Bethhy
Ancient Exiles.
3026
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Posted - 2015.01.09 18:30:00 -
[1] - Quote
Leadfoot10 wrote:Problem: As things are now LAVs enable too many scrubby playstyles.
Solution: LAVS should blow up when any two light weapons empty a clip into them.
Justification: LAVs are far too survivable, and we shouldn't have to bring out AV grenades or swarms or forges to destroy them.
Do you agree?
No.
LAV's are just confused like most vehicles in this game.
LAV's should be part of vehicle meta... They should be able to combat tanks and dropships but with unforgiving defenses... They should be the "Scout" of Vehicles...
"Kite'ing" Tanks and returning fire... If an enemy lone tanker is giving your grief? 3 people call in LAV's...
The Rear Turret should have an EVE like, "Locking" Feature that works on vehicles and allows the turret to stay rotated in the general direction of the "Locked on" Target... then the fine aiming could be done by the gunner as the LAV races around hitting bumps.. etc.. This would be amazing for all sorts of vehicle on vehicle combat.
This would give more vehicles on the field for tanks to engage and compete with along with giving every player a chance to fit and create an LAV fitting to challenge a tanker. Legitimate without remotes involved.
Along with having Logi LAV's added back to the game... And instead of an radius AOE effect heals... The Turret is turned into a Giant shield repair tool... that a "Gunner" must operate... Maybe a Double or triple rep with ADV and Proto.
That way there will be Logi LAV's cruising around giving vehicles and infantry repairs and support... Probably driven by Medic suits themselves. The ultimate medic team.
Turret Installations need to become more checkpoints for infantry and vehicles... Places you Need to take and defend to hold points of interest... They Need to become as important as a CRU or supply depot.
Turret installations need to be placed in actual proper competent spots to help facilitate balanced gameplay where their involvement is crucial.
We need to get Turret installations as a player asset... That can be bought from the market and fitted ... Then if a squad scores enough War points, they then could call into strategic locations.
Eventually with the ability to do this with Supply depot and CRU's... So installation destruction is part of gameplay.
Dropships need to be troop transport and main places of spawning for infantry... They need to have amazing tanking ability and support ability... Not amazing killing potential.
Dropships should be hovering over objectives and points of interest deploying infantry... Having them land and Transport from A->B and gain considerable war-points as a reward. The safest spot in the game to spawn can never be a CRU, point or spawn pad... There is always a chance you can die... Not in a well deployed Dropship...
Dropships when deployed should need AV infantry experts and Vehicle support to remove to then push.
Tanks where supposed to be the main means to assault and push points of interest and or defend against pushes... They where supposed to be absolutely needed to remove turret installations and provide cover for ground infantry as they push enemy defenses.
Along with assaulting objectives and helping to remove dropship deploymets and other enemy vehicles including tanks of course.
Maps should support a defend and attack strategy.... Not a whatever the **** it does now.
But this is what CCP sold us back in 2009, then 2010, then 2011, then 2012, then they got quiet in 2013.. and 2014 just passed..
Instead we got rolling platforms of destruction and doom with Tanks..... Then fast flying wet paper bags raining death from above...... And a 3 person max cheap vehicle as a troop transport throw away.
That have been nerfed and buffed every way that someone could figure out....
CCP Shanghai Needs to sit down and figure out the entire vehicle concept....
LAV's are just a small part of the problem. |