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Atiim
Titans of Phoenix
14979
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Posted - 2015.01.10 19:26:00 -
[1] - Quote
I will say that I find it amusing how people complain about SLs not having to aim yet only 3 weapons in which actually require you to aim. I won't even bother writing essays at this point, but I will ask you one thing:
If you were to find a 3 year old child and gave him even an Officer SL, do you honestly believe s/he could destroy my tank? If so, how much ISK are you willing to bet?
100mil? 250mil? 350mil? 500mil? 1bil?
The 1st Matari Commando
-HAND
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Atiim
Titans of Phoenix
14981
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Posted - 2015.01.10 19:30:00 -
[2] - Quote
LUGMOS wrote:Have you ever heard of a hyperbole? No, I have never heard of a hyberbole before.
The 1st Matari Commando
-HAND
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Atiim
Titans of Phoenix
14982
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Posted - 2015.01.10 20:27:00 -
[3] - Quote
Pagl1u M wrote: I was mostly speaking about dropships, not tanks. If you want to explain your points I'll gladly listen to you.
Thank you.
You say that it takes no skill to operate Swarm Launchers because of it's locking capabilities, but that means very little. Even though you have the lock, if you want to begin an engagement you still have to:
1. Locate Hostile Vehicle 2. Calculate Probability of Winning.
That's no different than the Forge Gun, Plasma Cannon, or heck even JLAVs. Now when it comes to an engagements against Pilots you need to do the following:
4. Find Cover 5. Evade Pilot's Fire 6. Assess all possible escape routes 7. Predict where the Pilot will go (ie, around a corner).
Still no different than the Forge Gun, Plasma Cannon, or JLAV. I know someone's going to say "hurr durr you forgot to put "Aim" there buddy" so I'll address that. The only difference having to aim makes in an engagement is the fact that there's a probability of missing your shots, which increases your TTK.
Yet with the Swarm Launcher one of the shots will always miss because as long as you can resist the urges to consume potato chips and soft drinks and have a reaction time hire than a mental patient (1), you'll always be able to react in time to escape the 4th volley, which is what will kill the Pilot (2).
Then we move onto the last part of the engagement, which is what happens when the Pilot decides to exit their vehicle before being destroyed, to avoid death and kill the AVer (3).
8. Swamp to Secondary Weapon 9. Combat the Pilot (4)
Can you point out any differences between what I listed and V/AV engagements with other AV weapons?. If not, than when you say SLs require no skill you mean AV as a whole requires no skill, in which case I have another essay to write.
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(1) Average Human Reaction Time is .215s while Average Vehicle TTK is 7s. DSs move at 50m/s, which means you have to be 16x as slow to not evade the 175m radius in time to escape volley 4.
(2) 3 Volleys for Base Vehicles, but 5+ for fitted Gunnlogies.
(3), (4) Optional and does not happen on each engagement/
Anything I missed?
The 1st Matari Commando
-HAND
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Atiim
Titans of Phoenix
14988
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Posted - 2015.01.10 22:56:00 -
[4] - Quote
Pagl1u M wrote:1 yes, It is not so hard to locate a dropship flying in the sky, for sure it is harder to locate who has a SL while you are flying. 2 I'm sure 99% of the players with a SL don't calculate a ****, they just press R1 and see the weapon doing their job. 3 not found 4 5 6 if you are the first to hit (and with a SL you are likely to hit first) you are creating Big troubles in the ability of the pilot to aim. 7 is that so hard? What I want to say is: I'm not talking about competitive levels but, between two average players the swarmer is likely to win because is weapon requires way less skill than using and shooting with an ADS. When you have to be above average to fight your counterpart that is average or worse, things are not balanced 1. Perceived difficulty is irrelevant, still a skill and a perquisite.
2. Only Pressing R1 and firing is the best way to guarantee that you hit the wall instead of the Pilot. As for what 99% (which is a falsified figure) do, see above.
3. Fixed 4. See Point #1 5. See Point #2 6. See Point #2 7. Depends on the Pilot; Also See Point #1
Given how all of the same points listed are perquisites to destroy vehicles with FGs and PLCs, would it be safe to conclude that you believe it "takes no skill" to destroy vehicles with a Forge Gun or Plasma Cannon?
Between average players, the Vehicle has a heavy advantage as AV weapons (as far as SLs and PLCs are concerned) are terrible until Operation V & Proficiency III which average players don't have, while most Modules yield the same benefit across every tier, allowing even a minimally invested player to be effective against low-mid tier AV.
The 1st Matari Commando
-HAND
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