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TooMany Names AlreadyTaken
Going for the gold
517
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Posted - 2015.01.06 18:35:00 -
[1] - Quote
That thing runs around with 600 shield, recharges it in no-time and strafes as fast as the minmatar, and if you just happen to find yourself holding an armor-based weapon, you're quite literally f***d.
(talking about the ck.0)
I may not have a mic, but trust me, you NEED me in your squad if you want to win.
When I'm on a roll, I'm unstoppable.
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Atiim
Titans of Phoenix
14873
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Posted - 2015.01.06 18:41:00 -
[2] - Quote
At mid or long range that 600 HP may as well be .006 HP because you can destroy them in an instant with a SCR (LR works even better as you can out-range their RR).
In CQC that 600 HP is quite literally 000 HP because you can hit them with a Flux Grenade and finish off what little HP they have left.
The 1st Matari Commando
-HAND
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ACT1ON BASTARD
Amarr Templars Amarr Empire
408
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Posted - 2015.01.06 18:42:00 -
[3] - Quote
It's the no damage/blue shields that make it op. I swear the 1st 2 seconds everytime I come across 1 i do no damage and usually have to stop and start firing again because the fn blue shields. The RR especially has problems getting hit markers on the cal assaults shield. |
shaman oga
Dead Man's Game
3612
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Posted - 2015.01.06 18:43:00 -
[4] - Quote
inb4 CalAssUP army
Situational awareness also known as passive scan.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1651
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Posted - 2015.01.06 18:50:00 -
[5] - Quote
ACT1ON BASTARD wrote:It's the no damage/blue shields that make it op. I swear the 1st 2 seconds everytime I come across 1 i do no damage and usually have to stop and start firing again because the fn blue shields. The RR especially has problems getting hit markers on the cal assaults shield. I have this problem with ALL suits and it's not specific to the Cal .
Blue shield flash effects all suits .
Doubts are like flies and should be treated as such and crushed .
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KING CHECKMATE
Opus Arcana Covert Intervention
6896
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Posted - 2015.01.06 18:51:00 -
[6] - Quote
TooMany Names AlreadyTaken wrote:That thing runs around with 600 shield, recharges it in no-time and strafes as fast as the minmatar, and if you just happen to find yourself holding an armor-based weapon, you're quite literally f***d.
(talking about the ck.0)
HAHAHAHAHAHAHAHAA
use a SCR then if you are having so much trouble with them.
Playing as : Calscout + Amarr Assault
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Cavani1EE7
Murphys-Law
794
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Posted - 2015.01.06 19:02:00 -
[7] - Quote
lol m8 you really made the thread. Anyway Caldari assault is not OP, it's just that I make it look like it just like for example a pilot makes flying an ADS look like easy. And btw, I believe you were running a STD min assault so you shouldn't really expect to kill a proto badass caldari assault.
EDIT: Want a protip to easily kill a caldari assault? Use a ScR, it will be easier than kill someone with the HMG
10100111001
Shield tanking is hard mode /period.
10100111001
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Vitantur Nothus
Nos Nothi
1516
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Posted - 2015.01.06 19:21:00 -
[8] - Quote
I see as many GA and AM Assaults as CA Assaults, and more MN Assaults than any of the other three. I don't run Assault, but I think you're missing something; if the CA Assault were in fact OP, its usage rates would be disproportionately higher than the others. |
7th Son 7
Chatelain Rapid Response Gallente Federation
180
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Posted - 2015.01.06 19:40:00 -
[9] - Quote
TooMany Names AlreadyTaken wrote:That thing runs around with 600 shield, recharges it in no-time and strafes as fast as the minmatar, and if you just happen to find yourself holding an armor-based weapon, you're quite literally f***d.
(talking about the ck.0)
And if your playing Cal Assault and see a scr rifle your f***d. What's your point? |
TooMany Names AlreadyTaken
Going for the gold
518
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Posted - 2015.01.06 20:18:00 -
[10] - Quote
Cavani1EE7 wrote:lol m8 you really made the thread. Anyway Caldari assault is not OP, it's just that I make it look like it just like for example a pilot makes flying an ADS look like easy. And btw, I believe you were running a STD min assault so you shouldn't really expect to kill a proto badass caldari assault. EDIT: Want a protip to easily kill a caldari assault? Use a ScR, it will be easier than kill someone with the HMG I tried using a ScR but you Core'd me lol.
I may not have a mic, but trust me, you NEED me in your squad if you want to win.
When I'm on a roll, I'm unstoppable.
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Maken Tosch
DUST University Ivy League
10686
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Posted - 2015.01.06 20:19:00 -
[11] - Quote
I remember when people said the EXACT SAME THING FOR SCOUTS. LOL
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Jathniel
1400
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Posted - 2015.01.06 20:21:00 -
[12] - Quote
Dude... that 600 HP and fast regen means nothing when they are under fire.
Don't use an RR or a CR against a Caldari at range. Up close, it means very little.
Scrambler Rifle. One charged shot. 3-4 follow up shots. Dead Caldari. If you're using an AR, just pour it on. They melt before plasma.
A standard AR and standard ScR will absolutely wreck a Caldari suit.
Retired
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Jathniel
1400
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Posted - 2015.01.06 20:24:00 -
[13] - Quote
Maken Tosch wrote:I remember when people said the EXACT SAME THING FOR SCOUTS. LOL
and the remedy is the EXACT SAME THING as well. lol
Retired
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PARKOUR PRACTIONER
G0DS AM0NG MEN General Tso's Alliance
2410
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Posted - 2015.01.06 20:24:00 -
[14] - Quote
KING CHECKMATE wrote:TooMany Names AlreadyTaken wrote:That thing runs around with 600 shield, recharges it in no-time and strafes as fast as the minmatar, and if you just happen to find yourself holding an armor-based weapon, you're quite literally f***d.
(talking about the ck.0) HAHAHAHAHAHAHAHAA
Funny a run SCR on my Cal assault. My ADV Cal has 600 Shield. use a SCR then if you are having so much trouble with them.
PSN Sil4ntChaozz/Protofits Silent Chaozz
Non-Cloak Kawaii Lone Wolf Scout.
2COM SH 2COM PD 2COM KC DSSG BBSMG F/45 FL
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Green Living
Gallente Gay Swag Club
1312
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Posted - 2015.01.06 20:27:00 -
[15] - Quote
My superior Gallente weaponery cuts squids down in no time! |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2046
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Posted - 2015.01.06 20:30:00 -
[16] - Quote
Yup. They're OP. They have 700 Shields and repair at 150 HP/s.
They're impossible to kill with a CR.
Then they triple stack Kin Cats so they can strafe faster than a chicken on crack. Impossible to hit.
Home at Last <3
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Nothing Certain
Bioshock Rejects
1443
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Posted - 2015.01.06 21:14:00 -
[17] - Quote
They are good, not OP. They do seem faster and more agile than their stats suggest though. At least they feel that way to me.
Because, that's why.
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Cavani1EE7
Murphys-Law
797
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Posted - 2015.01.06 21:31:00 -
[18] - Quote
TooMany Names AlreadyTaken wrote:Cavani1EE7 wrote:lol m8 you really made the thread. Anyway Caldari assault is not OP, it's just that I make it look like it just like for example a pilot makes flying an ADS look like easy. And btw, I believe you were running a STD min assault so you shouldn't really expect to kill a proto badass caldari assault. EDIT: Want a protip to easily kill a caldari assault? Use a ScR, it will be easier than kill someone with the HMG I tried using a ScR but you Core'd me lol. Oh right I remember that. Well I expected someone would have followed me when I got down from the roof where there were 3-4 reddots aiming me, so I basically had it cooked up when a reddot would have came down; I mean, If you had had time to react I would have been a dead man.
10100111001
Shield tanking is hard mode /period.
10100111001
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Nocturnal Soul
Primordial Threat
4975
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Posted - 2015.01.06 21:32:00 -
[19] - Quote
I've never encountered such problems?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Benjamin Ciscko
Fatal Absolution
3603
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Posted - 2015.01.06 21:33:00 -
[20] - Quote
And I'm only like 350k away from mine.
Fatal Absolution Director
Shield tanking is hard mode /period.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1652
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Posted - 2015.01.06 21:33:00 -
[21] - Quote
Maken Tosch wrote:I remember when people said the EXACT SAME THING FOR SCOUTS. LOL You say that like it wasn't true .
This instance the OP is clearly trolling .
Doubts are like flies and should be treated as such and crushed .
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Atiim
Titans of Phoenix
14877
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Posted - 2015.01.06 21:34:00 -
[22] - Quote
Fizzer XCIV wrote:Yup. They're OP. They have 700 Shields and repair at 150 HP/s.
They're impossible to kill with a CR.
Then they triple stack Kin Cats so they can strafe faster than a chicken on crack. Impossible to hit. *Crosses fingers in hope of this not begin a troll post*
The 1st Matari Commando
-HAND
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KILL3R H3LLH0UND
Agents of Twilight
122
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Posted - 2015.01.06 23:26:00 -
[23] - Quote
Fizzer XCIV wrote:Yup. They're OP. They have 700 Shields and repair at 150 HP/s.
They're impossible to kill with a CR.
Then they triple stack Kin Cats so they can strafe faster than a chicken on crack. Impossible to hit. You must be incredibly stupid. The max you can get shield you can get on a ck.0 is like 700-750, and since you stack all extenders, you only come back at like 30/hips a second. You will also have and extremely long delay if you running 3x Kincats (they only affect sprint speed, not movement or strafe speeds) . I run one of the best ck.0 fits, 522 shield, 90/sec, 1.6 second delay. But that's because I have all cores at 5. One flux, and I hide for 7 seconds waiting for ALL of my hp to come back, then I pop out and headshot em.
Master Scout Trainer, been falling in love with my CalAss
BPO collector.
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Denchlad 7
Dead Man's Game
1612
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Posted - 2015.01.06 23:47:00 -
[24] - Quote
lolCalAssaultOP
...no.
For a CR its a pain. For example I ran into Cavanis ck.0 in a PC the other day, with my Six Kin ACR mk.0, and with my suit having around 390/360 for Shield and Armor, he stripped my shield faster than I took his because Armor > Shield for the CR, ducked behind a corner, quickly recharged, and finished me off before I had 1/4 Shields. Its not OP. Its just using it correctly.
In the same way Shield > Armor for the ScR, albeit boosted by the charge shot. When I run my ck.0 and come across an ak.0 with a ScR I just concede defeat and get to cover, unless I get the jump.
"Why build ontop of foundations that aren't solid?"
Pilot & Assault.
Complete twat.
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STYLIE77
KILL-EM-QUICK RISE of LEGION
394
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Posted - 2015.01.07 00:29:00 -
[25] - Quote
Cavani1EE7 wrote:lol m8 you really made the thread. Anyway Caldari assault is not OP, it's just that I make it look like it just like for example a pilot makes flying an ADS look like easy. And btw, I believe you were running a STD min assault so you shouldn't really expect to kill a proto badass caldari assault. EDIT: Want a protip to easily kill a caldari assault? Use a ScR, it will be easier than kill someone with the HMG
Assault rifle works as well, but you have to get inside the RR range.
Some CK.O are using Assault RR to counter that.
There is a rock-paper-scissors effect now that new bros are having a hard time cracking.
It is not explained very well in game.
http://caughtyouflinching.ytmnd.com/
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Cavani1EE7
Murphys-Law
800
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Posted - 2015.01.07 00:40:00 -
[26] - Quote
STYLIE77 wrote:Cavani1EE7 wrote:lol m8 you really made the thread. Anyway Caldari assault is not OP, it's just that I make it look like it just like for example a pilot makes flying an ADS look like easy. And btw, I believe you were running a STD min assault so you shouldn't really expect to kill a proto badass caldari assault. EDIT: Want a protip to easily kill a caldari assault? Use a ScR, it will be easier than kill someone with the HMG Assault rifle works as well, but you have to get inside the RR range. Some CK.O are using Assault RR to counter that. There is a rock-paper-scissors effect now that new bros are having a hard time cracking. It is not explained very well in game. You don't know how much I'd like something like a simple and interactive guide for newbies about such things like "how to counter a suit, tank, weapon etc." or "how to use a weapon at 100% efficency" and others like ISK matters. It would for sure make me facepalm less at red dots and it would generally help making blueberries be less meaningless to the endresult.
10100111001
Shield tanking is hard mode /period.
10100111001
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SgtMajSquish MLBJ
Consolidated Dust
272
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Posted - 2015.01.07 00:58:00 -
[27] - Quote
Fizzer XCIV wrote:Yup. They're OP. They have 700 Shields and repair at 150 HP/s.
They're impossible to kill with a CR.
Then they triple stack Kin Cats so they can strafe faster than a chicken on crack. Impossible to hit. How do kincats affect strafe speed When they only affect the sprint speed?????
Rise and shine CCP. It's time to implement ping based match making.
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Kalante Schiffer
Ancient Exiles.
870
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Posted - 2015.01.07 01:03:00 -
[28] - Quote
What?!!! caldari assault is OP now??? I haven't heard this since chromosome.
Nerf scouts, nerf heavies, nerf CR, nerf ASCR, nerf RR. nerf min assault, nerf ammar assault, nerf strafe, now nerf caldari assault. I've literally never had any huge trouble with any of those things. Other than the six kin HMG now that was overpowered. What's next nerf gallente assault?
How about we focus on the real important things that really matter such as aiming mechanics, frame rate, better connection, better matchmaking, but no yall just want to QQ about whatever kills you. And the worst thing is that this mentality infects the rest of the community into thinking that it really is a problem but it is not and never was. It is just all a placebo effect and turns into an unending paradox.
AE.
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Leadfoot10
Molon Labe. General Tso's Alliance
2840
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Posted - 2015.01.07 02:00:00 -
[29] - Quote
Cal Assaults die very quickly to my Gal Assaults w/AR, and IMO, it's the weakest of the 4 assault suits when it comes to taking and holding points. The only thing it excels in is shield based distance camping with the RR -- a marginally effective role at best. |
Heimdallr69
Imperfects Negative-Feedback
4199
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Posted - 2015.01.07 02:10:00 -
[30] - Quote
Aiming is OP nerf it. The mcc is OP nerf it. Moving is OP nerf it. TTK is too long nerf it. Dropships fly too high nerf it.
Removed inappropriate content - CCP Logibro
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Devadander
Woodgrain Atari
178
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Posted - 2015.01.07 03:00:00 -
[31] - Quote
Do you even dust bro?
Honestly surprised nobody has mentioned the true bane of the caldari.
http://youtu.be/cAA7F7CDEIw
Seriously, I'll rush an AR or SCR. If I even hear a laser I will fade, fall back, and not go that way again.
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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thehellisgoingon
The Unholy Legion Of DarkStar DARKSTAR ARMY
116
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Posted - 2015.01.07 03:15:00 -
[32] - Quote
I like it.af ter the shield they panic. Then it's on. Trust me. They just look scary. They are harmless. Unless they know what they doing. Then ur fluxed |
demonkiller 12
G.L.O.R.Y General Tso's Alliance
422
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Posted - 2015.01.07 03:56:00 -
[33] - Quote
KILL3R H3LLH0UND wrote:Fizzer XCIV wrote:Yup. They're OP. They have 700 Shields and repair at 150 HP/s.
They're impossible to kill with a CR.
Then they triple stack Kin Cats so they can strafe faster than a chicken on crack. Impossible to hit. You must be incredibly stupid. The max you can get shield you can get on a ck.0 is like 700-750, and since you stack all extenders, you only come back at like 30/hips a second. You will also have and extremely long delay if you running 3x Kincats (they only affect sprint speed, not movement or strafe speeds) . I run one of the best ck.0 fits, 522 shield, 90/sec, 1.6 second delay. But that's because I have all cores at 5. One flux, and I hide for 7 seconds waiting for ALL of my hp to come back, then I pop out and headshot em. Nice try but no one not even a dropkick blueberry is going to give you 7 seconds to recover, theyre going to cut you down with their militia weapons |
Cody Sietz
Random Gunz RISE of LEGION
4310
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Posted - 2015.01.07 04:06:00 -
[34] - Quote
I don't have a problem with Cal assaults. But I use Gallente assault and AR and tend to engage at close range.
The suit gets really troublesome past 50 meters but honestly you have no business engaging a Cal assault from range.
The only thing performing too well is the Rail and assault rail rifle at close range, it shouldn't do as well as it does.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Boot Booter
Titans of Phoenix
1132
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Posted - 2015.01.07 04:51:00 -
[35] - Quote
They are quite troublesome for minmatar loyalists. I don't use fluxes usually and only projectile /explosive on my min assault (usually lol). When I encounter a good cal assault with my pure duct tape fitting, I just run away or spray a million bullets at them and hope they f up. |
Joel II X
Bacon with a bottle of Quafe
5367
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Posted - 2015.01.07 05:03:00 -
[36] - Quote
Atiim wrote:At mid or long range that 600 HP may as well be .006 HP because you can destroy them in an instant with a SCR (LR works even better as you can out-range their RR).
In CQC that 600 HP is quite literally 000 HP because you can hit them with a Flux Grenade and finish off what little HP they have left. As for "recharging in no time" Armor Tanks can regen much faster with Triage Hives. Cal Assault has OP hot detection so it can strafe through Flux Grenades (which need to be cooked). It's not fair! Also, Triage Hives are Caldari tech. Why? Because they can dual tank.
That's why the Caldari are the Illuminati. They can do anything and be OP. Did you know the Militia Assault Rail Rifle has no spool? Illuminati. They have triangle shapes all over their suits. Illuminati. They rejected our love and freedom. Illuminati.
If you weren't blinded by the OP-ness and illuminati, you would see they are OP and Illuminati. Also, they're aliens. Aliens with shields. OP! |
sir RAVEN WING
Kaalmayoti Warzone Control
2464
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Posted - 2015.01.07 05:21:00 -
[37] - Quote
I would like to just say if the OP is not trolling...
The CA dies very fast, even at proto. Armour tankers have an advantage over them, too. Why? Well let's see.
Shields deplete first.
Fluxes don't matter.
You have Rep Tools.
You have Rep Hives.
You have Rep mods
You have Rep Illuminati.
Next you will want fluxes to instakill shield tankers
@Joel. lol. Just take my like!
You better not cry. You'd better not pout, I'm telling you why. Raven Claws is coming to town!
I <3 my Gû¼+¦GòÉGòÉn¦ñ
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7th Son 7
Chatelain Rapid Response Gallente Federation
184
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Posted - 2015.01.07 05:29:00 -
[38] - Quote
sir RAVEN WING wrote:I would like to just say if the OP is not trolling...
The CA dies very fast, even at proto. Armour tankers have an advantage over them, too. Why? Well let's see.
Shields deplete first.
Fluxes don't matter.
You have Rep Tools.
You have Rep Hives.
You have Rep mods
You have Rep Illuminati.
Next you will fluxes to instakill shield tankers
@Joel. lol. Just take my like!
Yeah, you nerf the Caldari you nerf the Amarr, kinda goes hand in hand, imo. Better idea, let's just nerf the whole damn game. |
Joel II X
Bacon with a bottle of Quafe
5370
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Posted - 2015.01.07 05:31:00 -
[39] - Quote
7th Son 7 wrote:sir RAVEN WING wrote:I would like to just say if the OP is not trolling...
The CA dies very fast, even at proto. Armour tankers have an advantage over them, too. Why? Well let's see.
Shields deplete first.
Fluxes don't matter.
You have Rep Tools.
You have Rep Hives.
You have Rep mods
You have Rep Illuminati.
Next you will fluxes to instakill shield tankers
@Joel. lol. Just take my like! Yeah, you nerf the Caldari you nerf the Amarr, kinda goes hand in hand, imo. Better idea, let's just nerf the whole damn game. Nerf the Illuminati! |
Arkena Wyrnspire
Fatal Absolution
20724
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Posted - 2015.01.07 07:03:00 -
[40] - Quote
sir RAVEN WING wrote: Shields deplete first.
Why is this an advantage/disadvantage? That's just situational.
Quote: Fluxes don't matter.
Agreed, fluxes are ineffective for serious use against infantry. I'd rather use core locus and instasplat people regardless of whether they're shield or armour tanking.
Quote: You have Rep Tools.
You have Rep Hives.
K. Not like you need these with easily achievable 80 HP/s native, though.
... So do shields?
Quote: You have Rep Illuminati.
Joel has already established that the Illuminati favour the squids, unfortunately.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Bahirae Serugiusu
Vendetta Reactionary Force
458
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Posted - 2015.01.07 11:45:00 -
[41] - Quote
sir RAVEN WING wrote:I would like to just say if the OP is not trolling...
The CA dies very fast, even at proto. Armour tankers have an advantage over them, too. Why? Well let's see.
Shields deplete first.
Fluxes don't matter.
You have Rep Tools.
You have Rep Hives.
You have Rep mods
You have Rep Illuminati.
Next you will want fluxes to instakill shield tankers
@Joel. lol. Just take my like! Forgot that you can buff armor twice as much as shields. And an anti-armor weapon has to dig through shields which at that point the recoil takes over causing you to shoot everything. Anti-Shields vs a Caldari Assault just has to dig through one layer and an inconsequential amount of armor. (Should try using a Rail Rifle on a bricked Amarr Sentinel and see how effective that is.)
The State will always survive.
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Breakin Stuff
Internal Error. Negative-Feedback
6177
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Posted - 2015.01.07 11:47:00 -
[42] - Quote
TooMany Names AlreadyTaken wrote:That thing runs around with 600 shield, recharges it in no-time and strafes as fast as the minmatar, and if you just happen to find yourself holding an armor-based weapon, you're quite literally f***d.
(talking about the ck.0)
*ahem*
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHA
*reads again*
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Nice troll. 3/10 better than average.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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KEROSIINI-TERO
The Rainbow Effect
1696
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Posted - 2015.01.07 12:02:00 -
[43] - Quote
ACT1ON BASTARD wrote:It's the no damage/blue shields that make it op. I swear the 1st 2 seconds everytime I come across 1 i do no damage and usually have to stop and start firing again because the fn blue shields. The RR especially has problems getting hit markers on the cal assaults shield.
Your reference to 'blue shielding' is about hit detection.
Note that: - tanking type has no effect on hit detection - People notice the blue flash better than the armor hit effect. bad hit detection on armor is easier to miss - under network latency it might take some half a second for actions to begin to register, therefore automatic fire has more hit detection issues at beginning, therefore it is often the shields that are receiving this
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2752
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Posted - 2015.01.07 12:10:00 -
[44] - Quote
And here it is, ladies and gentlemen!
I have officially heard QQ for ALL assault suits. I think it's safe to say assaults are in a good place now.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Mobius Wyvern
Sky-FIRE
5583
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Posted - 2015.01.07 13:53:00 -
[45] - Quote
Atiim wrote:At mid or long range that 600 HP may as well be .006 HP because you can destroy them in an instant with a SCR (LR works even better as you can out-range their RR).
In CQC that 600 HP is quite literally 000 HP because you can hit them with a Flux Grenade and finish off what little HP they have left. As for "recharging in no time" Armor Tanks can regen much faster with Triage Hives.
Caldari Assaults are good in the right hands, but they're far from OP. Seriously, this is why I carry Flux Grenades. Honestly the best way to get kills in this game is to run around with a Six Kin ACR and Proto Flux Grenades. Drop the shields off everyone in the MASSIVE blast radius, and then just hipfire them all dead with the ACR.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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