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Fox Gaden
Immortal Guides Learning Alliance
5686
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Posted - 2015.01.09 11:04:00 -
[1] - Quote
This morning I saw a Dropship on its side, so I gently nudged my LAV up to the side of it until I was just touching, then I pushed gently to right it. It did roll upright, but then it blew up! I felt so bad! I was only moving at about 1m per second, being as gentle as I possibly could be, but it still blew up.
Later in the same match the back bumper of my LAV brushed against the side of a friendly tank as I was passing it, and my LAV blew up! It was ridiculous! Both the tank and I were moving slowly to try to avoid hitting each other and it was only a very minor glancing blow.
Collision damage needs to be reduced between friendly vehicles. I am almost certain that collision damage with enemy vehicles does less damage than with friendly vehicles.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
410
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Posted - 2015.01.09 21:25:00 -
[2] - Quote
Fox Gaden wrote:This morning I saw a Dropship on its side, so I gently nudged my LAV up to the side of it until I was just touching, then I pushed gently to right it. It did roll upright, but then it blew up! I felt so bad! I was only moving at about 1m per second, being as gentle as I possibly could be, but it still blew up.
Later in the same match the back bumper of my LAV brushed against the side of a friendly tank as I was passing it, and my LAV blew up! It was ridiculous! Both the tank and I were moving slowly to try to avoid hitting each other and it was only a very minor glancing blow.
Collision damage needs to be reduced between friendly vehicles. I am almost certain that collision damage with enemy vehicles does less damage than with friendly vehicles.
Actually I seem to remember several months ago when I was Tanking, a Jihad Jeep was trying to take me out, but it lost speed hitting a bump just before it got to me, and then was too close to get up much speed. It hit me three times at low speed without exploding before I was able to back up and take it out with my turret. If it had been a friendly LAV it would have exploded on the first tap.
I've noticed that lag has a HEAVY effect on what happens during a collision. Under heavy latency, small touches are completely lethal, and when connections are VERY good, you can be pretty aggressive with your dropship and never even dip into armor when touching the ground.
I get the feeling it has something to do with client and server discrepancy on speed and position. |
DeadlyAztec11
Ostrakon Agency
6973
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Posted - 2015.01.10 03:34:00 -
[3] - Quote
Kaeru Nayiri wrote: I get the feeling it has something to do with client and server discrepancy on speed and position.
It's most likely something to do with acceleration. So instead of registering moving your stick as a tap it will register it as a very decisive shunt.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
20
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Posted - 2015.01.10 04:36:00 -
[4] - Quote
It's weird... I've flown a python head first into a wall at full throttle and took no damage; but, i just nudge a corner of a building and i'm up in flames.
According to my observations:
-Dropship to dropship collisions are the worst (as simple rubs = death and destruction) -Tank to tank is weird because i've only seen sicas crash and blow up. But most often a tank will just ride the other. -LAV to LAV should be the worst (high speed * low mass; where ehp is low) but they have relatively weird collision detection with other vehicles. Tank = death. Dropship = little to no damage. LAV = car accident.
In all honesty, i know i'm asking for too much but, i want someone to explain just how collision damage is calculated. Id est; Rattati i would like an explanation (you may include code if that makes it easier) if you ever have spare time. |
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