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Thread Statistics | Show CCP posts - 2 post(s) |
Maken Tosch
DUST University Ivy League
10703
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Posted - 2015.01.10 23:18:00 -
[1] - Quote
CCP Rattati wrote:Rewards, the CPM and I agree that the main motivator of fighting cannot be clones for the sake of clones, nor ISK. There needs to be rarity that is only collected on districts. However, we have discussed going to a "you get what you kill" in PC. That would allow lower level and new corporations to use their free clonepack, use adv gear and try to "do their best", possibly eeking out a profit and valuable experience.
I prefer rarity items as rewards especially if they're obtainable only from a district. And the item has to be of sufficient significance to be worth owning a district for.
One idea involves direct production of Special Hacked Encryption Keys. The should be manufactured from scratch by the player via a production district only. These keys are special in that they are guaranteed to open only the strong box which contains the most rare items. If not the most rare, then the most ISK-valuable items. These keys would not be obtainable in any other way other than to be produced by a district and possibly sold off by the player in the secondary market. Not available from the primary NPC market.
Another idea is to introduce components used in manufacturing high-meta items such as specialist weapons, modules and dropsuits. Officer gear would still be salvage-based only. Again, only be obtainable from a district and nowhere else. Not even the primary NPC market.
Another idea is to introduce components used in upgrading the corp or personal warbarges. These can range from special orbital bombardment ammo to better installations being deployed by the attacker/raiders. These special upgrades would only be obtainable from a district and nowhere else.
Another idea is to introduce bonuses that can affect Eve Online better than what they were a long time ago. The more districts a corp holds in a single system, especially if it's in a FW system, the more LPs can be made available for Eve pilots running Complexes in a FW system or participating in a District bombardment. Match spawns for that particular FW system would also be boosted.
Just some ideas I'm spitballing around here.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10703
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Posted - 2015.01.10 23:20:00 -
[2] - Quote
Overall, I support Fox Gaden's proposal. It's very sound and the fact that CCP Rattati likes this and see this as almost a carbon copy of his own work makes it all the more appealing to me.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10705
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Posted - 2015.01.11 00:11:00 -
[3] - Quote
Breakin Stuff wrote:Fox Gaden wrote:Edited the District Bonuses in post #6. Still room for other Facility options. market district: bonus to corp member purchase prices on market Military-industrial complex: Increase to arms and equipment manufacture Financial district: Better EoM payouts. Salvage and recycling center: EoM salvage multiplier.
As I come from Eve Online, I don't like the Market District idea. Prices of any item should be dictated only by the greed of the seller and the willingness of the buyer. It shouldn't be primarily influenced by owning a certain district.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10721
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Posted - 2015.01.11 20:43:00 -
[4] - Quote
Kain Spero wrote:Terry Webber wrote:Fox Gaden wrote:Aeon Amadi wrote:Some spit-balled idea I had hidden away in my Imgur account that I thought of. Really high-level idea that probably isn't feasible at current but, yanno. http://i.imgur.com/h3bWsy7.png I like the idea, but I think it is out of scope of what is possible to implement at this time. In a perfect world I would like to have it implemented the way you suggest, but there are limits to what we can expect right now. I like this idea too and it perfectly describes a part of what selecting a district for an attack should be. Corp CEOs and directors would arrange an attack through the starmap like usual. The only difference is that instead of selecting icons representing districts, an actual district on the planet itself would be highlighted. But you may be right though. It would be a while before this is possible. I'd love to see a hex map for districts and a way for districts linked together to provide bonuses. You really don't get any sense of these being places on a planet with the way districts are now.
I agree. The Hexagonal maps provides a more immersive feel of where districts are located on a planet.
Also, Eve Online players now have the benefit of having a compass on their capacitor indicator so they know which way is the Cosmic North in relation to where their cameras are facing. For example: the Caroline Star, which seems to have exploded in Eve Online leaving behind a visible plume of star dust, can be see in the Cosmic Northeast. The compass can also tell you which way is the next stargate to jump through, which way the anomolies that have been detected, which way your bookmarks are at, etc.
If we can have that compass be applied to the District Maps, that would be great so that multiple players viewing the same planet at the same time can get an idea of where the District is located in relation to Cosmic North.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10727
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Posted - 2015.01.12 17:21:00 -
[5] - Quote
Balistyc Farshot wrote:Fox Gaden wrote:I finally settled on how to deal with District Timers. #8I rewrote the Multi Stage Approach to taking Districts to cover Player Owned MCCGÇÖs. #4The economic reason behind owning districts in the first place still needs to be ironed out. My proposal makes clones a means to an end, rather than the end in and of themselves, so we need another component. - I think Factories and Shipyards are a good start though. I liked everything here! This is the one thing that will keep Dust fresh without tons of dev work, fixing the ability for the players to change the landscape through group participation. Something to consider - I also think that CCP (CPMs or Devs) need to give themselves a little bit of the hand of god approach from time to time. If things are not balanced then maybe they need to give themselves some beastly suits and go raid a few districts quick from the biggest corps. Pull some balancing acts in that way. Call themselves like outring raiders or something which shows up when you offend them too much. Don't be immortal, just tough to kill and become the intergalactic big bad. A similar though is to pay some mercs in gear to do your bidding this way but make it so they can only use the gear in theaters you have pre-ordained. The system will get gamed by some corps and alts, so be prepared to have the all mighty gods of war offended and shake things up. Maybe reward someone for being the betrayer in a high corp and reward strictly them. This is why the game masters of D&D used to exist.
Not sure about the "hand of god" approach. CCP has participated in major fleet fights in Eve Online and still do to this day with their mighty Polaris fleets, but they only do this to give Eve players something to do. The real fun comes when you see players wreck an entire economy for 3 days like how Goonswarm did to Jita back in April of 2012. Infamously known as Burn Jita. CCP never intervened nor fixed the mess left behind. They just sat back and ate popcorn. They didn't need to get involved. The economy recovered and everyone was back to their usual shenanigans within the week.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10727
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Posted - 2015.01.12 17:22:00 -
[6] - Quote
Fox Gaden wrote:I finally settled on how to deal with District Timers. #8I rewrote the Multi Stage Approach to taking Districts to cover Player Owned MCCGÇÖs. #4The economic reason behind owning districts in the first place still needs to be ironed out. My proposal makes clones a means to an end, rather than the end in and of themselves, so we need another component. - I think Factories and Shipyards are a good start though.
I strongly agree with this. The idea of clones being the reward was a bad idea from the start. We need something better than that.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10789
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Posted - 2015.01.19 00:13:00 -
[7] - Quote
Terry Webber wrote:Breakin Stuff wrote:Terry Webber wrote:But Breaking Stuff, there is still a possibility that one side would lose a battle if they can't leave their spawning area. So instead of having the redline as a barrier, CCP can just make it a boundary colored yellow instead of red for the battle and have the game notify the player that they're leaving the battlefield. It won't kill them if they stay in the redline too long.To protect a side's spawn area under the MCC, the MCC's guns and the turrets on the ground can shoot any enemy that breaches the perimeter. Dynamic. Spawn. Points. having two, and ONLY two that are right under each other was dumb. if you have two or better yet, the whole side of the battlefield where you enter is littered with spawns, you can't get pushed into one area and farmed. That could work but one side can still just block the other if they can predict where their opponents will spawn next and get there fast enough. Having weapons that monitor the redline can help discourage this practice.
Dynamic Spawns seem to imply randomness in this case. But we all know that there is no such thing random in the universe. Even if you built the code to try to be random, the code will inadvertently create a pattern over time. Anyone who is smart enough to catch this pattern, will be able to exploit it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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