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Aeon Amadi
Chimera Core
7759
|
Posted - 2015.01.11 04:41:00 -
[1] - Quote
Tried to wrap my head around this a while back in this particular thread but it came up as inconclusive.
Buuut I didn't give up on this thing. I figured I'd humor the community and take a look at it's damage profile from an unbiased viewpoint. Sure, ASCR has a lot going for it, but let's just say there might be some weight to the Damage Profile theory as to why it just sucks (albeit, it doesn't explain it quite as well as the numbers below).
So here's some math.
Lot of you will immediately notice that the damage profile looks a little strange. The ASCR does +20/-20 but in this instance it's doing +35/-20. This is due to the assumption of Proficiency 5 in the weapon across all weapons to provide a better control against our target. It allows us to consider how each weapon performs at it's maximum potential, free of skill level intervention. Being as all (Weapon) Proficiency applies a 15% bonus to whatever the weapon is racially designed against, they affect the damage profiles in dynamic ways.
And it's because of this that the Damage Per Second and Time to Kill are dramatically skewed against the ASCR.
Thing is, the Damage Profile is just the tip of the iceberg with this thing. Assuming a perfect target of 1000 Shields and 1000 Armor, you can start to see how the weapons begin to fall apart in the scope of DPS within their optimal ranges (assuming 0m). The Assault Rifle does it's job, hammering through with raw power despite it's lower damage to armor. The Combat Rifle does fall short against shields, as expected, and the Rail Rifle does have a notably higher TTK (higher being worse) than the other weapons.
Then you look at the ASCR and you understand the problem almost immediately. In terms of TTK toward shields, it's functionally the same as an Assault Rifle, but lacks the DPS necessary to powerhouse through armor. It's not so much a factor of Damage Profile as a combination of Damage Profile, Proficiency mechanics, and DPS all tying into one superstorm that weighs heavily against the ASCR. In this case, it is functionally the worst weapon in the Assault line and you are better off using an Assault Rifle if you're aiming for shield based combat.
But that's just a theory... A GAME THEO- no, no, wait Aeon, pretty sure that's copyrighted... Anyway. It's just a theory. Take it or leave it.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Mobius Wyvern
Sky-FIRE
5660
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Posted - 2015.01.11 04:45:00 -
[2] - Quote
Aeon Amadi wrote:Tried to wrap my head around this a while back in this particular thread but it came up as inconclusive. Buuut I didn't give up on this thing. I figured I'd humor the community and take a look at it's damage profile from an unbiased viewpoint. Sure, ASCR has a lot going for it, but let's just say there might be some weight to the Damage Profile theory as to why it just sucks (albeit, it doesn't explain it quite as well as the numbers below). So here's some math. Lot of you will immediately notice that the damage profile looks a little strange. The ASCR does +20/-20 but in this instance it's doing +35/-20. This is due to the assumption of Proficiency 5 in the weapon across all weapons to provide a better control against our target. It allows us to consider how each weapon performs at it's maximum potential, free of skill level intervention. Being as all (Weapon) Proficiency applies a 15% bonus to whatever the weapon is racially designed against, they affect the damage profiles in dynamic ways. And it's because of this that the Damage Per Second and Time to Kill are dramatically skewed against the ASCR. Thing is, the Damage Profile is just the tip of the iceberg with this thing. Assuming a perfect target of 1000 Shields and 1000 Armor, you can start to see how the weapons begin to fall apart in the scope of DPS within their optimal ranges (assuming 0m). The Assault Rifle does it's job, hammering through with raw power despite it's lower damage to armor. The Combat Rifle does fall short against shields, as expected, and the Rail Rifle does have a notably higher TTK (higher being worse) than the other weapons. Then you look at the ASCR and you understand the problem almost immediately. In terms of TTK, it's functionally the same as an Assault Rifle, but lacks the DPS necessary to powerhouse through armor. It's not so much a factor of Damage Profile as a combination of Damage Profile, Proficiency mechanics, and DPS all tying into one superstorm that weighs heavily against the ASCR. In this case, it is functionally the worst weapon in the Assault line and you are better off using an Assault Rifle if you're aiming for shield based combat. But that's just a theory... A GAME THEO- no, no, wait Aeon, pretty sure that's copyrighted... Anyway. It's just a theory. Take it or leave it. ...huh
Well, there you go, I guess. Now that I think about it it makes sense. I mean, I can eat Caldari Assaults with an ASCR, but that's only because they have virtually no armor, and only if they aren't using a Rail Rifle.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aeon Amadi
Chimera Core
7759
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Posted - 2015.01.11 04:48:00 -
[3] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote:Tried to wrap my head around this a while back in this particular thread but it came up as inconclusive. Buuut I didn't give up on this thing. I figured I'd humor the community and take a look at it's damage profile from an unbiased viewpoint. Sure, ASCR has a lot going for it, but let's just say there might be some weight to the Damage Profile theory as to why it just sucks (albeit, it doesn't explain it quite as well as the numbers below). So here's some math. Lot of you will immediately notice that the damage profile looks a little strange. The ASCR does +20/-20 but in this instance it's doing +35/-20. This is due to the assumption of Proficiency 5 in the weapon across all weapons to provide a better control against our target. It allows us to consider how each weapon performs at it's maximum potential, free of skill level intervention. Being as all (Weapon) Proficiency applies a 15% bonus to whatever the weapon is racially designed against, they affect the damage profiles in dynamic ways. And it's because of this that the Damage Per Second and Time to Kill are dramatically skewed against the ASCR. Thing is, the Damage Profile is just the tip of the iceberg with this thing. Assuming a perfect target of 1000 Shields and 1000 Armor, you can start to see how the weapons begin to fall apart in the scope of DPS within their optimal ranges (assuming 0m). The Assault Rifle does it's job, hammering through with raw power despite it's lower damage to armor. The Combat Rifle does fall short against shields, as expected, and the Rail Rifle does have a notably higher TTK (higher being worse) than the other weapons. Then you look at the ASCR and you understand the problem almost immediately. In terms of TTK, it's functionally the same as an Assault Rifle, but lacks the DPS necessary to powerhouse through armor. It's not so much a factor of Damage Profile as a combination of Damage Profile, Proficiency mechanics, and DPS all tying into one superstorm that weighs heavily against the ASCR. In this case, it is functionally the worst weapon in the Assault line and you are better off using an Assault Rifle if you're aiming for shield based combat. But that's just a theory... A GAME THEO- no, no, wait Aeon, pretty sure that's copyrighted... Anyway. It's just a theory. Take it or leave it. ...huh Well, there you go, I guess. Now that I think about it it makes sense. I mean, I can eat Caldari Assaults with an ASCR, but that's only because they have virtually no armor, and only if they aren't using a Rail Rifle.
Sure, but when it comes to actually hitting that armor you'd be better off using an Assault Rifle anyway as you'd be able to kill them faster that way. As it turns out, the DPS of the AR makes up for it's short-comings in the factor of TTK.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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DeadlyAztec11
Ostrakon Agency
7005
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Posted - 2015.01.11 05:23:00 -
[4] - Quote
I don't know, personally I find that the ASCR has extremely, criminally, low recoil.
Well that's not totally true now is it? It has high recoil, but a high center speed which means that even though the recoil is high the gun will return to the center in time to fire the next shot.
This means to things;
1.) It is extremely precise.
2.) It has high visual recoil.
Because of its high precision I find that I can land an abnormally large amount of head shots particularly against slower targets. I can do this even while hip firing due to the low dispersion of the rifle.
Rattati seems to agree that it is fine. Though unfortunately he says he will give it, an uncessary, buff to make both it and the regular Scrambler Rifle more popular.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Nocturnal Soul
Primordial Threat
5011
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Posted - 2015.01.11 05:30:00 -
[5] - Quote
After the damage buff it received I can personally verify that with 3x complex damage mods on a Ak.0 "IT WREKTS!!!!"
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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PARKOUR PRACTIONER
G0DS AM0NG MEN General Tso's Alliance
2429
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Posted - 2015.01.11 05:56:00 -
[6] - Quote
DeadlyAztec11 wrote:I don't know, personally I find that the ASCR has extremely, criminally, low recoil.
Well that's not totally true now is it? It has high recoil, but a high center speed which means that even though the recoil is high the gun will return to the center in time to fire the next shot.
This means to things;
1.) It is extremely precise.
2.) It has high visual recoil.
Because of its high precision I find that I can land an abnormally large amount of head shots particularly against slower targets. I can do this even while hip firing due to the low dispersion of the rifle.
Rattati seems to agree that it is fine. Though unfortunately he says he will give it, an uncessary, buff to make both it and the regular Scrambler Rifle more popular.
High center speed.... So... the reason the RR is so bad in CQC is because of the high kick and practically no center speed unless you stop firing?
The same problem with Magsec. High kick that requires manual centering without high center speed which is why regular SMG is preferred dispite range difference because it is much more forgiving, breach especially hits like a rhino with a little SP into Sharpshooter and proficiency, very little kick, and auto centers well for an automatic weapon. You just gave me an idea for a thread Aztec. +1
PSN Sil4ntChaozz/Protofits Silent Chaozz
Why do i still play this?
2COM SH 2COM PD 2COM KC DSSG BSMG F/45
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DeadlyAztec11
Ostrakon Agency
7006
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Posted - 2015.01.11 07:17:00 -
[7] - Quote
PARKOUR PRACTIONER wrote:DeadlyAztec11 wrote:I don't know, personally I find that the ASCR has extremely, criminally, low recoil.
Well that's not totally true now is it? It has high recoil, but a high center speed which means that even though the recoil is high the gun will return to the center in time to fire the next shot.
This means to things;
1.) It is extremely precise.
2.) It has high visual recoil.
Because of its high precision I find that I can land an abnormally large amount of head shots particularly against slower targets. I can do this even while hip firing due to the low dispersion of the rifle.
Rattati seems to agree that it is fine. Though unfortunately he says he will give it, an uncessary, buff to make both it and the regular Scrambler Rifle more popular. High center speed.... So... the reason the RR is so bad in CQC is because of the high kick and practically no center speed unless you stop firing? The same problem with Magsec. High kick that requires manual centering without high center speed which is why regular SMG is preferred dispite range difference because it is much more forgiving, breach especially hits like a rhino with a little SP into Sharpshooter and proficiency, very little kick, and auto centers well for an automatic weapon. You just gave me an idea for a thread Aztec. +1 The Breach SMG is good not because of a high center speed, but because of the low rate of fire. The low rate of fire is good because it means that the gun can get back to position more than it could when the rate of fire was high. That's a wierd way to put it, but basically the faster the rate of fire the less time the gun has to get back to its original position.
The way most recoil in video games works is that the gun doesn't completely get back to its original position before it fires. Compound this with the fact that some games increase recoil as the gun fires then things get out of hand.
Also Dust incorporates dispersion which increases in a cone shape as the gun fires. The Full Auto Breach Weapons tend to have low dispersion and the Scrambler Weapons have the lowest dispersion.
The biggest issue that I see with the Rail Rifle and MagSec is that the recoil seems to gradually increase as the weapon is fired. This isn't normally an issue, but because they have a spool time you can't just feather the trigger like normal. So either the recoil by way of gun kick increases over time or it increases through a loss in center speed.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Alena Ventrallis
Intara Direct Action Caldari State
2483
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Posted - 2015.01.11 07:38:00 -
[8] - Quote
My theory as to its lack of use is because of armor. And not even just the meta.
Armor is about having high health and low (personal) regen. Where shield has 500 health, armor is pushing 800. Meaning that there is more for any given weapon to chew through than with shield. Now here's the thing; the ACR has a lower TTK because its proficiency increases damage against the tank type (armor) that specifically calls for and emphasizes high health at the cost of regen. ASCR is the opposite. Sure against equal amounts of shield and armor, the ACR has a comparable time to the ASCR; but in practice, the ACR will never go against shield values like the ASCR has to go against armor values. It is relatively easy for armor to surpass 800-900 health, whereas shields struggle to hit 650 on the majority of suits, and it's mathematically impossible for any suit to have 1000 shields or more. So while the ACR can increase damage against the tank that specifically calls for high health, the ASCR has no such recourse.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Jack McReady
DUST University Ivy League
1745
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Posted - 2015.01.11 09:00:00 -
[9] - Quote
Aeon Amadi wrote:Tried to wrap my head around this a while back in this particular thread but it came up as inconclusive. Buuut I didn't give up on this thing. I figured I'd humor the community and take a look at it's damage profile from an unbiased viewpoint. Sure, ASCR has a lot going for it, but let's just say there might be some weight to the Damage Profile theory as to why it just sucks (albeit, it doesn't explain it quite as well as the numbers below). So here's some math. Lot of you will immediately notice that the damage profile looks a little strange. The ASCR does +20/-20 but in this instance it's doing +35/-20. This is due to the assumption of Proficiency 5 in the weapon across all weapons to provide a better control against our target. It allows us to consider how each weapon performs at it's maximum potential, free of skill level intervention. Being as all (Weapon) Proficiency applies a 15% bonus to whatever the weapon is racially designed against, they affect the damage profiles in dynamic ways. And it's because of this that the Damage Per Second and Time to Kill are dramatically skewed against the ASCR. Thing is, the Damage Profile is just the tip of the iceberg with this thing. Assuming a perfect target of 1000 Shields and 1000 Armor, you can start to see how the weapons begin to fall apart in the scope of DPS within their optimal ranges (assuming 0m). The Assault Rifle does it's job, hammering through with raw power despite it's lower damage to armor. The Combat Rifle does fall short against shields, as expected, and the Rail Rifle does have a notably higher TTK (higher being worse) than the other weapons. Then you look at the ASCR and you understand the problem almost immediately. In terms of TTK toward shields, it's functionally the same as an Assault Rifle, but lacks the DPS necessary to powerhouse through. It's not so much a factor of Damage Profile as a combination of Damage Profile, Proficiency mechanics, and DPS all tying into one superstorm that weighs heavily against the ASCR. In this case, it is functionally the worst weapon in the Assault line and you are better off using an Assault Rifle if you're aiming for shield based combat. But that's just a theory... A GAME THEO- no, no, wait Aeon, pretty sure that's copyrighted... Anyway. It's just a theory. Take it or leave it. working as intended, the assault variants of other races are not supposed to be as strong as the original assault rifle.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2128
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Posted - 2015.01.11 10:19:00 -
[10] - Quote
Jack McReady wrote:Aeon Amadi wrote:Tried to wrap my head around this a while back in this particular thread but it came up as inconclusive. Buuut I didn't give up on this thing. I figured I'd humor the community and take a look at it's damage profile from an unbiased viewpoint. Sure, ASCR has a lot going for it, but let's just say there might be some weight to the Damage Profile theory as to why it just sucks (albeit, it doesn't explain it quite as well as the numbers below). So here's some math. Lot of you will immediately notice that the damage profile looks a little strange. The ASCR does +20/-20 but in this instance it's doing +35/-20. This is due to the assumption of Proficiency 5 in the weapon across all weapons to provide a better control against our target. It allows us to consider how each weapon performs at it's maximum potential, free of skill level intervention. Being as all (Weapon) Proficiency applies a 15% bonus to whatever the weapon is racially designed against, they affect the damage profiles in dynamic ways. And it's because of this that the Damage Per Second and Time to Kill are dramatically skewed against the ASCR. Thing is, the Damage Profile is just the tip of the iceberg with this thing. Assuming a perfect target of 1000 Shields and 1000 Armor, you can start to see how the weapons begin to fall apart in the scope of DPS within their optimal ranges (assuming 0m). The Assault Rifle does it's job, hammering through with raw power despite it's lower damage to armor. The Combat Rifle does fall short against shields, as expected, and the Rail Rifle does have a notably higher TTK (higher being worse) than the other weapons. Then you look at the ASCR and you understand the problem almost immediately. In terms of TTK toward shields, it's functionally the same as an Assault Rifle, but lacks the DPS necessary to powerhouse through. It's not so much a factor of Damage Profile as a combination of Damage Profile, Proficiency mechanics, and DPS all tying into one superstorm that weighs heavily against the ASCR. In this case, it is functionally the worst weapon in the Assault line and you are better off using an Assault Rifle if you're aiming for shield based combat. But that's just a theory... A GAME THEO- no, no, wait Aeon, pretty sure that's copyrighted... Anyway. It's just a theory. Take it or leave it. working as intended, the assault variants of other races are not supposed to be as strong as the original assault rifle. This is bullshit. Nowhere has it been stated that this is CCPs intention anywhere in the past. Its a ******* stupid rumor that needs to die.
They shouldn't be better or worse. They should be alternatives.
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2128
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Posted - 2015.01.11 10:21:00 -
[11] - Quote
Anyhow. Its the visual recoil as Aztec pointed out. Pinpoint accuracy means a lot less when you can't track your target very well in a tracking shooter. That's why its so bad.
Home at Last <3
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2985
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Posted - 2015.01.11 10:21:00 -
[12] - Quote
Fizzer XCIV wrote:Jack McReady wrote:Aeon Amadi wrote:Tried to wrap my head around this a while back in this particular thread but it came up as inconclusive. Buuut I didn't give up on this thing. I figured I'd humor the community and take a look at it's damage profile from an unbiased viewpoint. Sure, ASCR has a lot going for it, but let's just say there might be some weight to the Damage Profile theory as to why it just sucks (albeit, it doesn't explain it quite as well as the numbers below). So here's some math. Lot of you will immediately notice that the damage profile looks a little strange. The ASCR does +20/-20 but in this instance it's doing +35/-20. This is due to the assumption of Proficiency 5 in the weapon across all weapons to provide a better control against our target. It allows us to consider how each weapon performs at it's maximum potential, free of skill level intervention. Being as all (Weapon) Proficiency applies a 15% bonus to whatever the weapon is racially designed against, they affect the damage profiles in dynamic ways. And it's because of this that the Damage Per Second and Time to Kill are dramatically skewed against the ASCR. Thing is, the Damage Profile is just the tip of the iceberg with this thing. Assuming a perfect target of 1000 Shields and 1000 Armor, you can start to see how the weapons begin to fall apart in the scope of DPS within their optimal ranges (assuming 0m). The Assault Rifle does it's job, hammering through with raw power despite it's lower damage to armor. The Combat Rifle does fall short against shields, as expected, and the Rail Rifle does have a notably higher TTK (higher being worse) than the other weapons. Then you look at the ASCR and you understand the problem almost immediately. In terms of TTK toward shields, it's functionally the same as an Assault Rifle, but lacks the DPS necessary to powerhouse through. It's not so much a factor of Damage Profile as a combination of Damage Profile, Proficiency mechanics, and DPS all tying into one superstorm that weighs heavily against the ASCR. In this case, it is functionally the worst weapon in the Assault line and you are better off using an Assault Rifle if you're aiming for shield based combat. But that's just a theory... A GAME THEO- no, no, wait Aeon, pretty sure that's copyrighted... Anyway. It's just a theory. Take it or leave it. working as intended, the assault variants of other races are not supposed to be as strong as the original assault rifle. This is bullshit. Nowhere has it been stated that this is CCPs intention anywhere in the past. Its a ******* stupid rumor that needs to die. They shouldn't be better or worse. They should be alternatives.
To be fair the original idea was that they were to not be superior, not that they could not be 'on par' with a different flavour. In an ideal world all weapons should be both fun and viable while all feeling different to use and handle.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2128
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Posted - 2015.01.11 10:26:00 -
[13] - Quote
CommanderBolt wrote:Fizzer XCIV wrote:Jack McReady wrote:Aeon Amadi wrote:Tried to wrap my head around this a while back in this particular thread but it came up as inconclusive. Buuut I didn't give up on this thing. I figured I'd humor the community and take a look at it's damage profile from an unbiased viewpoint. Sure, ASCR has a lot going for it, but let's just say there might be some weight to the Damage Profile theory as to why it just sucks (albeit, it doesn't explain it quite as well as the numbers below). So here's some math. Lot of you will immediately notice that the damage profile looks a little strange. The ASCR does +20/-20 but in this instance it's doing +35/-20. This is due to the assumption of Proficiency 5 in the weapon across all weapons to provide a better control against our target. It allows us to consider how each weapon performs at it's maximum potential, free of skill level intervention. Being as all (Weapon) Proficiency applies a 15% bonus to whatever the weapon is racially designed against, they affect the damage profiles in dynamic ways. And it's because of this that the Damage Per Second and Time to Kill are dramatically skewed against the ASCR. Thing is, the Damage Profile is just the tip of the iceberg with this thing. Assuming a perfect target of 1000 Shields and 1000 Armor, you can start to see how the weapons begin to fall apart in the scope of DPS within their optimal ranges (assuming 0m). The Assault Rifle does it's job, hammering through with raw power despite it's lower damage to armor. The Combat Rifle does fall short against shields, as expected, and the Rail Rifle does have a notably higher TTK (higher being worse) than the other weapons. Then you look at the ASCR and you understand the problem almost immediately. In terms of TTK toward shields, it's functionally the same as an Assault Rifle, but lacks the DPS necessary to powerhouse through. It's not so much a factor of Damage Profile as a combination of Damage Profile, Proficiency mechanics, and DPS all tying into one superstorm that weighs heavily against the ASCR. In this case, it is functionally the worst weapon in the Assault line and you are better off using an Assault Rifle if you're aiming for shield based combat. But that's just a theory... A GAME THEO- no, no, wait Aeon, pretty sure that's copyrighted... Anyway. It's just a theory. Take it or leave it. working as intended, the assault variants of other races are not supposed to be as strong as the original assault rifle. This is bullshit. Nowhere has it been stated that this is CCPs intention anywhere in the past. Its a ******* stupid rumor that needs to die. They shouldn't be better or worse. They should be alternatives. To be fair the original idea was that they were to not be superior, not that they could not be 'on par' with a different flavour. In an ideal world all weapons should be both fun and viable while all feeling different to use and handle. Exactly. Different. Not worse. Not better.
This is why I have issue with the TacAR and Burst AR. They are both better than the ScR and CR respectively. Same thing with the AScR, but the other way around. Its worse than the other three assault variants.
Home at Last <3
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Aeon Amadi
Chimera Core
7763
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Posted - 2015.01.11 10:38:00 -
[14] - Quote
Probably .ot a good idea to insinuate that its a bullspit rumor when theres a very clear reason: Assault Rifle has the lowest optimal range. Is designed for CQC and thusly has a high DPS output to handle high intensity situations. Its not just a rumor, its the way the weapon was designed.
But it doesnt really matter. I can already see the thread is about to derail into a thousand tin foil theories as to why "AR514: The Return" needs to die instead of actually focusing on what the thread is presenting
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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shaman oga
Dead Man's Game
3661
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Posted - 2015.01.11 11:16:00 -
[15] - Quote
Have you tried it lately? It's pretty beastly.
Situational awareness also known as passive scan.
Minmatar omni-merc
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Cavani1EE7
Murphys-Law
827
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Posted - 2015.01.11 14:41:00 -
[16] - Quote
DeadlyAztec11 wrote:I don't know, personally I find that the ASCR has extremely, criminally, low recoil.
Well that's not totally true now is it? It has high recoil, but a high center speed which means that even though the recoil is high the gun will return to the center in time to fire the next shot.
This means to things;
1.) It is extremely precise.
2.) It has high visual recoil.
Because of its high precision I find that I can land an abnormally large amount of head shots particularly against slower targets. I can do this even while hip firing due to the low dispersion of the rifle.
Rattati seems to agree that it is fine. Though unfortunately he says he will give it, an uncessary, buff to make both it and the regular Scrambler Rifle more popular. Ikr, I'm ready to jump over from caldari to amarr/minmatar assault anyways.
10100111001
Shield tanking is hard mode /period.
10100111001
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Mejt0
Dead Man's Game RUST415
666
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Posted - 2015.01.11 14:55:00 -
[17] - Quote
Dust is all about armor/dual tanking.
Normal ScR doesn't give a fu!k and anihilate both of them. AScR anihilate only one of them. And it's not armor.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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