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LUGMOS
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Posted - 2015.01.10 19:19:00 -
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Cheydinhal Guard wrote:The swarmer also needs proper positioning, and he also has to worry about getting ganked by infantry, all while trying not to get killed by the pilot.
What does the pilot have to do?
Turn a corner.
Not that I'm complaining, but swarms aren't the skill-less god-mode AV weapon that some people make them out to be. -_-
Pleez...
Vehicle: -Watch out for red installations -Hear a swarm (or just get hit by the silent invisible ones)- get to good cover (can't effectively fight back) -Shield booster, hardener, afterburner, nitro injector activation -Vehicles also need proper positioning (ie. cover)
Swarmer: -Proper positioning -Getting ganked by infantry (so does all other infantry) -Timing of swarms
I don't get it. A swarmer complains that they get killed by infantry, even though willingly doing it just to kill a tank that really can only kill idiots standing still or people that don't have cover (which can still be killed faster with a light weapon).
Why is the hate for tanks so god damn high?
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LUGMOS
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Posted - 2015.01.10 19:27:00 -
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DRAKEST HOUR wrote:Ya, because it takes so much skill to fly a dropship around all match and missile snipe infantry. It's a video game....play something else if you don't like it. Or just QQ on a forum.....if that is more fun for you. Obligatory try it for yourself post
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Posted - 2015.01.10 19:28:00 -
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Atiim wrote: I will say that I find it amusing how people complain about SLs not having to aim yet only 3 weapons in which actually require you to aim. I won't even bother writing essays at this point, but I will ask you one thing:
If you were to find a 3 year old child and gave him even an Officer SL, do you honestly believe s/he could destroy my tank? If so, how much ISK are you willing to bet?
100mil? 250mil? 350mil? 500mil? 1bil? Have you ever heard of a hyperbole?
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LUGMOS
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Posted - 2015.01.10 19:31:00 -
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Atiim wrote:LUGMOS wrote:Have you ever heard of a hyperbole? No, I have never heard of a hyberbole before. Y u make tings so hard
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Posted - 2015.01.10 19:41:00 -
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Cheydinhal Guard wrote:If I don't pull out AV, 90% of the time nobody else will. My options are to either pull out AV and run the risk of getting killed by infantry, or stay in my current suit and get killed by the vehicle(s). Lol. Don't give me any of that "tanks can only kill idiots" bull. Have you ever gone up against a decent Madrugar, or even worse, a Gunnlogi? How about multiple types of vehicles? Swarms aren't nearly as effective as other types of AV when you're between a fustercluck of vehicles and infantry. If you say you're good at positioning, then how are you getting killed by tanks?
Have you tried getting on a elevated surface? Because hills are pretty good cover. So are roofs believe it or not, at least from tanks.
And if you are getting killed by multiple vehicles, well you should be. Its like saying "i can't solo three or four guys easily with an AR," because, well, you weren't intended to. I only called people standing still idiots, because it's probably true. And, as I said, people out in the open should get wrecked by a tank, swarmer or not.
Also, i'm glad to know that you know that you are sacrificing anti-infantry for AV, which is how it should be.
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LUGMOS
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Posted - 2015.01.10 19:45:00 -
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Fizzer XCIV wrote:If the complaint is that Swarms are only too effective when you compare them to Plasma Cannons, I think the right course of action would be to buff Plasma Cannons, rather than nerf Swarms. Why can't a Plasma Cannon deal upwards of 2000 Damage per shot? If an HAV is oblivious enough to let themselves get hit three times by a Plasma Cannon, they should die, IMO. No, I believe the complaint is that swarms are rediculously effective for the relative skill required to use them.
The PLC needs no buff, as the nature of it requires you to be in close range, in which case if one is using it properly, one would likely carry AV nades and possibly REs or proxys.
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LUGMOS
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Posted - 2015.01.10 20:01:00 -
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Cheydinhal Guard wrote:It's kind of hard to find a hill or an elevated position in a city, which is where most vehicles will be found. Camping one area with swarms is a terrible tactic. All it takes is for the vehicle to get out of my 175m of range, which is relatively easy btw, and I become useless while Mr. L33t pilot can proceed with his slaughter. Movement is key in a V vs AV battle. As I've stated before, If you aren't out in an open field, swarms are easy to avoid. Turn a corner and watch as the missles smash into a building. Also, I rarely get killed by tanks. 1.7 made me an expert tank dodger In those cases, then, swarms should not be used. AV at that point should then switch over to PLCs, giving them decent Anti-infantry capability wile retaining AV capability.
But heck, who am I to say that AV needs to switch fits to best reflect the situation at hand, or dare say that AV must use a weapon that uses skill.
Also, how much of a slaughter does Mr. 1337 actually do? 10-1, ending the match with 500-600 WP?
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Posted - 2015.01.10 20:22:00 -
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Pagl1u M wrote:I have never said I'm a great pilot, I'm an infantry man, but:
1 I'm sure I am more skilled in pyloting than 90% of the swarmers that take me down are at AVing 2 Swarms are way too effective for the relative skill required to use them.
Yay
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Posted - 2015.01.10 20:45:00 -
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Cheydinhal Guard wrote:Mr. 1337's level of slaughter is relative to his skill as a pilot. So it's fine to use FGs and PLCs and other AV in the city, because they take "skill", but swarms shouldn't be used? How fair. The FG also outclasses it out in the open. Have you dedicated yourself to using swarms? It's not a cakewalk, on the contrary to popular belief. Swarms have been nerfed repeatedly, and yet pilots still complain. I give you a valid weakness of the SL, and your answer is "pull out a PLC". How does that empower the SL? It doesn't. My only option is to completely stop using it even though it's never been stated anywhere that SLs aren't supposed to be used in contested areas. God forbid I try to use an AV weapon for AV Swarms are only truly deadly when damage modded on a PRO Min Commando. Until the day comes that the Min Commando becomes FoTM, any complaints about Swarms are complete ****. Just to make myself clear, I never said that swarms were OP, just overly effective for the skill used to operate them.
As a "dedicated AVer," I would think one's strategy would be more than just shoot away with one type of weapon the entire match. After all, for shield tanks, one should use a Plasma Cannon, in an engagement that is in a city, one should use something more effective for the situation (proxies, remotes, AV nades, PLC).
And yes, my answer should be if the swarm is weak in one respect use something that is more suited to the situation at hand. Thus, my answer should be the PLC. It's never been stated that SLs can't be used in contested areas because it is possible, just not viable. You said it yourself.
This isn't just about the SL, it's about the fact that in 90% of all engagements, swarm launchers are used instead of PLC or Forge. Why is it? Maybe it is more effective than the other options? Maybe it's easy to use? A combo??? I don't get why AV is so focused on the Swarm Launcher, and keeping that viable. Swarm Launcher nerf? Shiii, better keep the SL alive because it is the only easy, effective way to counter vehicles. One does not see, however, that there are other AV options.
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Posted - 2015.01.10 20:54:00 -
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shaman oga wrote:https://www.youtube.com/watch?v=EitZRLt2G3w Really interesting.
Sooo... What should I get out of it? Swarms are good right now because they give a simple solution, and Forge and PLC should be buffed? Or swarms should be nerfed because they're easy and effective?
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Posted - 2015.01.10 21:21:00 -
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Cheydinhal Guard wrote:The popular belief is that SLs take much less skill because they lack one of the requirements of the other AV weapons, which is decent aim. The SL may not require aim per se, but it has tons of other skillfull requirements in order to properly destroy other vehicles. I rarely see Swarms that aren't PRO tier, yet I see FGs of all types. Starter fit SLs are a non factor. Swarms are most commonly used due to 1. New players are introduced to them first with the Anti-Armor fit. As useless as it is for higher tiered vehicles, it's still somewhat useful against LAVs and such. 2. Swarms can be fit on a wider variety of suits. Think: why properly spec into a heavy suit and have to lug around a Forge gun when you can fit your Wyrkomi swarms on a med or light frame and go to work? It's less effective, but it's fine for chasing away that pesky ADS or HAV.
Swarms don't even have the killing power of other types of AV. Who would you like to have on your side? Two PRO forge gunners, or two PRO SL users? Ehh knowing you, you would rather have two PLCers.
Pssh...
Do you think the other forms of AV don't require these skills? Add Aiming while using these skills and the other skills are much harder.
As for #2, if you can fit the SL onto a wider variety of suits, and you claim this is why the SL is more effective, than why isn't the PLC used at least sometimes against HAVs, even if it's a shield based one?
Oh yeah, because swarms are more effective due to aiming not being needed, with no particular drawbacks.
As for your last point, what if the 2 SL users had a commando suit? And also, it wouldn't matter, as the tank or dropship would be dead anyway. However, I would choose the swarms as with the forges, I run the risk of one of them missing the vehicle.
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Posted - 2015.01.10 21:28:00 -
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Gavr1lo Pr1nc1p wrote:The skill in swarming revolves around surviving long enough to kill the vehicles, as well as time your swarms and make sure they don't hit buildings. Again, do you think swarms are the only one with this problem? Do you think it is easier to be a swarmer or a Canoneer? Forge gunner?
Swarm launchers take the least amount of skill of all the AV weapons, yet they are still better at AV than those other alternatives.
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Posted - 2015.01.10 21:30:00 -
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Vitantur Nothus wrote:What I found to be ridiculous was Uprising 1.7. Pray tell, if tanks are sooo bad and swarms are sooo good, how is it that Milkman and Addict Punk continue to stomp Ambush after Ambush with them? Pubs... and Ambush. There is no time in ambush to get organised against tanks, or even find a decent spot without being killed first. Action is just too fast paced.
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Posted - 2015.01.10 22:17:00 -
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Cheydinhal Guard wrote:You also run the risk of the vehicle escaping you're 175m of range, whereas the Forge gunners are good up to 300m. You also run the risk of your missiles running into terrain, which is equivalent to missing. The missiles are also much slower than a FG shot, increasing the odds of your pray escaping.
Swarms on a Min Commando are a completely different story. Actually, it's the only way to use SLs to their full potential. How is this in any way lacking of skill?
And have you forgotten that PLCs get a damage buff on Gal Commandos? They aren't overshadowed by SLs. They are much more effective towards shield vehicles, along with the fact that they have a more balanced damage profile. I guess people aren't as open to them because they were a laughing stock for a year. Did you use them before the buff?
Edit: Nevermind. PLCs don't get that damage buff. I was under the impression that it did. Swarms only lock on at 175 meters. However, once the swarms are away, how far do you think the swarms go? 400-500 meters? How many salvos can you get off before the vehicle notices?
Also, with forges, not only do you have to aim, you have to aim at where you think the vehicle will be in the time it takes for the shot to travel. It's called leading, something swarmers don't have to worry about.
Also, if you don't think PLCs are overshadowed, tell me the last time you saw one actively engaging in competitive gameplay against vehicles.
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Posted - 2015.01.10 22:22:00 -
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Vitantur Nothus wrote:Even so, if an opponent knows the tanks are coming -- and they always do -- you'd think they could spawn in start-of-match with their "ridiculously overpowered" swarms and hold their ground against two tanks. And yet.
In discussing balance, we must take into account present performance of the competent and tactically minded pilot. Above are examples of pilots "who do it right" and in doing it right, manage to shrug off AV and streamroll match after match at little-to-no-risk.
What happens to the pilots who "do it right" if we balance V/AV around those who "do it wrong"? Its not all about competency, a competent pilot in a tank or dropship with standard modules can't fight back. There's a huge gap in module efficiency from standard to advanced. You have to have at least Enhanced modules to escape swarmers/forges and at least Prototype to engage them, whereas AV can engage vehicles and still make them run with any tier.
Also, try not to pull words out of your ass... I never said they were rediculously overpowered or could solo two tanks simultaneously.
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Posted - 2015.01.10 23:17:00 -
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Cheydinhal Guard wrote:Edit: You never answered my question. Did you use PLCs before the buff? Sure I did. Why?
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Posted - 2015.01.11 04:02:00 -
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Fizzer XCIV wrote:I'm getting a really bad impression that some people in this thread think Swarms take as much skill to use as Plasma Cannons or even Forge Guns. They don't. I'm not saying swarms don't take some skill, they do, but to imply that they takes as much as a Plasma Cannon is preposterous. ^
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Posted - 2015.01.11 04:03:00 -
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Cheydinhal Guard wrote:That and it's more expensive than a SL, especially at PRO tier. Are you sure?
I'm pretty sure every weapon of equal meta level is the same price now...
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