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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Terry Webber
Molon Labe. General Tso's Alliance
541
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Posted - 2015.01.10 07:30:00 -
[1] - Quote
Reserved |
Terry Webber
Molon Labe. General Tso's Alliance
542
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Posted - 2015.01.11 14:35:00 -
[2] - Quote
Fox Gaden wrote:Aeon Amadi wrote:Some spit-balled idea I had hidden away in my Imgur account that I thought of. Really high-level idea that probably isn't feasible at current but, yanno. http://i.imgur.com/h3bWsy7.png I like the idea, but I think it is out of scope of what is possible to implement at this time. In a perfect world I would like to have it implemented the way you suggest, but there are limits to what we can expect right now. I like this idea too and it perfectly describes a part of what selecting a district for an attack should be. Corp CEOs and directors would arrange an attack through the starmap like usual. The only difference is that instead of selecting icons representing districts, an actual district on the planet itself would be highlighted. But you may be right though. It would be a while before this is possible. |
Terry Webber
Molon Labe. General Tso's Alliance
543
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Posted - 2015.01.11 16:54:00 -
[3] - Quote
That's exactly what I'm trying to go for, Kain. |
Terry Webber
Molon Labe. General Tso's Alliance
546
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Posted - 2015.01.12 23:46:00 -
[4] - Quote
Hey, Fox, I'm not sure if you suggested this in your proposal but would do you think of getting vehicles, weapons, etc. in addition to stealing clones while raiding? |
Terry Webber
Molon Labe. General Tso's Alliance
555
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Posted - 2015.01.18 06:37:00 -
[5] - Quote
But Breaking Stuff, there is still a possibility that one side would lose a battle if they can't leave their spawning area. So instead of having the redline as a barrier, CCP can just make it a boundary colored yellow instead of red for the battle and have the game notify the player that they're leaving the battlefield. It won't kill them if they stay in the redline too long.To protect a side's spawn area under the MCC, the MCC's guns and the turrets on the ground can shoot any enemy that breaches the perimeter. |
Terry Webber
Molon Labe. General Tso's Alliance
556
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Posted - 2015.01.18 21:30:00 -
[6] - Quote
Breakin Stuff wrote:Terry Webber wrote:But Breaking Stuff, there is still a possibility that one side would lose a battle if they can't leave their spawning area. So instead of having the redline as a barrier, CCP can just make it a boundary colored yellow instead of red for the battle and have the game notify the player that they're leaving the battlefield. It won't kill them if they stay in the redline too long.To protect a side's spawn area under the MCC, the MCC's guns and the turrets on the ground can shoot any enemy that breaches the perimeter. Dynamic. Spawn. Points. having two, and ONLY two that are right under each other was dumb. if you have two or better yet, the whole side of the battlefield where you enter is littered with spawns, you can't get pushed into one area and farmed. That could work but one side can still just block the other if they can predict where their opponents will spawn next and get there fast enough. Having weapons that monitor the redline can help discourage this practice. |
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