
[17] - Quote
While were at it can we have racial vehicle variants
Also change some of the damage types of AV, its too angled towards armour, and i hate the look of the caldari tanks.
Not that im much of a tanker, i just like to bring one out every now and then
/{o.o}/ ---L Inflatable hammer strikes again
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Bahirae Serugiusu
Vendetta Reactionary Force
463
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Posted - 2015.01.13 00:36:00 -
[18] - Quote
Yokal Bob wrote:LUGMOS wrote:Oh no...
Here come the pitchforks.
Why must it come to this? because a forgegun can take out more than half a tanks armour in one hit -_- not everyone likes shield tanking So AV must be neutered because no one wants to bother running a Gunnlogi?
The State will always survive.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16530
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Posted - 2015.01.13 00:37:00 -
[19] - Quote
Yokal Bob wrote:While were at it can we have racial vehicle variants Also change some of the damage types of AV, its too angled towards armour, and i hate the look of the caldari tanks. Not that im much of a tanker, i just like to bring one out every now and then
That depends on what Rattati needs for the rebalance and the time to implement his changes. The one thing Dusters are all unanimously suggesting in their stat proposals is a return to more slots, less base hull HP, and more focus on the SP tree.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Vicious Minotaur
1794
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Posted - 2015.01.13 00:38:00 -
[20] - Quote
I'd rather both vehicles and AV be removed.
In their stead, introduce rocks.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16531
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Posted - 2015.01.13 00:38:00 -
[21] - Quote
Bahirae Serugiusu wrote:Yokal Bob wrote:LUGMOS wrote:Oh no...
Here come the pitchforks.
Why must it come to this? because a forgegun can take out more than half a tanks armour in one hit -_- not everyone likes shield tanking So AV must be neutered because no one wants to bother running a Gunnlogi?
No AV doesn't even have to be neutered but balanced accordingly vs Vehicles....or have vehicles balanced accordingly vs it.
However you have to admit Armour HAV are simply put inferior and not viable to run competitively right now. NO two ways about it.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Vitantur Nothus
Nos Nothi
1671
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Posted - 2015.01.13 00:40:00 -
[22] - Quote
Kindly first remove vehicles from Ambush. Despite their being reportedly underpowered, they're used at every opportunity (and to great effect) by stomp squads. A real head scratcher. |
Yokal Bob
Murphys-Law General Tso's Alliance
618
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Posted - 2015.01.13 00:47:00 -
[23] - Quote
Vitantur Nothus wrote:Kindly first remove vehicles from Ambush. Despite their being reportedly underpowered, they're used at every opportunity by stomp squads. A real head scratcher.
they only show up in oms, fairness if you ask me. but maybe the same should be done for skirm and dom, have oms variations, but more rewards for those oms matches.
/{o.o}/ ---L Inflatable hammer strikes again
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16531
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Posted - 2015.01.13 00:48:00 -
[24] - Quote
Vitantur Nothus wrote:Kindly first remove vehicles from Ambush. Despite their being reportedly underpowered, they're used at every opportunity by stomp squads. A real head scratcher.
Only in OMS and to be very frank you do have a **** ton of 10,000 HP Anti Tank turrets that can be captured as well as the ability to call in tanks for your own team.
In a conflict where Vehicles are readily available it would honestly be foolish not to support your infantry with an HAV or dropship since you can leverage the vehicles fire power against a flank or a frontline push.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16536
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Posted - 2015.01.13 00:52:00 -
[25] - Quote
Miokai Zahou wrote:True Adamance wrote:Miokai Zahou wrote:There are advance tank hulls and there is the ADS which is the advance drop ship hull so..... just remove proto turrets from vheicles and proto av for all fairness you mean? There are no Advanced Tank Hulls in Dust. Soma and SIca are Militia, while Gunlogi and Madrugar are considered Standard. So... then was the falcion and vayu considered the advance and the surya and sagaris considered the proto?
Neither both were essentially the same tank. Marauder and Enforcer Bonuses were essentially the same but traded 1% damage per level for X % zoom and less fitting stats.
Think of them more as T2 (it's how I do it).
But if they were in the game now they would be considered advanced like the Assault Dropship.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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LUGMOS
Quafe Premium
1486
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Posted - 2015.01.13 00:54:00 -
[26] - Quote
Vitantur Nothus wrote:Kindly first remove vehicles from Ambush. Despite their being reportedly underpowered, they're used at every opportunity (and to great effect) by stomp squads. A real head scratcher. Reason they're used by stomp squads is because they are effectively infantry herders (getting infantry pinned) making killing much easier for the infantry stompers. They are also decoys to get some AV out, making the AVers easy kills for the infantry stompers.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2150
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Posted - 2015.01.13 00:55:00 -
[27] - Quote
Yokal Bob wrote:Pocket Rocket Girl wrote:Yokal Bob wrote:Pocket Rocket Girl wrote:then remove proto and adv turrets in the name of fairness :) fine by me not what i was expecting lol, but really what issue are you having with AV? 1. min commando with proto swarms is OP 2. A forge gun is like a hand held turret, however it does far more damage than an actual turret which i find obsurd in my opinion 1.) Dat 'spolsion bonus bruh. And the reload?! Perfect anti-armor AV suit, without compare. 2.) A TOW Missile will kill a tank more than a 120mm tank round will kill a tank. TOW Missiles **** **** up seriously. So I don't really see how its an obsurd idea.
Home at Last <3
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16536
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Posted - 2015.01.13 00:55:00 -
[28] - Quote
LUGMOS wrote:Vitantur Nothus wrote:Kindly first remove vehicles from Ambush. Despite their being reportedly underpowered, they're used at every opportunity (and to great effect) by stomp squads. A real head scratcher. Reason they're used by stomp squads is because they are effectively infantry herders (getting infantry pinned) making killing much easier for the infantry stompers. They are also decoys to get some AV out, making the AVers easy kills for the infantry stompers.
And the longer you are on field and in the main areas of activity the more players you push into the AV role making infantry attacks progressively more and more effective.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Nothing Certain
Bioshock Rejects
1460
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Posted - 2015.01.13 01:02:00 -
[29] - Quote
Yes, tanks can control the field and make the entire opposing team react to them, without making any kills. This is something that needs to be considered when discussing balance.
Because, that's why.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16536
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Posted - 2015.01.13 01:10:00 -
[30] - Quote
Fizzer XCIV wrote:Yokal Bob wrote:Pocket Rocket Girl wrote:Yokal Bob wrote:Pocket Rocket Girl wrote:then remove proto and adv turrets in the name of fairness :) fine by me not what i was expecting lol, but really what issue are you having with AV? 1. min commando with proto swarms is OP 2. A forge gun is like a hand held turret, however it does far more damage than an actual turret which i find obsurd in my opinion 1.) Dat 'spolsion bonus bruh. 2.) A TOW Missile will kill a tank more than a 120mm tank round will kill a tank. TOW Missiles **** **** up seriously. So I don't really see how its an obsurd idea.
That's entirely dependant on the round, the variant of Tanks, and where you hit on it.
The most destructive TOW Missiles are supposedly able to penetrate massive armour values while the smaller ones 400mm, 630mm, and 900mm depending on the pay load.
Depending on the type of tank and its armour thickness and composition a Tank could effectively survive a TOW Missile detonation.....though which kind of TOW missile is issued as standard practice is something I don't know.
Apparently the original estimates of penetrative power was an effective 700mm-800mm though "reports" that were declassified suggest the penetrative power is much lesser on certain variants.
Correction FIzzer..... TOW Missile CAN **** tanks up.
Also 120mm Guns with HEAT rounds are speculated to achieve fair penetrative values of up to 800mm.....and with a much higher muzzle velocity than a TOW Missile I'd put my faith in a 120mm gun on the M1A1 and M1A2 Abrams with its 1580m/s muzzle velocity vs the TOW's 278 m/s.
Though again I welcome someone if they can shed more light on the situation for me.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Vitantur Nothus
Nos Nothi
1671
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Posted - 2015.01.13 01:20:00 -
[31] - Quote
True Adamance wrote:LUGMOS wrote:Vitantur Nothus wrote:Kindly first remove vehicles from Ambush. Despite their being reportedly underpowered, they're used at every opportunity (and to great effect) by stomp squads. A real head scratcher. Reason they're used by stomp squads is because they are effectively infantry herders (getting infantry pinned) making killing much easier for the infantry stompers. They are also decoys to get some AV out, making the AVers easy kills for the infantry stompers. And the longer you are on field and in the main areas of activity the more players you push into the AV role making infantry attacks progressively more and more effective.
Might someone call this a "meaningful role"? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16537
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Posted - 2015.01.13 01:35:00 -
[32] - Quote
Vitantur Nothus wrote:True Adamance wrote:LUGMOS wrote:Vitantur Nothus wrote:Kindly first remove vehicles from Ambush. Despite their being reportedly underpowered, they're used at every opportunity (and to great effect) by stomp squads. A real head scratcher. Reason they're used by stomp squads is because they are effectively infantry herders (getting infantry pinned) making killing much easier for the infantry stompers. They are also decoys to get some AV out, making the AVers easy kills for the infantry stompers. And the longer you are on field and in the main areas of activity the more players you push into the AV role making infantry attacks progressively more and more effective. Might someone call this a "meaningful role"?
I'd consider this a by produce of simply being deployed. I don't have to fire a shot for this to happen. You could perhaps consider this a role but I honestly don't fancy a role that relies on passive participation.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Union118
Molon Labe. General Tso's Alliance
280
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Posted - 2015.01.13 03:59:00 -
[33] - Quote
Iron Wolf Saber wrote:No. Lol looks like we got a hater.
Starter Fit Suits are OP :-)
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
300
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Posted - 2015.01.13 15:40:00 -
[34] - Quote
Yokal Bob wrote:Pocket Rocket Girl wrote:Yokal Bob wrote:Pocket Rocket Girl wrote:then remove proto and adv turrets in the name of fairness :) fine by me not what i was expecting lol, but really what issue are you having with AV? 1. min commando with proto swarms is OP 2. A forge gun is like a hand held turret, however it does far more damage than an actual turret which i find obsurd in my opinion
#1 is debatable, #2 is outright false, large missile and large rails do far more damage for more quickly |
Jack McReady
DUST University Ivy League
1774
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Posted - 2015.01.13 15:50:00 -
[35] - Quote
shield tanked vehicles work fine. hardener up and I have 30 seconds of "your AV is useless" when I dont overextend into fluxes / remotes because the only ranged anti shield option is the PLC which can be dodged even in HAV then I go back and return to repeat the carnage.
it is simply the abundance of anti armor AV and the lack of the anti shield ones.
Yokal Bob wrote: 1. min commando with proto swarms is OP
damage difference between minmatar commando with 2 damage mods and any other suit that can fit 3 damage mods is...
... wait for it ...
NEGLIGIBLE |
WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
324
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Posted - 2015.01.13 15:52:00 -
[36] - Quote
Yokal Bob wrote:LUGMOS wrote:Oh no...
Here come the pitchforks.
Why must it come to this? because a forgegun can take out more than half a tanks armour in one hit -_- not everyone likes shield tanking
SHITFIT
Yes, I'm that desperate...
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Lazer Fo Cused
Shining Flame Amarr Empire
432
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Posted - 2015.01.13 16:06:00 -
[37] - Quote
1. Fine by me |
Riptalis
Horizons' Edge
159
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Posted - 2015.01.13 16:10:00 -
[38] - Quote
I could deal with this, but ground might keep whining. And still no ADV and proto vehicles... :(
Python pilot
Logistics mk.0
Assault mk.0
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Soraya Xel
Abandoned Privilege Top Men.
5343
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Posted - 2015.01.13 16:41:00 -
[39] - Quote
Iron Wolf Saber wrote:No.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Lac Nokomis
Palliative
34
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Posted - 2015.01.13 16:49:00 -
[40] - Quote
How about we just leave this subject alone until the Rattati era team lays out their vehicle gameplay? This is just useless crying that won't be relevant once the vehicles are reintroduced.
We could fix this, tighten the dispersion on that, buff the re-gen on this, nerf the speed on that. However we'd just be wasting our time. Please just save all of that conversation for when they re-introduce vehicles. Link to post from dev explaining they are still working on it. Also confirms community's inability to not be little children. Don't waste your time getting personal with these fights. It's not worth it and it's only lengthening our time with useless vehicles.
https://forums.dust514.com/default.aspx?g=posts&m=2562727#post2562727
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Breakin Stuff
Internal Error. Negative-Feedback
6383
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Posted - 2015.01.13 17:20:00 -
[41] - Quote
Iron Wolf Saber wrote:Yokal Bob wrote:Iron Wolf Saber wrote:No. because? i want a valid argument for your rejection. otherwise it should be considered as i stated in the interest of fairness Sagaris. this.
I will see your sagaris and raise you one surya
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Iron Wolf Saber
Den of Swords
18287
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Posted - 2015.01.13 17:26:00 -
[42] - Quote
Breakin Stuff wrote:Iron Wolf Saber wrote:Yokal Bob wrote:Iron Wolf Saber wrote:No. because? i want a valid argument for your rejection. otherwise it should be considered as i stated in the interest of fairness Sagaris. this. I will see your sagaris and raise you one surya
I raise you one zitro.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Thor Odinson42
Molon Labe. General Tso's Alliance
5735
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Posted - 2015.01.13 17:52:00 -
[43] - Quote
I've said it a million times, AV and vehicles will NEVER get balanced when you have droves of solo players in pubs. PC is the only place that AV and vehicles could ever be properly balanced and only a tiny fraction of players participate in it.
I'd be all for vehicles being removed from pubs until the playerbase is capable of dealing with it (not 80% of players being solo).
Low payouts ensure that only the best are running decent gear.
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