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Breakin Stuff
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Posted - 2015.01.07 15:14:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:The sentinels are designed for point defense, but they do it far too well. Right now, a group of sentinels can hold an objective for too efficiently (especially with logistics support). The only counters right now are scouts abusing the remote explosives (the regular ones still have no arm time), and more sentinel spam. It's never good when the only way to deal with something is to use more of that something, or to abuse a broken mechanic.
I don't want to nerf sentinel base HP (yet), modules, or the HMG. I would prefer if there simply was some more reasonable counters to sentinels holding a point.
My solution would be to make splash damage weapons (like the mass driver, and locus grenades) take over the role of dealing with encamped groups of sentinels. Right now though all sentinels have resistance to splash.
Get rid of the sentinel splash-resistance bonus.
Give the sentinels a heavy weapon fitting bonus instead.
Would lead to more mass driver use (which is good for combating the current armor meta), and would be good for dealing with sentinels controlling an objective.
EDIT: For those who fear this will lead to core locus grenade spam, I really doubt the current sentinel bonus is keeping those with core locus grenades from spamming them.
since vehicles have no significant splash anymore change the role bonus.
and sents have a heavy weapon fitting bonus, but if you want us to run proto everything without sacrifice I won't complain.
the heavy weapon fitting bonus was to counteract the reduction of CPU/PG and discourage puting rail rifles and crap on fatties.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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Posted - 2015.01.07 15:16:00 -
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Piercing Serenity wrote:KA24DERT is going to have fun with this (He was battled down in a thread arguing this point a few weeks ago, then people changed their minds)
He's not particularly good at arguing. none of his premises were worth the time of day. The ones that are he missed completely.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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Posted - 2015.01.07 22:17:00 -
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KA24DERT wrote:Breakin Stuff wrote:Piercing Serenity wrote:KA24DERT is going to have fun with this (He was battled down in a thread arguing this point a few weeks ago, then people changed their minds) He's not particularly good at arguing. none of his premises were worth the time of day. The ones that are he missed completely. Chutney curry tandoori? Naan Lassi!
Saag paneer vindaloo.
Your inability to consider any part of any argument with evidence and logic, instead focusing on one thing, specifically the ONE suit DESIGNED to be the most resistant to the weapon, is an idiotic one, especially when that's one of the least commonly used sentinels.
But your inability to be anything more than condescending really does make you a crapass argument.
None of your points had anything to do with why I changed my mind. Quit trying to take credit for my thought processes.
Now bugger off.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6184
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Posted - 2015.01.07 22:18:00 -
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Cassa-Nova wrote:Would have the unintended effect of nerfing Amarr FW even further as everyone would flood the miniFW for the cheap MDs even more then normal
Funny thing... You can use the mass driver on behalf of the Amarr empire as well.
Don't feed me this "nerfing facwar" crap.
I play amarr facwar, and i don't lose standing for mass drivering people to death.
What the hell is wrong with you that you're going to claim that it's nerfing faction warfare?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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Posted - 2015.01.08 12:39:00 -
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shaman oga wrote:This idea is already in the air from a decent time, i think it's time to put it in game. Plus, i don't know why sentinels have 3 bonus different bonus set: heavy weapons fit reduction, splash resistance and racial bonus.
Fit reduction was to offset a nerf.
Splash is a role bonus (universal bonus to class)
Resistances are racial bonuses.
Rather like assaults get a nade fitting bonus for role, and a fitting bonus plus a weapon bonus per racial type.
The fitting bonus was entirely to offset reducing pg/cpu so that proto fit sentinels cannot fit proto rail rifles and such because some nerds think that sentinels who do that are more powerful.
It's a legacy from the days when commandos were almost impossible to identify as different from sentinels by looking at them.
It's also the rallying cry of people who get mad when heavies swap to light weapons whenever heavy weapons get nerfed into near or total uselessness which has happened in the past because it keeps them from easily farming the crippled fatfits.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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Posted - 2015.01.08 19:24:00 -
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shaman oga wrote:Breakin Stuff wrote: Fit reduction was to offset a nerf.
I remember old PG/CPU. It was out of scale, i could fit PRO HMG, PROsidearm, Pro nades and PRO modules aswell. Back on topic, i don't think that give splash resistance to the class with most HP as ever been a good idea. Splash damage is the only thing capable of un-camp people, but if sentinel can laugh at it, then as OP said they become game breaking.
First point: agreed.
Second point: if the splash of the mass driver is too much (I doubt it, that thing is a beast if you set up properly but it sucks if you are a clueless berk) then all that has to be done is tweak down the splash damage by 5 point increments until you hit the sweet spot.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6239
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Posted - 2015.01.09 10:53:00 -
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Alena Ventrallis wrote:I feel like the splash damage is so that MD don't spell automatic death for heavies. Suppose we simply lowered the resistance to 3% per level?
I think there is better design space. Let's not forget we are no longer limited to the amarr sentinel which is an armor tank. The galsent as well is vulnerable to mass drivers but even with splash resistance gone the calsent and minsent will enjoy less vulnerability than any other suit in the game to the MD until the big shield buffers go pop.
You are about as likely to win with the mass driver against them as you are with a scram in a Mexican standoff with an amarr sentinel at 10m.
The mass driver problem happened when fatties had a grand total of one option.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7126
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Posted - 2015.02.12 10:48:00 -
[8] - Quote
KA24DERT wrote:Breakin Stuff wrote:Piercing Serenity wrote:KA24DERT is going to have fun with this (He was battled down in a thread arguing this point a few weeks ago, then people changed their minds) He's not particularly good at arguing. none of his premises were worth the time of day. The ones that are he missed completely. Chutney curry tandoori? Naan Lassi!
Saag paneer vindaloo. Quote me out of context in another thread again and I will be reporting you for harassment.
You have nothing to do with my decision.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7128
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Posted - 2015.02.12 11:02:00 -
[9] - Quote
Since Rattati is looking at adding heavy weapon AV to the game and vehicles no longer do significant splash sentinels can afford to lose splash resistance.
And to the argunent that armor sents will be nerfed too much:
Galsents and amsents can be tanked to 1600-1700 EHP. caldari and minmatar cap out around 12-1300. This will merely make them equally difficult to kill.
Plasma cannon does splash, and armor sents enjoy resistances to said damage. Shields do no.
Keeping the profile resists is fine. Making the PG/CPU reduction on heavy weapons visible as the role bonus seems a no-brainer.
Replacing splash resistance with weapon specific bonuses simply makes sense.
This would not be a buff to RE because even STD RE OHK any sentinel even though the math says it should be impossible. Status quo maintained.
Grenades are largely a nonfactor as their throw range is nerfed, the fuses are long enough that a fatty with four plates can waddle out of the radius and cooking them for two seconds means the fatty has two seconds to hose you with HMG fire.
Mass drivers will be dangerous again but not OP. The EHP has been buffed since MD spam got nerfed.
The only problem would be hit detection Against the HMG for MD strafers.
Past that I just realized someone necro'd the thread.
Why?
AV
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