KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11904
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Posted - 2015.01.08 22:35:00 -
[1] - Quote
[Always useful to have these skills]: These skills are a bigger priority than new suits in my opinion. Try to raise them at least a little Engineering (or get to lv4): gives you more PG to fit stuff on your suits, also unlocks PG mods. Electronics (or get to lv4): gives you more CPU to fit stuff on your suits, also unlocks CPU mods. Armor upgrades: increases the base armor of your suits Armor plating: increases the HP of armor plates, and unlocks armor plates Shield upgrades: increases the base shields of your suits Shield extension: increases the HP of shield extenders, and unlocks shield extenders. Handheld weapon upgrades: reduces the CPU consumption of damage mods, and unlocks damage mods Core upgrades: more PG/CPU Light weapon operation: reduces CPU consumption of light weapon. Might want to do the same for the sidearm one, or heavy weapon one if you're a heavy. Demolition: Reduces CPU consumption of explosives Biotic upgrades: more sprint speed, stamina, and stamina recovery Nanocircuitry: reduces CPU consumption of nanite injectors and nanohives (unlisted bonus) and unlocks better injectors and hives. System hacking: makes you hack faster, and unlocks hack speed mods.
[Dropsuit choices] Amarr medium: Highest base HP, second highest stamina, slowest medium frames. Once the skill is at lv3, you can unlock 2 different specialization suits: Assault: Lots of low slots (good for armor plates and other low slot modules). Has a bonus to PG/CPU cost reduction of weapons, and a laser weapon heat reduction bonus. If you want to use laser weapons (laser rifle, or scrambler rifle) this is the suit to get; it allows you to fire longer before overheating.
Logistics: has slightly less base HP than its assault counterpart, and can carry more equipment (carries 2 at standard tier, and 3 advanced and prototype tiers). Has a bonus PG/CPU consumption reduction for equipment, and a bonus to drop uplink (deployable spawn points) maximum spawns, and spawn time reduction. This is the ONLY logi that has a sidearm.
Gallente medium: lots of low slots (good for armor plates and other low slot mods), and have the best base armor repair rates. Decent base HP, speed, etc. Once the skill is at lv3, you can unlock 2 different specialization suits: Assault: basically like the basic medium, but with a bonus to PG/CPU reduction of weapons, and has a kind of useless dispersion-reduction bonus to hybrid-blaster weapon (assault rifle plasma cannon, shotgun, ion pistol). The dispersion bonus may change in the future.
Logistics: has slightly less base HP, and can carry more equipment (carries 3 at standard and advancd tiers, and 4 at prototype tier). Has a bonus to PG/CPU consumption reduction for equipment, and active scanner precision and visibility.
Caldari medium: lots of high slots (good for shield modules, damage mods, and other high slot modules), best shield regeneration. Decent base HP, speed, etc. Once the skill is at lv3, you can unlock 2 different specialization suits: Assault: basically like the basic medium, but with a bonus to PG/CPU reduction of weapons, and has a reload speed bonus to hybrid-rail weapons (rail rifle, sniper rifle, magsec SMG, bolt pistol). The reload speed bonus may change in the future.
Logistics: has slightly less base HP, but can carry more equipment (carries 2 at standard tier, and 3 at advanced and prototype tiers). Has a bonus to PG/CPU consumption reduction for equipment, and to nanohive (including repair nanohives) maximum nanites and resupply rate. At prototype, this suit has the most module slots in the game, though may be lacking in PG/CPU.
Minmatar medium: A balance of high and low slots for versatility. Lowest base HP, but highest speed and stamina among medium frames. Once the skill is at lv3, you can unlock 2 different specialization suits: Assault: basically like the basic medium, but with a bonus to PG/CPU reduction of weapons, and has magazine bonus to projectile weapons (combat rifle, and SMG).
[*] Logistics: has slightly less base HP, but has 1 more low slot then its assault counterpart, and can carry more equipment (carries 3 at standard and advanced tiers, and 4 at prototype tier). Has a bonus to PG/CPU consumption reduction for equipment, and repair tool range and repair rate.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11905
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Posted - 2015.01.08 23:02:00 -
[2] - Quote
[Weapons] Light weapons: Assault rifle: fully automatic rifle with 70 round magazine, and low range (has a bunch of variants. A burst variant, a low rate of fire high damage breach variant, a semiautomatic tactical variant). Hybrid-blaster; does 10% more damage to shields, 10% less to armor.
Scrambler rifle: high damage semi-automatic rifle with with charge shot feature for more damage, has punishing overheat (has an automatic assault variant). Laser tech; does 20% more damage to shields, 20% less to armor.
Combat rifle: low to mid range burst rifle. Projectile; does 15% less damage to shields, 15% more to armor.
Rail rifle: Longest range rifle, has slow rate of fire, and high damage. Has a short (less than a second) spool-up time before firing. Hybrid-railgun; does 10% less damage to shields, 10% more to armor.
Shotgun: close range and high damage (has variants). Hybrid-blaster; does 10% more damage to shields, 10% less to armor.
Sniper rifle: High range, high damage semi-automatic (has charge and tactical variants). Hybrid-railgun; does 10% less damage to shields, 10% more to armor.
Mass driver: semi-automatic grenade launcher that fires slow traveling arcing grenades (has assault and breach variant). Explosive; does 20% less damage to shields, 20% more to armor.
Swarm launcher: lockon, fires multiple missiles at once that track and follow vehicles (has variants). Explosive; does 20% less damage to shields, 20% more to armor.
Plasma cannon: single-shot high damage, arcing plasma rocket. Hybrid-plasma; does 10% more damage to shields, 10% less to armor.
Laser rifle: medium-long range, lower damage at short range, and damage goes down again when optimal range is exceeded. Damage builds up from continuous fire, has punishing overheat. Laser tech; does 20% more damage to shields, 20% less to armor.
Sidearms Submachine gun: fully automatic short range automatic sidearm with a large magazine. Projectile; does 15% less damage to shields, 15% more to armor.
Magec SMG: Higher damage per second and range than the submachine gun, but has a short spool-up time before firing, and smaller magazine. Hybrid-railgun; does 10% less damage to shields, 10% more to armor.
Bolt pistol: After a short spool-up time, fires high damage slow rate of fire automatic rounds from its 4 round magazine. Highest range amongst the pistols, and the damage is sniper rifle level. Hybrid-railgun; does 10% less damage to shields, 10% more to armor.
Ion pistol: Fast firing high rate of fire pistol with a charge function for more damage, but overheats. Hybrid-blaster; does 10% more damage to shields, 10% less to armor.
Scrambler pistol: high damage semi-automatic pistol, with insane headshot damage (has a bunch of variants). Laser tech; does 20% more damage to shields, 20% less to armor.
Flaylock pistol: semi-automatic pistol that fires rockets (has breach and other variants). Explosive; does 20% less damage to shields, 20% more to armor.
Nova knives: high damage close range knives, with optional charge. Unknown type; no damage profile.
Heavy (only basic heavies and sentinels can use these) HMG: fully automatic, high damage per second, short range (has burst and assault variants). Projectile; does 15% less damage to shields, 15% more to armor.
Forge gun: high range, high damage semi-automatic, and needs to charge before firing (has assault and breach variants). Hybrid-railgun; does 10% less damage to shields, 10% more to armor.
Hopefully this post, and my earlier post about suits will get you on the right track.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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