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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1655
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Posted - 2015.01.06 22:59:00 -
[1] - Quote
+1
I know that you put it here but I kinda wish it was in the GD but I understand .
There it would get more exposure , hell people have garbage troll post up at the time ... this would be worth while and more meaty for discussion .
This just needs to happen , I could see all but if you have three from these choices of suggestions it would be better because that role is not overpowering and I play it and wouldn't want it to become that because they over nerf the role then and it would never be the same .
They just need an extra something about them to make them more viable .
I wouldn't want to see the field cluttered with them like some roles and that's one of the reasons I play Commando , when I played logi there weren't that many .
People prob had the skill and suit but only used it sparingly , now in pubs I see at least 3 or 4 and that's good and well needed as well as assaults getting in the mix but the commando is just missing something .
I like stamina , they need a grenade slot ... I could do without the extra slots because that would be borderline but it the boost in CPU/PG isn't overdone , that would be a help .
To be able to see is needed like the OP mentioned they are seen but really can't see that well .
Yeah something that big really can't hide but why are they so blind ?
Regeneration , well ... there not fast , don't have a immune bonus , can't really see and really fold like paper when fired on but I believe that has something to do with TTK and how people some don't really wanna have a fire fight .
The like to OKH and three shot people .
No confrontation .
There in a almost good spot but to get them in a good spot their missing something a few things .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1655
|
Posted - 2015.01.06 23:02:00 -
[2] - Quote
Pokey Dravon wrote:Speed & Stamina: Yeah a bit could help. I'm pretty much obligated to fit a biotic to most of my fits to make up for poor base stats, and given the lack of slots...I'd rather not have to do that.
Slots: In general I'd like to see suit types within the same frame have the same slot layout. So giving the Commando an extra slot to match the layout of their Sentinel counterpart seems intuitive.
Grenade: Given all of their downsides, I think a grenade makes sense. I wouldn't mind having AV grenades on hand to finish off HAVs after cooking their shields with the PLC.
Scans: I've always seen the Commando as the big brother of the Assault as they share the same role. Similar EWAR seems like common sense.
Defensive Bonuses: Why not make a defensive bonus that's centric around HP regen specific to each class?
Caldari: +% to Shield Recharchers Minmatar: +% to Shield Regulators Gallente: +% to Armor Repairers Amarr: Maybe +% Reduction to Armor Plate Speed Penalty? N Now were cooking .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1655
|
Posted - 2015.01.06 23:06:00 -
[3] - Quote
Shamelessly trying to begin to give this mouth to mouth so that some might see when they come back from break and give this the well deserved blue tag .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1662
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Posted - 2015.01.06 23:32:00 -
[4] - Quote
Kierkegaard Soren wrote:I appreciate your enthusiasm Shinobi, and thanks for the support and suggestions Pokey. I'll edit the OP with them as they're totally sound and make perfect sense.
I've tried to strike up a dialogue about commandos before and they do get some solid ideas from other forum users, but nothing ever really comes of it after that. Which is a shame, because they're a tremendously fun suit to play but I wouldn't dare take one into a PC battle. It'd be a waste of suit. And that's what we're really missing here: competitive viability. To use one is to handicap yourself against other players running other suit classes that have been properly thought out (assaults not withstanding). They need what I've listed to just push them into the realm of "that looks quite nasty, I want to wreck face with it".
Spread the word! I'm a heavy and only have two suits , gal sent and commando .
I was thinking about making a post to guide others to this one .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1662
|
Posted - 2015.01.06 23:33:00 -
[5] - Quote
Pokey Dravon wrote:*drools at the idea of a Gallente Commando getting +25% to armor repairers*
Base 3HP/s
Complex Repper = 7.5 HP/s
Skill Lvl 5 (+25%) = 9.4 HP/s
Commando Lvl 5 (+25%) = 11.7 HP/s
3 Complex Reps...38.1HP/s
A complex Energizer with a +25% bonus would increase shield recharge by 93%...
Complex Regulator with +25% bonus would be a 48% reduction to recharge delay...
Might have to go with a +3% a level instead of +5%....might get out of hand with the modules but we'll see. It would be really sweet if we could produce a new type of playstyle based more around regen/fast recovery. Mmmmmmmmmmmmmm ..... brains .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1663
|
Posted - 2015.01.06 23:45:00 -
[6] - Quote
Kierkegaard Soren wrote:Gallente get bonuses on reps and adaptive hp/rep speed. Amarr get bonuses on standard plate hp and movement penalty reduction. Caldari get bonuses on shield extenders and rechargers. Minmatar get bonuses on regulators and ferroscale.
Ah man that would be sweet. If we have more and we will get more to talk and number crunch like Pokey , then will have a nice set up as long as we keep this going for the " Powers That Be " ... when they come from break .
A blue tag would be nice and some chiming in from a CPM or two but all in due time .
We need to change the outcome where you said it goes no where and I play commando so I wanna get in on this one .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1663
|
Posted - 2015.01.06 23:49:00 -
[7] - Quote
Pokey Dravon wrote:At a 25% bonus to Rechargers and Energizers, 4 Complex Energizers would push the Callmando up to 136.6 HP/s. Granted that's a totally ******** fit since it would drop its shield HP by 6% per energizer, but still kinda wild. I'll do a spreadsheet later with theoretical values for each suit. Gotta love it .
As long as the parameters are acceptable then it will be nice , no need for those nay sayer's to come in and try to knock what were doing .
No holes , no flaws .
I love it when people come together under a common cause that's beneficial .
I have a feeling about this one fella's .
We could help to make a change .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1663
|
Posted - 2015.01.07 00:07:00 -
[8] - Quote
True , true ... like I said their just missing a few something's to help there impact felt , like you and I can agree I think that we don't want them becoming OP .
Fine line balance to make them viable .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1665
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Posted - 2015.01.07 00:18:00 -
[9] - Quote
DeadlyAztec11 wrote:I think that if only EWAR were improved to be better than Assault but worse than Logistics that Commandos would be good. Agreed , you really wouldn't expect a commando to e-war it up with mods and the fact that it's sig is so big it kinda wouldn't help but yes ... yes indeed .
I like the fact that when I played Logistic I could do that and it was expected and welcomed by those who took advantage of the fact and guarded their logi's .
Just cause your not in the same squad , your on the same team and a lot of people just don't get that .
I loved being able to see and use my e-war mods and scanners to enhance the effect but at the same time it made me even more thin and to have people around who pay their logi's no mind didn't help .
But doing that you have to pick your moments where you use a suit like that .
Yeah , like you said though .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1665
|
Posted - 2015.01.07 00:25:00 -
[10] - Quote
DeadlyAztec11 wrote:
One thing people note is that movement and stamina isn't good, but almost no one complains about that with Sentinels. The reason is that Commandos are blind to everyone except other Commandos and can be see by everyone else.
I play sent and cant understand why if I'm base armor , why can't I jump onto an incline .?. I mean I understand and everything but I kinda don't ... meaning , yeah if I'm at 1000 armor then I can understand but to be at base or Cal where it's 4 hundred and some od , why can't I jump onto an incline .. like making them able to jump is OP ?
This is simple and should be a factor , this is suppose to be the future and bio-chem-mech mastered so ... but they need better overall stamina .
Doubts are like flies and should be treated as such and crushed .
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