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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Spkr4theDead
Red Star.
2697
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Posted - 2015.01.08 17:52:00 -
[1] - Quote
Tesfa Alem wrote:4 weeks, 37 pages, and 738 posts of feedback so far. No commentary from the devs since post #17. Just asking, is it still on the table at all?
This 1.2 Milliion sp i've saved up for tanks is really starting to burn a hole in my pocket. Not dead
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2697
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Posted - 2015.01.08 17:53:00 -
[2] - Quote
Sir Dukey wrote:Tesfa Alem wrote:4 weeks, 37 pages, and 738 posts of feedback so far. No commentary from the devs since post #17. Just asking, is it still on the table at all?
This 1.2 Milliion sp i've saved up for tanks is really starting to burn a hole in my pocket. same bro Not dead
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2702
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Posted - 2015.01.10 03:33:00 -
[3] - Quote
Tesfa Alem wrote:Soraya Xel wrote:I'll ask where it's at. They're working on the next release, so the hotfix work kinda fits in where time's available. Tesfa Alem wrote:Breakin Stuff wrote:Thread is toast IMHO. It devolved quick starting with the jerk basically telling rattati that he's an idiot who has no business touching vehicles and aside from a few people trying to help, devolved from there.
If Rattati is particularly inclined to play nice after that I'll be shocked. I would be much more worried if the way dust is handled is reliant on the emotional state of the Devs. If it was dropped becuse people were mean on the internet.... Something tells me CCP are more professional than that. Well, something like that may not be based on his "emotional state", but if the devs get the idea that nothing they do with it is going to improve overall player happiness, then it's a waste of his time. Players were happy about the reintroduction of vehicles, there was a massive buzz around Dust. Majority of posts in the hotfix echo thread and the HAV thread are not from players who do'nt find it iteresting, and all want to give feedbck. Frankly its more than twice as popular than the Roadmap 2015 PC thread. 1 month of silence later, players have become disheartened from the lack of response by the devs. I understand its the holiday season, but really, does it deserve less attention than backpedalspeed? If its dead, declare it so. If its still kicking can we have an update please? Btw my 1.2 mil is to take HAV skill to level 5, i already roll maddys, gunlogis, and dropships with pro modules. Why are you saving 1.2mil to bring a skill you only need at level 1, up to level 5? The Marauders and Enforcers will likely only require level 3.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2702
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Posted - 2015.01.10 03:33:00 -
[4] - Quote
TIGER SHARK1501 wrote:I'm so hoping more vehicles get rereleased. SoonTM
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2702
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Posted - 2015.01.10 04:18:00 -
[5] - Quote
CCP Rattati wrote:Neither my mental state nor vacations are affecting this. After the first 20 pages were dragged down into the useless drivel I have come to expect between vehicle and infantry discussions, I decided to let it simmer and see if it would dig itself out of the hole. And it seems to be doing so, spreadsheets being worked on etc. This initiative is full on, but without quality feedback, we will just work on it internally. Well like I said a little while ago man, if you or anybody else is able to tell us some more specifics, like a concrete slot layout, then stuff will be easier to work with. And I would imagine we're all 100% in agreement that the PG, CPU, shield and armor skills need to be back to what they used to be, and that is 5% per level. It would make such a huge difference in fitting capability.
The Madrugar needs to be brought up to the Gunnlogi's level, not the Gunnlogi nerfed to the Madrugar's level.
Hell, I had a game a couple hours ago where some MLT red dot was firing his MLT flaylock at me when I was in a Maddy - it got me to 1020 shield, and stopped my regen. That just shouldn't happen.
We got the ballpark, now we need a bit of the strategy. With that, we can all move forward at a little faster pace to getting vehicles back to where they should be.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2702
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Posted - 2015.01.10 04:34:00 -
[6] - Quote
Vulpes Dolosus wrote:CCP Rattati wrote:Neither my mental state nor vacations are affecting this. After the first 20 pages were dragged down into the useless drivel I have come to expect between vehicle and infantry discussions, I decided to let it simmer and see if it would dig itself out of the hole. And it seems to be doing so, spreadsheets being worked on etc. This initiative is full on, but without quality feedback, we will just work on it internally. So no Dust update for the Proteus release? Proteus?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2703
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Posted - 2015.01.10 05:19:00 -
[7] - Quote
Vulpes Dolosus wrote:Spkr4theDead wrote:Vulpes Dolosus wrote:CCP Rattati wrote:Neither my mental state nor vacations are affecting this. After the first 20 pages were dragged down into the useless drivel I have come to expect between vehicle and infantry discussions, I decided to let it simmer and see if it would dig itself out of the hole. And it seems to be doing so, spreadsheets being worked on etc. This initiative is full on, but without quality feedback, we will just work on it internally. So no Dust update for the Proteus release? Proteus? New Eve patch coming on Tuesday. Ah I'm not an EVE pilot, so I wouldn't know.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2707
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Posted - 2015.01.10 18:22:00 -
[8] - Quote
Thanks but no thanks, I already have enough games and none of them are subscription based.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2707
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Posted - 2015.01.10 18:48:00 -
[9] - Quote
Echo 1991 wrote:Spkr4theDead wrote:CCP Rattati wrote:Neither my mental state nor vacations are affecting this. After the first 20 pages were dragged down into the useless drivel I have come to expect between vehicle and infantry discussions, I decided to let it simmer and see if it would dig itself out of the hole. And it seems to be doing so, spreadsheets being worked on etc. This initiative is full on, but without quality feedback, we will just work on it internally. Well like I said a little while ago man, if you or anybody else is able to tell us some more specifics, like a concrete slot layout, then stuff will be easier to work with. And I would imagine we're all 100% in agreement that the PG, CPU, shield and armor skills need to be back to what they used to be, and that is 5% per level. It would make such a huge difference in fitting capability. The Madrugar needs to be brought up to the Gunnlogi's level, not the Gunnlogi nerfed to the Madrugar's level. Hell, I had a game a couple hours ago where some MLT red dot was firing his MLT flaylock at me when I was in a Maddy - it got me to 1020 shield, and stopped my regen. That just shouldn't happen. We got the ballpark, now we need a bit of the strategy. With that, we can all move forward at a little faster pace to getting vehicles back to where they should be. PG and CPU yes, not armour and shields. You shouldn't have 5K armour just cos you skilled into something, 3% seems more reasonable. Also, I dont think a flaylock would do enough damage to stop the regen (I think it only has a 30-40% effeciacy against vehicles, but i maybe wrong). What i think needs to happen is the Maddy has to be given a fitting buff cos right now the gunnlogi is better in everyway, it also needs a turning speed increase cos right now it is too slow to turn. I also think that the Armour hardener needs to be giving 30% resist, and if the old passive resist mods come back, the adaptive plating should give around 16% base resist which could be improved with a skill at 5% per level so at level 5 it gives 20% (value could be lowered if it is too much for passive). and DCU (like this mod) could give around 10% resist to shield and about 12% for armour. Well then why does infantry get 5% for armor and shield?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2710
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Posted - 2015.01.10 20:37:00 -
[10] - Quote
Alena Ventrallis wrote:Spkr4theDead wrote:Echo 1991 wrote:Spkr4theDead wrote:CCP Rattati wrote:Neither my mental state nor vacations are affecting this. After the first 20 pages were dragged down into the useless drivel I have come to expect between vehicle and infantry discussions, I decided to let it simmer and see if it would dig itself out of the hole. And it seems to be doing so, spreadsheets being worked on etc. This initiative is full on, but without quality feedback, we will just work on it internally. Well like I said a little while ago man, if you or anybody else is able to tell us some more specifics, like a concrete slot layout, then stuff will be easier to work with. And I would imagine we're all 100% in agreement that the PG, CPU, shield and armor skills need to be back to what they used to be, and that is 5% per level. It would make such a huge difference in fitting capability. The Madrugar needs to be brought up to the Gunnlogi's level, not the Gunnlogi nerfed to the Madrugar's level. Hell, I had a game a couple hours ago where some MLT red dot was firing his MLT flaylock at me when I was in a Maddy - it got me to 1020 shield, and stopped my regen. That just shouldn't happen. We got the ballpark, now we need a bit of the strategy. With that, we can all move forward at a little faster pace to getting vehicles back to where they should be. PG and CPU yes, not armour and shields. You shouldn't have 5K armour just cos you skilled into something, 3% seems more reasonable. Also, I dont think a flaylock would do enough damage to stop the regen (I think it only has a 30-40% effeciacy against vehicles, but i maybe wrong). What i think needs to happen is the Maddy has to be given a fitting buff cos right now the gunnlogi is better in everyway, it also needs a turning speed increase cos right now it is too slow to turn. I also think that the Armour hardener needs to be giving 30% resist, and if the old passive resist mods come back, the adaptive plating should give around 16% base resist which could be improved with a skill at 5% per level so at level 5 it gives 20% (value could be lowered if it is too much for passive). and DCU (like this mod) could give around 10% resist to shield and about 12% for armour. Well then why does infantry get 5% for armor and shield? Infantry are dealing with far lower numbers than wedo. 5% of 4000 is way more than 5% of 250. Big deal, answer my question. Why does infantry get 5% per level, and we don't?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2710
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Posted - 2015.01.10 22:21:00 -
[11] - Quote
Alaika Arbosa wrote:@Spkr
Alena did answer your question, you chose to dismiss the answer. Because it's a stupid answer. Why is it fair for infantry to get 5% per level for armor and shield, but not vehicles?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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