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Spkr4theDead
Red Star.
2720
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Posted - 2015.01.12 05:11:00 -
[1] - Quote
Don't go to the light.
Slightly nerfed MLT turret stats all around.
Proposed small fragmented and AV missiles. I guess the AV can be called the old accelerated missile launcher just so a new name doesn't have to be made up.
Fragmented: a ton less direct damage, but more splash damage than direct; 3m blast radius with the PRO being 3.5m; faster firing, meant for anti-infantry work - very little damage to vehicles, but still a little something; Increased magazine capacity by just 2 missiles.
AV (proposed accelerated): more direct damage to vehicles, but a whole meter less splash radius than the current missiles, as well as less splash damage. Slightly slower fire rate, too.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2723
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Posted - 2015.01.12 15:54:00 -
[2] - Quote
Alena Ventrallis wrote:I think you've got the wrong idea on fragmented missiles. Punishing direct hits? Rather, have direct damage only slightly higher than splash, and slow ROF to prevent their use against vehicles. By trading higher splash damage for slower ROF, we should see comparable DPS to what missiles currently do against infantry; it should only be easier to hit them.
As for accelerated, I'd increase ROF and decrease damage slightly. They should have enough oomph to stop shield regen (barring hardeners) but shoot rapidly enough that you can finish the job in a reasonable amount of time. Higher clip size can accommodate this change.
Overall some good stats, spkr. Got to say, excellent legwork on your part. I made the fragmented that way so they'd only really be useful against infantry. Fast fire rate, not a lot of damage, more splash. The huge fire rate nerf is what killed the Python's effectiveness against infantry, that's what I'm trying to get back with the fragmented. If need be, they could provide that little little extra bit of damage against a really good tank pilot to get rid of it.
For accelerated, who would use the regular turrets right now if the rate of fire was normalized, but with more damage? The missiles already stop shield recharge as they are.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2723
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Posted - 2015.01.12 15:55:00 -
[3] - Quote
DarthJT5 wrote:Can the accelerated actually have accelerated (high velocity) missiles like before? I used accelerated as a name only, so the time to come up with a name for it can be better used elsewhere.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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